CharlatanXIV
Joined: Sep 06, 2007
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  Posted:
Sep 08, 2014 - 06:04 |
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CharlatanXIV
Joined: Sep 06, 2007
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  Posted:
Sep 08, 2014 - 06:29 |
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My 2 first choices would be either frenezy or strip ball both for defensive purpose. Taking frenzy would kinda of waste bothmy witches so i really i'm not sure... |
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DonnyRainboe
Joined: Sep 13, 2011
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  Posted:
Sep 08, 2014 - 06:33 |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Sep 08, 2014 - 06:43 |
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Sure Hands (to make a very useful carrier/ball retriever), or strip ball (to make an even better sacker).
Sidestep is ok too, but can be taken later. |
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Fortis
Joined: Mar 19, 2009
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  Posted:
Sep 08, 2014 - 06:51 |
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Either Sidestep or Strip Ball.
Leap getting an honourable mention.
Frenzy is a total waste and a good way to get your +ST guy injured. |
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babass
Joined: Apr 20, 2013
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  Posted:
Sep 08, 2014 - 08:03 |
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Garion
Joined: Aug 19, 2009
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  Posted:
Sep 08, 2014 - 08:17 |
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Sure hands |
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the_Sage
Joined: Jan 13, 2011
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  Posted:
Sep 08, 2014 - 08:26 |
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sidestep, then frenzy if you like surfing. sidestep, then diving tackle is good too. Sure hands is bland but fine as well (probably with sidestep sooner or later).
So whatever you plan to do with him, sidestep will never be a bad idea. |
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Fortis
Joined: Mar 19, 2009
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  Posted:
Sep 08, 2014 - 08:39 |
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Sure hands is such a nothing skill on AG4. It's good for a tiny little while in the 1000-1500 TV range and then after that you may as well just use a reroll. Such a waste of a skill slot as its not something you do every turn.
If you're worried about winning games against strip ball then stick it on some other chump lineo that levels blodge -> sure hands. |
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Garion
Joined: Aug 19, 2009
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  Posted:
Sep 08, 2014 - 08:51 |
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That's nonsense. SH is one of the most important skills in any team especially ag4, you need it for grabbing balls in tzs . St 4 SH ball carriers are awesome. They are immune to strip ball which is huge and st4 ag4 ma7 is an extremely difficult player to knock down. The frenzy route would normally be great but you have witch elves anyway. Side step is also an excellent choice though. |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Sep 08, 2014 - 09:04 |
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Fortis wrote: | Sure hands is such a nothing skill on AG4. It's good for a tiny little while in the 1000-1500 TV range and then after that you may as well just use a reroll. Such a waste of a skill slot as its not something you do every turn.
If you're worried about winning games against strip ball then stick it on some other chump lineo that levels blodge -> sure hands. |
utter nonsense.
SH protects vs Strip ball, and on a 4st blodger, makes it VERY hard for a scaker to get the ball.
edited: for language |
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pythrr
Joined: Mar 07, 2006
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  Posted:
Sep 08, 2014 - 09:04 |
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Garion wrote: | That's nonsense. SH is one of the most important skills in any team especially ag4, you need it for grabbing balls in tzs . St 4 SH ball carriers are awesome. They are immune to strip ball which is huge and st4 ag4 ma7 is an extremely difficult player to knock down. The frenzy route would normally be great but you have witch elves anyway. Side step is also an excellent choice though. |
aha, ninja-ed!
+1 |
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albinv
Joined: Sep 15, 2012
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  Posted:
Sep 08, 2014 - 09:19 |
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Same opinion about sure hands. Just learned it recently though really.
Either a ball carrying or a ball sacking skill would be my choice to. |
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The_Provocateur
Joined: Sep 29, 2009
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  Posted:
Sep 08, 2014 - 09:21 |
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Take Leap and scare the hell out of people. Leap is the skill that will have the most impact on a game. Elves don't NEED to grind and cage to keep the ball away from strippers; they can pass and prance with their ag4 and speed. However, a strength 4 leaping sacker can both score and make your opponent very nervous. |
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Catalyst32
Joined: Jul 14, 2008
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  Posted:
Sep 08, 2014 - 09:24 |
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Take the next most powerful skill available. I believe this is Side Step. However, I could see a case being made for Diving Tackle or Jump Up. Both are solid situational skills. BUT Side Step is the safest way to go and probably the skill that would win out in a decent POLL.
I get the points made about getting Sure Hands too, but I think I would prefer to make this player a Hitter as opposed to a Runner. Maybe I would be wrong to make that choice. |
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