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Crook666



Joined: Oct 16, 2012

Post   Posted: Feb 20, 2013 - 11:29 Reply with quote Back to top

Fluff: so, after the unbelievable amount of defeats due to the recent change of the rules and the loss of [dodge], a lot of gnomes decided to kill themselves. Hundreds of little bodies hang from trees with nooses around the necks, tons of bearded corpses were found in bath tubes with slashed wrists, thousands of bodies lay in open graves surrounded by flies, eaten by worms, slowly rotting in oblivion of past glories. Gnomes can't win, can't rush, can't score. So better die than be ridiculed on the pitch, they thought. But What is enough is enough, and their desire to play BB is stronger than death. From the graves they rise, the cemeteries became alive, swarming of little severed bodies who slowly walks toward the stadiums, eager to play again, seeking revenge. They are the Gnombies. Brainless, slow abominations ready for vengeance, and from the graveyards to the crypts, from the hidden houses in which unspeakable experiments are done to the dusty chapels, only one shriek resounds, shouted from lifeless mouths:
"Damn. Still no dodge!"

0-12 Gnombies (55K)
[4,2,3,8]
[stunty, regeneration, thickskull, right stuff, thrall]
[A]
[S,G on doubles]

0-2 Corpse Grinders(60K)
Corpse Grinders are alive gnomes involved in chopping dead bodies, to save space in graveyards. They also sell some of these pieces to necromancers, who use them for their unholy experiments on Brainchewers.
[4,2,3,8]
[stunty, chainsaw, secret weapon (8+) thick skull, right stuff,]
[A]
[G on doubles]

0-2 Putregnomes (65k)
Putregnomes are rotting dead bodies full of gas, who often crack releasing putrescent bombs of a toxic essence, highly explosive and very hard to intercept(safe throw.). They don't have Secret Weapons. They ARE the weapon.
[4,2,3,8]
[regeneration, safe throw, bombardier, thick skull, foul appearance]
[A]
[G,P on doubles]

0-2 Gnome Ghoul (70K)
Gnome Ghouls are alive gnomes who eat dead bodies. Fast they are, roaming through graveyards in endless lust for flesh.
[6,2,3,7]
[stunty, dodge, right stuff, thick skull]
[A,G]
[P on doubles]

0-1 Brainchewer (130K)
Mutating abominations created by necromancers by assembling dead bodies, they feed on their Gnombies mates.
[4,5,1,9]
[always hungry, TTM, bloodlust, mighty blow, foul appearance, regeneration]
[S]
[A,G,M on doubles]

Reroll: 60K (120 after team creation)
Apo: yes
When a opponent dies against them he can resurrect as a Gnombie rolling 4+


Last edited by Crook666 on %b %20, %2013 - %13:%Feb; edited 8 times in total
TheSyron



Joined: Jun 17, 2012

Post   Posted: Feb 20, 2013 - 11:43 Reply with quote Back to top

I like the idea, but the starting roster looks like this:

All positionals: 510k
3 Rerrols: 165k
7 (!) lineman: 315k
10k left over
So in total you can start with 14 players easily
Or 4 rerolls and 13 players.

No compromises needed! (That said, I know some stunty teams are exactly like that, but that's another debate.)
luckyjim12



Joined: Aug 29, 2012

Post   Posted: Feb 20, 2013 - 12:33 Reply with quote Back to top

The name alone is good enough to lead to this happening. Gnombies FTW.
Dan-Da-Man



Joined: May 14, 2012

Post   Posted: Feb 20, 2013 - 13:36 Reply with quote Back to top

Hang on dont gnomes have dodge?

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neoliminal



Joined: Aug 02, 2003

Post   Posted: Feb 20, 2013 - 14:28 Reply with quote Back to top

Gnomb Gnomb Gnomb

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Crook666



Joined: Oct 16, 2012

Post   Posted: Feb 20, 2013 - 15:40 Reply with quote Back to top

Fixed the prices, added the apo, I think they need him.
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