WhatBall
Joined: Aug 21, 2008
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  Posted:
Aug 15, 2009 - 03:52 |
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Hey folks, I made some new Skaven for the large pitches. I was getting frustrated because I kept putting my thrower on the line of scrimmage and the head office was about to fire me. What started out as a quick edit to differentiate the thrower better turned into a complete new set of icons.
The icons are based more closely on the miniatures and you will likely notice there is only one pose for each. Why you say?
Well:
A) It seemed to be a waste of effort to do two poses, with one getting little use. This way I could add more detail on each.
B) I like seeing the players in action on the field, not standing around.
C) The white outline actually makes it easier for me to see who my opponent is selecting
D) I'm a lazy git.
E) ...All of the above.
Enjoy!
Rat Ogre (mine mostly knocks himself out on skulls, maybe this will help)
Lineman
Gutter Runner
Gutter Runner with VLL
(would be nice if the client automatically recognized mutations and could swap images *hint, hint*. I will try and do some more mutations if people like the icons.)
Storm Vermin
Thrower
(The root of all this evil in the first place, whiny prima donna.)
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Last edited by WhatBall on %b %02, %2012 - %21:%Aug; edited 7 times in total |
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Panda_
Joined: Jul 14, 2004
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  Posted:
Aug 15, 2009 - 08:55 |
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Thrower, Gutter, and Ogre are good.
However, i don't like linemen and Vermins.
Vermins lack the armor feeling. Especially, we don't notice their helmet.
Linemen are looking at the sky. It's not that good. Their overall position isn't one to play BB.
Don't get me wrong. You did good. But not enough for my skaven love. |
_________________ "Rien ne sert de partir a point, il vaut mieux courir." |
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Forteza
Joined: Oct 27, 2006
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  Posted:
Aug 15, 2009 - 10:16 |
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Nice very good work, and yeah it would be nice if the client could recognise mutations! |
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WhatBall
Joined: Aug 21, 2008
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  Posted:
Aug 18, 2009 - 20:42 |
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Thanks for the replies.
On the Linerats, I have to disagree somewhat. They are ratmen, not human, and rats by nature keep their noses up quite high, while still looking forward. They tend to raise them to smell things out and when they are aggressive. They are also shorter than many other linemen which would involve looking up. Not sure what you mean by not being in a position to play BB? The current icons are all so similar with arms in the air they get confusing (for me).
I think the Storm Vermin are fairly well armoured for their AV. Helmets maybe could be defined a bit more. Was planning a second SV with a spike helmet.
Is there anyone using these icons or is it a waste to do more similar styled ones for other races? |
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Mr_Foulscumm
Joined: Mar 05, 2005
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  Posted:
Aug 18, 2009 - 20:43 |
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Looks good over all
Anyway you could remove the white outline around the players? |
_________________ Everybody's favorite coach on FUMBBL |
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WhatBall
Joined: Aug 21, 2008
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  Posted:
Aug 18, 2009 - 21:09 |
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What would you suggest instead for the animated (selected) state? I've found the outline is really effective against someone else who was using Skaven. I was able to see who they chose very easily and quickly.
I am open to other ideas though. |
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WhatBall
Joined: Aug 21, 2008
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  Posted:
Aug 28, 2009 - 06:17 |
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I added a link in the first post to download the Skaven for those interested. Should have done that before...
Also working on some Orcs. Figure they are sick of being embarrassed by having to use girl's gymnastics uniforms.
Blitzer is almost done, but needs some work...
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WhatBall
Joined: Aug 21, 2008
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  Posted:
Oct 15, 2009 - 17:35 |
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Ok kids, some more icons for your viewing (dis)pleasure.
(All available from the download link at the top of post number 1.)
A few more Skaven
The LRB4 fan favourite, horns & dauntless on the GR
Thrower with one well developed hand. ...hmmmmm
Hackflem Scuttlespike
Orcs
Blitzer
Lineman
Thrower
Goblin*
*check the read me file to get the proper Goblin with the Orc uniforms to work properly.
No Bob or Troll so far. The current large icons are decent so I am in no rush right now.
Goblins
Up next...
Probably a few more Goblins and the four cheaters along with their star player equivalents. |
Last edited by WhatBall on %b %11, %2009 - %20:%Nov; edited 1 time in total |
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Mikilus
Joined: Apr 08, 2009
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  Posted:
Nov 04, 2009 - 07:25 |
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WhatBall
Joined: Aug 21, 2008
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  Posted:
Nov 04, 2009 - 18:31 |
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Thanks!
I've got Fungus and the fanatics done and am almost done Nobbla and the Loonies. Just some finishing details and getting the chainsaw to billow smoke while it is running. Also have a pogoer on the go. Hopefully more icons soon. |
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Calcium
Joined: Apr 08, 2007
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  Posted:
Nov 04, 2009 - 18:38 |
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These are awesome! I use the large pitch/icons exclusively, so these will be a great addition. Now, how do you add them again? |
_________________
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WhatBall
Joined: Aug 21, 2008
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  Posted:
Nov 04, 2009 - 19:18 |
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Basically you just need to copy the files into the 'largeicons' folder. There is a read me file in the zip that explains how to add them and make some small modifications to the .ini to get certain ones to work. For the Skaven with mutations you need to add some extra bits in the .ini, but that is explained in the read me too. If you have any issues, let me know and I can help.
For the next batch of icons there is more .ini tweaking to come for the Gobbos so I can also include my largeicons.ini if that would be useful. |
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Nighteye
Joined: Apr 19, 2004
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  Posted:
Nov 05, 2009 - 17:18 |
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WhatBall
Joined: Aug 21, 2008
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  Posted:
Nov 11, 2009 - 20:34 |
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Seems like a fitting day to give a little sneak preview of the Goblin cheaters that are almost ready to release...
Goblins
Looney
Nobbla Blackwart
Fanatic
Fungus the Loon
Pogoer
Scrappa Sorehead
..maybe it wil also entice Kalimar to get the large pitch and Goblin secret weapons working in the LRB5 client. |
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peikko
Joined: Aug 02, 2003
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  Posted:
Nov 11, 2009 - 20:43 |
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WhatBall wrote: | Seems like a fitting day to give a little sneak preview of the Goblin cheaters that are almost ready to release... |
Just make the ppl in f1time to hurry up the reset..... |
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