On1
Joined: Jul 12, 2004
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  Posted:
Feb 24, 2012 - 10:32 |
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I find it sad that the giant rats does not have prehensile tail. right stuff and ag 4 |
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SvenS
Joined: Jul 07, 2007
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  Posted:
Feb 24, 2012 - 11:21 |
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hehe see mixed opinions! Some love the TTM idea and some hate it!
Tail has been previously discussed (was my original idea), but basicly I think they are too small to (at least all) get it and more importantly its a skill that encourages not using them as main blockers. |
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Sigmar1
Joined: Aug 13, 2008
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  Posted:
Mar 03, 2012 - 06:48 |
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Sven, I really really like where the team is at per the latest version. I think each position is well defined and balanced and this team, should it survive Shadow's scrutiny, deserves play-testing as described on pg. 9. You should update the first page so its what everyone sees when they first view the thread.
I'm especially glad to see the Packmaster's lose Grab, as that just didn't make any sense to me at all. I also like the deletion of Regen on the Throtlings for the same reason. |
_________________ Badges? We don't need no stinkin' badges! |
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SvenS
Joined: Jul 07, 2007
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  Posted:
Mar 03, 2012 - 11:16 |
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thank you! =)
If they turn out too weak I'd readd the regen later to be honest.
Feels fitting fluffwise with crazy mutating swarm type players and adds some survivability to a pretty squishy list hehe |
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SvenS
Joined: Jul 07, 2007
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  Posted:
Mar 18, 2012 - 09:55 |
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Current suggestion for easier access:
SvenS wrote: | 0-1 Rat Ogre 6 5 2 8 Loner, Frenzy, Mighty Blow, Wild Animal, Prehensile Tail - S (GAPM) 140k
0-2 Packmasters 6 2 3 7 Dodge, Leader, G,M (ASP) 90K
0-6 Giant Rats 7 2 3 6 Dodge, Stunty, No Hands, Really Stupid, Frenzy, Piling On - A,M (GSP) 80k
0-12 Throtlings 5 1 3 6 Dodge, Stunty, Titchy - A, M (GSP) 40k
RRs @70k
Apo yes
Wiz No
Stars:
Abomination 5 6 1 8
Loner, Prehensile Tail, Break Tackle, Claw, Disturbing Presence, No Hands, Really Stupid, Stand Firm
Cost: Hell of expensive! 250k+?
Ratcentaur 7 2 3 7 Loner, Dodge, Stunty, Dauntless - 80k
Packmaster lord 7337 Loner, Block, Guard, Prehensive tail (whip) - 130k?
Less ROs, more M access higher costs.
Still need feedback on the stars too! |
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alonut
Joined: Mar 15, 2008
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  Posted:
Mar 18, 2012 - 10:12 |
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I think the Giant Rats would be better having Wild Animal instead of really stupid, means they would be a tad more useful as they'd get to keep thier TZ's. Or would that make them too good? |
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Underworlder
Joined: Sep 17, 2012
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  Posted:
Oct 05, 2012 - 19:04 |
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alonut wrote: | I think the Giant Rats would be better having Wild Animal instead of really stupid, means they would be a tad more useful as they'd get to keep thier TZ's. Or would that make them too good? |
When you have 6 wild animals, once your opponent free them fro TZ, only one will blitz, all others will roll 4+ to move...
More than two wild animals is bad
By the way, I would love a moulder pact team...
I think stunty REALLY lack that team |
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harvestmouse
Joined: May 13, 2007
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  Posted:
Oct 05, 2012 - 19:37 |
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Not sure if I've stated this before or not, but with multiple rat ogres and skaven slaves this teams a good idea. |
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WhatBall
Joined: Aug 21, 2008
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  Posted:
Oct 05, 2012 - 21:32 |
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/me closes his eyes for now.
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Underworlder
Joined: Sep 17, 2012
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  Posted:
Oct 05, 2012 - 21:44 |
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harvestmouse wrote: | Not sure if I've stated this before or not, but with multiple rat ogres and skaven slaves this teams a good idea. |
Something like 0-2 ratogres
0-16 slaves (the same of the skryre team)
Some mutant rats (I don't know, 0-2?): 6237 - Stunty, Dodge, Prensile tail, sure feet, really stupid
with free access to A and M, double S and G
Pheraps a beastmaster with the skaven line stats, with access only to to M, GSA on double
I'm not a great designer... but a couple of ratogres, some giant rats full of mutation and some slaves looks great. I'm not sure of the beastmaster, pheraps you can do 0-4 mutant rats instead of him...
But Moulder... it's a perfect stunty team |
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SvenS
Joined: Jul 07, 2007
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  Posted:
Oct 06, 2012 - 18:17 |
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harvestmouse wrote: | Not sure if I've stated this before or not, but with multiple rat ogres and skaven slaves this teams a good idea. |
Well clan moulder already have fluff set for stunty with the throtlings, so no need for slaves too IMO. 2 rat ogres would be fun but were concidered too much in S and removed focus from the rats. |
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SvenS
Joined: Jul 07, 2007
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  Posted:
Oct 06, 2012 - 20:47 |
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harvestmouse wrote: | Not sure if I've stated this before or not, but with multiple rat ogres and skaven slaves this teams a good idea. |
Well clan moulder already have fluff set for stunty with the throtlings, so no need for slaves too IMO. 2 rat ogres would be fun but were concidered too much in S and removed focus from the rats. |
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SvenS
Joined: Jul 07, 2007
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  Posted:
Feb 24, 2013 - 11:55 |
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Current suggestion for easier access:
0-2 Rat Ogre 6 5 2 8 Loner, Frenzy, Mighty Blow, Wild Animal, Prehensile Tail, T%hrow Team Mate - S (GAPM) 140k
0-1 Packmaster 6 2 3 7 Dodge, Leader, G,M (ASP) 90K
0-6 Giant Rats 7 2 3 6 Dodge, Stunty, No Hands, Really Stupid, Frenzy, Piling On, Right Stuff - A,M (GSP) 75k
0-12 Throtlings 5 1 3 6 Regen, Dodge, Stunty - M (AGSP) 40k
RRs @70k
Apo yes
Wiz No
Stars:
Abomination 5 6 1 8
Loner, Prehensile Tail, Break Tackle, Claw, Disturbing Presence, No Hands, Really Stupid, Stand Firm
Cost: 250k
Ratcentaur 7 2 3 7 Loner, Dodge, Stunty, Dauntless - 80k
Packmaster lord 7337 Loner, Block, Guard, Prehensive tail (whip) - 130k
2 ROs at popular demand. Reduced packmaster to 1.
This should make people actually use the throtlings.
As they are the worst mutated dreg of Lord Trots experiments, I think regen will be ok on them.
Need feedback @ the costs esp. of the stars.
Cheers |
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Last edited by SvenS on %b %24, %2013 - %12:%Feb; edited 1 time in total |
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Garion
Joined: Aug 19, 2009
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  Posted:
Feb 24, 2013 - 12:11 |
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What are Throttlings. I think I have heard of these before,they come in packs iirc (in WFB) but cant recall what they are? |
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SvenS
Joined: Jul 07, 2007
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  Posted:
Feb 24, 2013 - 12:30 |
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Throtlings are the poor mutated survivors of Lord Throts experiments. They come in many shapes, but those who survive must have some resiliency, hence regen.
They are in the printed fluff, but not sure there ever where any minis?
Should we avoid -lings even when they are officially called that btw?
Children of Throt perhaps?
Edited above for copy paste typos.
Added a Throw rat option (fun but with very low chance of success and not able to use it for OTS).
Removed A access in favor of M from all for stringency and fluff reasons. |
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SL
Last edited by SvenS on %b %24, %2013 - %14:%Feb; edited 1 time in total |
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