westerner
Joined: Jul 02, 2008
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  Posted:
Aug 07, 2008 - 19:43 |
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I'm creating a new undead team. I came across an idea that since Ghouls are fragile, it may make sense to forgo them and use the money saved on replacements to rent Count Drakenborg on a semi-regular basis.
My vision is to develop the wights as "runners" with sure hands and tackle, zombies with DP, and mummies with bashing skills. Playing a running game backed up by mummy bashing and surgical fouls.
Is this a good long term team strategy?
Thanks |
_________________ \x/es |
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kwèk
Joined: Nov 13, 2005
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  Posted:
Aug 07, 2008 - 19:47 |
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No, it's not
Ghouls die, but Ghouls are still really good players.
The strength of the undead is that they have 2 big guys (that can use rerolls), 2 good blitzers, and 4 fast players with dodge.
Just counting on the count would make the team ridiculous unless you are playing a theme.
After a while your undead team will get a lot of money and you can still get the count whenever you want.
grtz
Kwèk |
_________________ It is a bit embarrassing to have been concerned with the human problem all one's life and find at the end that one has no more to offer by way of advice than 'try to be a little kinder'.
~Aldous Huxley~ |
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JackDaniels
Joined: May 03, 2004
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  Posted:
Aug 07, 2008 - 19:57 |
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Zonker
Joined: Jan 09, 2006
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  Posted:
Aug 07, 2008 - 19:58 |
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kwèk wrote: | No, it's not
Ghouls die, but Ghouls are still really good players.
The strength of the undead is that they have 2 big guys (that can use rerolls), 2 good blitzers, and 4 fast players with dodge.
Just counting on the count would make the team ridiculous unless you are playing a theme.
After a while your undead team will get a lot of money and you can still get the count whenever you want.
grtz
Kwèk |
Ya, what he said! |
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DukeTyrion
Joined: Feb 18, 2004
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  Posted:
Aug 07, 2008 - 20:04 |
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Zonker
Joined: Jan 09, 2006
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  Posted:
Aug 07, 2008 - 20:08 |
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Jack, I think you need to distribute some of this BB mojo to the rest of us. It's indecent that any one coach should be allowed to win this many tournaments! |
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Plorg
Joined: May 08, 2005
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  Posted:
Aug 07, 2008 - 20:31 |
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The plan works for me, but you probably knew that already. |
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Count_Von_Halseburg
Joined: Jun 28, 2006
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  Posted:
Aug 07, 2008 - 20:45 |
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Well the only real benefit is that you are forced to score with other players so the zombies will skill up faster... it would be more of a viable option if Undead were able to take 4 Wights but alas no... itll be a tough road though... |
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Rijssiej
Joined: Jan 04, 2005
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  Posted:
Aug 07, 2008 - 22:01 |
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vanGorn
Joined: Feb 24, 2004
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  Posted:
Aug 07, 2008 - 22:29 |
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Ah this is the show your undead thread? Here are mine. |
_________________ Gimme a pint of fungus beer!
Then we will climb the ladder.
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SillySod
Joined: Oct 10, 2006
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  Posted:
Aug 07, 2008 - 23:49 |
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If you plan on playing in lots of smacks then going with the count is a good option. If you arent going to make the smacks then dont since you'll struggle to find someone to be the "fall guy" who plays vs the count. If you chose to go with the count then I'd still get one or two ghouls as regular runners, use the whites as blitzers and backup runners. When you have the count they should be able to get at the ball after the count hypnogazes. |
_________________ Putting the "eh?" back into Sexeh.
"There are those to whom knowledge is a shield. There are those to whom it is a weapon. Neither view is balanced." |
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Rijssiej
Joined: Jan 04, 2005
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  Posted:
Aug 08, 2008 - 11:09 |
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vanGorn wrote: | Ah this is the show your undead thread? Here are mine. |
You have ghouls, that is no fair
btw, Jacks team used to have a couple aswell. |
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harvestmouse
Joined: May 13, 2007
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  Posted:
Aug 08, 2008 - 11:33 |
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Ghoul rhymes with cool. That's enough evidence you WILL ever need. Buy 6. |
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Juff
Joined: May 24, 2006
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  Posted:
Aug 08, 2008 - 14:25 |
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I use ghouls sparingly on undead teams - they are the best gratuitous blitz target by far. Fastest, most agile player on the team, with less AV than everyone else and no regen! SQUISH
Depending on opposing setup, I field one or two ghouls on my ud team. Any more than that, and they start taking hits where I can't shield them all with zombies. |
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Optihut
Joined: Dec 16, 2004
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  Posted:
Aug 08, 2008 - 14:35 |
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I'm kinda thinking that ghouls need exactly 2 skills: Block and dirty player. The zombies are far too slow to reach targets, so having a couple of ghouls to do the job and get to the safety of the dugout thanks to the ref might be worth a try. Unfortunately the only ghoul I could afford on my necro team so far rolled +AG and a double, so I couldn't really assign that job to him. |
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