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Roland



Joined: May 12, 2004

Post   Posted: Sep 09, 2014 - 22:44 Reply with quote Back to top

yeah, this happens to me every game now.
But I can not see any pattern...
Kryten



Joined: Sep 02, 2003

Post   Posted: Sep 09, 2014 - 23:08
FUMBBL Staff
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I turned on java tracing, and found this error:

Exception in thread "Thread-17" java.lang.OutOfMemoryError: unable to create new native thread
at java.lang.Thread.start0(Native Method)
at java.lang.Thread.start(Unknown Source)
at com.sun.media.sound.DirectAudioDevice$DirectClip.open(Unknown Source)
at com.sun.media.sound.DirectAudioDevice$DirectClip.open(Unknown Source)
at com.balancedbytes.games.ffb.client.sound.SoundEngine.playSound(SoundEngine.java:122)
at com.balancedbytes.games.ffb.client.handler.ClientCommandHandler.playSound(ClientCommandHandler.java:40)
at com.balancedbytes.games.ffb.client.handler.ClientCommandHandlerModelSync.handleNetCommand(ClientCommandHandlerModelSync.java:124)
at com.balancedbytes.games.ffb.client.handler.ClientCommandHandlerFactory.handleNetCommand(ClientCommandHandlerFactory.java:43)
at com.balancedbytes.games.ffb.client.net.ClientCommunication.run(ClientCommunication.java:137)
at java.lang.Thread.run(Unknown Source)


Happens every game, in the second half or so.
Mossbeard



Joined: Jul 03, 2005

Post   Posted: Sep 09, 2014 - 23:09 Reply with quote Back to top

This has happened to me every game since the server update, most times for once for each coach.
Loew



Joined: Feb 02, 2005

Post   Posted: Sep 09, 2014 - 23:14 Reply with quote Back to top

I had created a bug report for this:
https://fumbbl.com/FUMBBL.php?page=bugs&op=view&id=1874
xnoelx



Joined: Jun 05, 2012

Post   Posted: Sep 09, 2014 - 23:59 Reply with quote Back to top

I've also had this when speccing. Less predictable time-wise, but that may be because I've joined later in the game.

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Kryten



Joined: Sep 02, 2003

Post   Posted: Sep 10, 2014 - 00:13
FUMBBL Staff
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Yeah, I personally suspect that it goes along fine playing sounds until it has played enough sounds that it runs out of memory and crashes. It's likely you could avoid the crashes by muting the sounds, I think I'll try that now.
Smeat



Joined: Nov 19, 2006

Post   Posted: Sep 10, 2014 - 00:44 Reply with quote Back to top

Couldn't we just turn the volume down and make less noise?

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Dominik



Joined: Oct 29, 2004

Post   Posted: Sep 10, 2014 - 00:51 Reply with quote Back to top

Smeat wrote:
Couldn't we just turn the volume down and make less noise?

Rolling Eyes
Smeat



Joined: Nov 19, 2006

Post   Posted: Sep 10, 2014 - 00:54 Reply with quote Back to top

OR...

The client usually crashes in the 2nd half, right? So if you have 2 speakers, just unplug one of them! That will only make half the noise, and that should be ample for 2 full halves, maybe even into Overtime!

Just tryin' to be helpful. Very Happy

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Dominik



Joined: Oct 29, 2004

Post   Posted: Sep 10, 2014 - 00:58 Reply with quote Back to top

Does the client know how many speakers are connected?
Smeat



Joined: Nov 19, 2006

Post   Posted: Sep 10, 2014 - 01:10 Reply with quote Back to top

Pfff - the client can't count!

Apparently it only cares about how much noise it's making.

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(...and what exactly do you think they do with all those dead players?...)
Kryten



Joined: Sep 02, 2003

Post   Posted: Sep 10, 2014 - 01:14
FUMBBL Staff
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Confirmed, muted the client and spectated a whole match. No crash.
Mufflo



Joined: Oct 16, 2008

Post   Posted: Sep 11, 2014 - 13:22 Reply with quote Back to top

I tried the same thing that Kryten suggested and I've now played 3 games without crashes. Never had the sound on anyway Smile
Verminardo



Joined: Sep 27, 2006

Post   Posted: Sep 11, 2014 - 13:51 Reply with quote Back to top

the_Sage wrote:
Have the same problem (infrequently). Also new. Think it was before the Zara replacement, though.


+1
the_Sage



Joined: Jan 13, 2011

Post   Posted: Sep 19, 2014 - 11:03 Reply with quote Back to top

xnoelx wrote:
I've had this at least once in every game but one since the new server, and some of my opponents have had it too. And usually there is no loss of actions, but I did lose one blitz.


Also lost a blitz to this now. (not an important one, fortunately).
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