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Poll
Best use of a +ST Slann blitzer (in general) ?
A BC
15%
 15%  [ 5 ]
A pure sacker (leap to sack the BC)
57%
 57%  [ 19 ]
A Pomber
27%
 27%  [ 9 ]
Total Votes : 33


Wizfall



Joined: Dec 09, 2011

Post   Posted: Aug 25, 2014 - 16:26 Reply with quote Back to top

I rolled and took +ST for my slann blitzer first skill but my question is not focused about it or any specific team.

Quite strangely i never though of such a player (contrary at a +AG slann blitzer...) and don't know what would be his best use.
It is obviously dependent of the rest of the team but let say you have the team that will complement his role whatever you choose him to be.
So many possibilities (death included...) it is quite confusing.
Will you make him a BC instead of a catcher, a "pure" ball sacker, a Pomber or a kind of a mobile annoying roadblock (guard/dodge/sidestep) ?

Edit : cannot into pool, mobile roadblock option not included.
gamelsetlmatch



Joined: Mar 05, 2013

Post   Posted: Aug 25, 2014 - 16:44 Reply with quote Back to top

He's 3 agility..

Just let him hit stuff

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Wreckage



Joined: Aug 15, 2004

Post   Posted: Aug 25, 2014 - 16:45 Reply with quote Back to top

the player type is quite versatile, just use him in the position you need him best.

He is certainly capable of sacking and carrying now... but developing him into a true dmg dealer works just the same... i know slann can need one.
CroixFer



Joined: Jan 05, 2012

Post   Posted: Aug 25, 2014 - 16:46 Reply with quote Back to top

Best 2 all time ranked slann blitzers are st4 players. May be you can learn from their notable careers, even when they are no longer. And obviously, paired with +ag you have an awesome player.

But, in my opinión, an ag blitzer is more useful And important for the team than a st one, though I would kill for both. Wink
bghandras



Joined: Feb 06, 2011

Post   Posted: Aug 25, 2014 - 16:47 Reply with quote Back to top

Lets dissect the slann blitzer, as positional
advantages: lots of starting skills
disadvantages: no power skill to start with, all skills are situationals, plus the price is higher than expected

General assumption is that the slann blitzer is on the money at 31 spp, but below money below 31 spp. You need blodge on the really badly.

There are many different builds with slann blitzers, as you stated. I would not make him a pomber, as you would reach it around 76 spp. I would develop it with power skills which maintains the flexibility in its roles. Block, Dodge are next ones, as it is good on ball carrier, manmarking, and also sacking. I would be inclined to take side step after that, as it helps in manmarking and ballcarriing as well. The decision for me comes after that one: take frenzy, or take guard. But chances are you roll some stat by then.

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Relezite



Joined: May 21, 2007

Post   Posted: Aug 25, 2014 - 16:48 Reply with quote Back to top

Block/tackle as next two skills regardless of what he becomes.
Wizfall



Joined: Dec 09, 2011

Post   Posted: Aug 25, 2014 - 16:52 Reply with quote Back to top

Wreckage wrote:
He is certainly capable of sacking and carrying now... but developing him into a true dmg dealer works just the same... i know slann can need one.


That the point, he can do a lot of things and slann need a lot of things so in which way should he be developed or maybe it's one of the very few player where it is entirely team dependent.
the_Sage



Joined: Jan 13, 2011

Post   Posted: Aug 25, 2014 - 17:51 Reply with quote Back to top

Blodge sf or blodge ss.
these guys were lucky enough to roll 3 +ST blitzers, so I got a sacker and 2 annoyers (no damage skills allowed)
Jeffro



Joined: Jan 22, 2009

Post   Posted: Aug 25, 2014 - 18:24 Reply with quote Back to top

I'm not extremely well versed with Slann... but I have this guy.

ST4 just means he doesn't need an assist when blitzing your standard ST3 player... or at least that is the biggest boon. That and folks need assists to punch him.

Granted my record is well below average, but I have fun making him go after the ball. Tackle will likely be his next skill, then Strip Ball (unless he rolls more stats). I've found that the best Slann teams play the ball, not unlike most elf teams. Yes it helps to have a piece that removes players, but the focus is the ball.
Garion



Joined: Aug 19, 2009

Post   Posted: Aug 25, 2014 - 20:16 Reply with quote Back to top

Grrrrrrrrrrrrrrrrrrr
They are players not pieces Wink

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keggiemckill



Joined: Oct 07, 2004

Post   Posted: Aug 25, 2014 - 20:44 Reply with quote Back to top

gamelsetlmatch wrote:
He's 3 agility..

Just let him hit stuff


Exactly my thoughts. Id rather make a dauntless catcher a backfield ball blitzer

Garion wrote:
Grrrrrrrrrrrrrrrrrrr
They are players not pieces Wink


They are pieces (as in game pieces,) and/or figures(as in figurines.) Ill also accept them being called toys, players (as in playthings,)dudes, or guys.

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Jeffro
Rat_Salat



Joined: Apr 22, 2011

Post   Posted: Aug 25, 2014 - 21:51 Reply with quote Back to top

One of the big issues with expensive pieces who start without core skills is that they don't make as good use of stat increases as other pieces (Blitzers who start with block, elves who start with dodge). In terms of core skill progression, your +ST frog is two skills behind a Human blitzer, and will only get 3-4 more skills at best. In addition, this player will skill exceptionally slowly, as he has neither of the two means to skill quickly (block/mighty blow or AG4).

I think your clear choice at 16 is Block, followed by dodge at 31. I would only deviate from this plan if you happened to roll an 11 or 12.

If 11: Block, +AG, Dodge
If 12: Block, +ST, Mighty Blow or Guard
Else: Block, Dodge, Tackle

You will be best served to use this player as a generalist, rather than try to specialize him for a particular role. Slaan have no shortage of sacking candidates, and in general, a +AG lineman or blitzer will do it better than a +ST one, and a dauntless catcher cheaper than either. Your other blitzers can be the sidestepping guards or piling on hitters. This one should focus on core skills and support your specialists.

Be advised that until you have some core skills on this player, he is as bloaty as any piece you can imagine. 160TV for a player who contributes this little will be an anchor on your team and require you to be extremely careful where you spend TV in the interim. You can likely afford no other blitzers, and you may even consider firing any additional ones you may have.

Thus my answer is: none of the above.
bghandras



Joined: Feb 06, 2011

Post   Posted: Aug 25, 2014 - 22:02 Reply with quote Back to top

I don't see a 160 TV 4str leaper as much of a bloat. It would force the opponent into tough decisions. Usable on both offense and defense, and it would skill reasonably as a ball carrier.
As your team has no catcher, it is clear that he is your best at that. Just take utility power skills after str, block, then dodge are favourites by a mile. Then keep him as a generalist, not a specialist.

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Smeat



Joined: Nov 19, 2006

Post   Posted: Aug 26, 2014 - 00:22 Reply with quote Back to top

St 4 makes a good cracker, but it takes +Ag to get to the ballcarrier.

Blodge him asap (for survivability and maneuverability), see if another +stat shows up. If not, a St 4 Blodgestepping Guard is always a prize, doubly so with Diving Tackle, and with Leap (even if on a 3+) he can be a nightmare for your oppo.

Rat_Salat wrote:
One of the big issues with expensive pieces...

Now you're just doing it on purpose. Laughing

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Wreckage



Joined: Aug 15, 2004

Post   Posted: Aug 26, 2014 - 00:52 Reply with quote Back to top

Wizfall wrote:

That the point, he can do a lot of things and slann need a lot of things so in which way should he be developed or maybe it's one of the very few player where it is entirely team dependent.


Slann are a very versatile race to begin with. When you pick and develop a player, you should have an idea what for. You should have an idea what the path of your Blitzers is going to be with or without a stat up.

I don't use Blitzers, I use my linemen for sacking and the catchers for ball play. Sometimes I'll need to use a lineman for ball play because st2 will lead to ball losses against teams with anhanced ball play abilities. In games like that it would be handy to have st4 blitzer to carry.

But on a day to day basis what I need the most is a decent carnage blitzer. I believe that is what Slann lack, therefore it makes sense to develop a blitzer that way. Another question is if he is living up to his full potential like that. Good for the team, maybe not so good for the player.

That a st4 is great for ball sacking is obvious, but he is ag3 and how much skills to invest on it is another matter. It all comes down to how you are planning to develop the other players on your team, what your greater scope with the team is. You see a player before you that can fill out a multitude of rolls, he can be a hybrid type or a specialised type, the important thing is that you realise in what aspect of your slann play you are lacking and put him in a role to support there.

Regardless what path you go, you want to probably start with Block. But for a fully fledged sacker it still could be Wrestle. And even for a carnage dealer wrestle wouldn't be terrible with jump up, just the carry part would suck. In the end it is really up to you and what you want to do.
From there on out you have all the tier 1 skills at your disposal, so there is really no 'right' way to do things because they are all good skills.

As your team develops, other players will get stat ups and you may have a better idea about what you want to use them for and what role your own blitzer is best to be specialised in.
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