Jopotzuki
Joined: Oct 07, 2011
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  Posted:
Nov 23, 2014 - 19:40 |
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So my team Hippies 69 has got beat up badly in the previous games. What do you think about the st 1 cathcers? Are they worth keeping? Their job is only to run fast not to block/get blocked.
What about the wardancers? I think they have rolled good stats worth keeping. Kullervo propably is going to drink the potion at some point after some more perms. |
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Garion
Joined: Aug 19, 2009
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  Posted:
Nov 23, 2014 - 19:43 |
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Fire all the injured players and buy a wardancer. |
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the_Sage
Joined: Jan 13, 2011
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  Posted:
Nov 23, 2014 - 19:47 |
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Both dancers are potion candidates imo. Unpotioned, Tapio really has to go. Unpotioned, I can still see the value in Kullervo as a surfing monster.
Fire both catchers for sure. Better to rebuild from lower TV than to try to recover while fighting the tougher opposition their TV bloat brings.
The only -ST catcher worth keeping would be a natural oneturner on a team with 12+ players, imo. |
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Foad
Joined: Sep 02, 2007
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  Posted:
Nov 23, 2014 - 20:01 |
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Exactly what sage said...
The tree is fantastic, and the Wardancers have an amazing potential.
I'd potion Tapio in a heartbeat... |
_________________ They see me Trollin', they hatin'...
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Smeat
Joined: Nov 19, 2006
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  Posted:
Nov 23, 2014 - 20:03 |
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Jopotzuki wrote: | What do you think about the st 1 cathcers? Are they worth keeping? Their job is only to run fast not to block/get blocked. |
And yet they do get blocked, don't they?
And quite often, since you don't have a OTS, I bet you wish they DID have St 2 so they ~could~ block if you needed them to.
Fire.
Any(?) +St -St player is fire (or potion?). No reason to pay +50k for "average strength", unless there are a LOT more doubles/+stats involved - and that ain't this guy imo. |
_________________ Let's go A.P.E.!
(...and what exactly do you think they do with all those dead players?...) |
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