54 coaches online • Server time: 14:50
Forum Chat
Log in
Recent Forum Topics goto Post Gnome Roster - how a...goto Post Gnomes are trashgoto Post Jump up on a tree?
SearchSearch 
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic
Roland



Joined: May 12, 2004

Post   Posted: Sep 29, 2014 - 11:41 Reply with quote Back to top

Bazakastine wrote:
Finally when you are playing Khemri.


fixd
Grod



Joined: Sep 30, 2003

Post   Posted: Sep 29, 2014 - 11:55 Reply with quote Back to top

hissa-lives wrote:
Not convinced that Pit Trap is all that great..
10 : PIT TRAP
Description: A devious groundskeeper has set up a pit trap for you.
Timing: Play after your turn has ended or your kick-off to an opponent is
resolved, but before your opponent’s turn begins.

Choose a player: that player is Placed Prone, no Armour roll is made.
If the player had the ball, bounce it as normal.

Seems to me all it does is forces the opponent to pick the ball up again and limits their movement a bit.

Although we're using these cards in a league for one off game and so far has been funny


Consider the case when your opponent has made a really tight cage - you press it hard then at the end of the turn make the ball come loose. In a classic cage it has a good chance to scatter right outside. If you are pressing hard you might even have the ball end up in the middle of your own players. Certain teams find it really hard to recover from this situation: think Khemri, Dwarves, Orcs, Nurgle. Even if they then recover the ball, their positioning can be all screwed up. Its not about instant turn over but ruining their drive.

_________________
I am so clever that sometimes I don't understand a single word of what I am saying.

Oscar Wilde
hissa-lives



Joined: Aug 21, 2013

Post   Posted: Sep 29, 2014 - 12:37 Reply with quote Back to top

hmmm... hadn't thought about those scenarios, good cases made there am playing against Orcs as well so could be interesting. Cheers all!
Dominik



Joined: Oct 29, 2004

Post   Posted: Sep 29, 2014 - 12:57 Reply with quote Back to top

the_Sage wrote:
Yeah. Stunties need more random.
Also looking forward to miscellaneous mayhem, especially Eclipse. The idea of clawpomb nurgle warrior legends suddenly getting killed as (regen-less) goblins appeals to me a lot.

But in stunties giving away inducement already hurts a lot since certain teams dont benefit as much from skills as others do, e.g. snotling.
Rabe



Joined: Jun 06, 2009

Post   Posted: Sep 29, 2014 - 13:09 Reply with quote Back to top

I think he's talking about the stunty teams in Ranked and Box. Wink

_________________
.
Image
the_Sage



Joined: Jan 13, 2011

Post   Posted: Sep 29, 2014 - 13:24 Reply with quote Back to top

Rabe wrote:
I think he's talking about the stunty teams in Ranked and Box. Wink


Indeed. I was replying to this:
Garion wrote:
will be great for flings and gobos.


But a page break and a goo got in between. =)
Overhamsteren



Joined: May 27, 2006

Post   Posted: Sep 29, 2014 - 14:06 Reply with quote Back to top

Roland wrote:
please, please, please let there be a custard pie animation


HEAR! HEAR!

_________________
Like a Tiger Defying the Laws of Gravity

Thanks to the BBRC for all the great work you did.
pythrr



Joined: Mar 07, 2006

Post   Posted: Sep 29, 2014 - 15:18 Reply with quote Back to top

Dominik wrote:
Depends on the opponent but 9 cards reads awesome.
But this is FUMBBL. If we find out after playing thousands of games (something which the BBRC couldnt do) that the cards imbalance the game, we exclude this part of the rules from the competitive divisions.


Just like we excluded the clawpomb killstack? Oh, wait...

_________________
Image
Image
Dominik



Joined: Oct 29, 2004

Post   Posted: Sep 29, 2014 - 15:24 Reply with quote Back to top

Rabe wrote:
I think he's talking about the stunty teams in Ranked and Box. Wink


Let's not forget Stunty Leeg! Sad


pythrr wrote:
Dominik wrote:
Depends on the opponent but 9 cards reads awesome.
But this is FUMBBL. If we find out after playing thousands of games (something which the BBRC couldnt do) that the cards imbalance the game, we exclude this part of the rules from the competitive divisions.


Just like we excluded the clawpomb killstack? Oh, wait...

Excluding skills or certain skill combinations for a player is far more attacking the ruleset than excluding cards is.
But of course Clawpomb should get nerfed.
pythrr



Joined: Mar 07, 2006

Post   Posted: Sep 29, 2014 - 15:36 Reply with quote Back to top

A rule is a rule, uncle jimbo.

_________________
Image
Image
keggiemckill



Joined: Oct 07, 2004

Post   Posted: Sep 29, 2014 - 15:56 Reply with quote Back to top

Rabe wrote:
They'll for sure make the game more complex, with far more possible opponent actions to keep in mind (as long as he has at least one Dirty Trick available). I think it encourages conservative play, but also makes stalling a lot riskier (even without Trampoline Trap).

And I'm on the "great fun" side as well! Very Happy

(Even though for the Agility Monsters, it's a rather bad thing: They are giving away inducement money almost all of the time, need risky plays and don't easily recover from losing the ball...)


I play in a league that uses all the cards. I use Dirty Tricks the most. For a Div like Ranked, it will change the hole dynamic against the Cherry Pickers. People will now be worried playing 50k up, when in the past they avoided 150k. I'm excited about the upgraded.

_________________
The Drunker I get, the more I spill
Image
"Keggie is the guy with the bleach blond hair that gives answers nobody else would think of."
Jeffro
PainState



Joined: Apr 04, 2007

Post   Posted: Sep 29, 2014 - 17:04 Reply with quote Back to top

Oh adding the dirty tricks is going to be a lot of fun and add some more tactical situations at the start of a match.

BUT this would make the DT deck so much more fun.

Fix the tournaments in League that allows the comish to add inducement money only for buying cards...it is currently bugged and does not work!!!!

Now that would make this a ubertastic upgrade with the DT deck.

_________________
Comish of the: Image
Royston



Joined: Dec 05, 2008

Post   Posted: Sep 29, 2014 - 17:59 Reply with quote Back to top

As one of my league teams regularly gets 400+ inducements against them, perhaps it is time to learn to minmax rather than trying to push them over the 2500 mark.

_________________
Image
the_Sage



Joined: Jan 13, 2011

Post   Posted: Sep 29, 2014 - 18:54 Reply with quote Back to top

Royston wrote:
As one of my league teams regularly gets 400+ inducements against them, perhaps it is time to learn to minmax rather than trying to push them over the 2500 mark.



NAAAAAH. The good part is, once you give up more than 250, bigger gaps get BETTER for you. It's what drove me to make TV 2900 woodies. ;D
Cavetroll



Joined: Jan 21, 2009

Post   Posted: Sep 29, 2014 - 19:51 Reply with quote Back to top

PainState wrote:
Oh adding the dirty tricks is going to be a lot of fun and add some more tactical situations at the start of a match.

BUT this would make the DT deck so much more fun.

Fix the tournaments in League that allows the comish to add inducement money only for buying cards...it is currently bugged and does not work!!!!

Now that would make this a ubertastic upgrade with the DT deck.


+1

_________________
Image
nerf indigo 2016
Display posts from previous:     
 Jump to:   
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic Log in to check your private messages View next topic