Jigplums
Joined: Aug 02, 2003
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  Posted:
Sep 03, 2009 - 22:50 |
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so alot of people would go straight for claw. Any alternative views? i like the idea of diving tackle prehaps? |
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Kraark
Joined: Dec 14, 2006
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  Posted:
Sep 04, 2009 - 01:31 |
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Grod
Joined: Sep 30, 2003
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  Posted:
Sep 04, 2009 - 03:45 |
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Keep in mind that claw in LRB 5.0 is on the whole a lot less powerful than Mighty Blow (Obviously you would be going for the combination). That said, tentacles, diving tackle, leader. jump up, disturbing presence and side step for example, all add interesting tactical dimensions. Ignoring the double to take mighty blow / guard is also a decent possibility, since these seem to be the most useful skills for a CD, doubles or not (plus they add less TV).
Edit: if you are playing table top, then taking claw gives you the chance to have one mean looking player! |
_________________ I am so clever that sometimes I don't understand a single word of what I am saying.
Oscar Wilde |
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gregory_n_white
Joined: Jan 05, 2006
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  Posted:
Sep 04, 2009 - 04:16 |
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I havent reviewed LRB5 but ill throw dodge into the mix. With Stand firm no longer a double surely the old blodge SFirm combo is an option?? |
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Shephard
Joined: Nov 01, 2008
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  Posted:
Sep 04, 2009 - 06:12 |
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Only if you want to not get pushed back. As may or may not be known, in LRB5 Stand Firm no longer protects from a failed dodge roll. |
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gregory_n_white
Joined: Jan 05, 2006
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  Posted:
Sep 04, 2009 - 06:26 |
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yup - i just know from an lrb 4 dorf team I had with 2-3 players with blodge, stand firm guard that its a great combo and can really hinder opponents and more importantly frustrate them into doing stupid things. |
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fork
Joined: Jul 27, 2004
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  Posted:
Sep 04, 2009 - 07:43 |
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Nothing... nothing annoys quite as much as foul appearance.I mean dodge and SF makes them harder to knock down and move... but FA is great for the return block value. It also have this amazing ability to suck up opponents RRs and destroy early kick-off deployment. |
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Reisender
Joined: Sep 29, 2007
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  Posted:
Sep 04, 2009 - 08:13 |
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i think jump up is pretty nice combined with SF on av9 |
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Igvy
Joined: Apr 29, 2007
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  Posted:
Sep 04, 2009 - 08:23 |
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BooAhl
Joined: Sep 02, 2004
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  Posted:
Sep 04, 2009 - 08:32 |
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But isnt't FA now 2 different skills? |
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GeneralCael
Joined: Jan 12, 2006
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  Posted:
Sep 04, 2009 - 09:49 |
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Foul Appearence: opponent must roll 2+ to hit you
Disturbing Presence: Opponent subtract 1 from their roll to pass or catch the ball within 3 squares of you.
I would go with claw, as dwarves usually gets stuck hitting something with av9. It stacks well with mighty blow making you break ANY armor on 7+. If you dont want that, I'd go foul appearence, dodge or jump up. |
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SvenS
Joined: Jul 07, 2007
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  Posted:
Sep 04, 2009 - 09:55 |
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I took claw on my first 2 doubles on mine and its been pretty good so far (played against orcs necro and chaos since). Im going for a prehensive tail one next time I think for more anti blodger fun. |
_________________ IL-S
SL |
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Reisender
Joined: Sep 29, 2007
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  Posted:
Sep 04, 2009 - 10:38 |
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Disturbing Presence is teh new Divine Catch! |
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