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Devinence



Joined: Oct 21, 2015

Post   Posted: Oct 31, 2015 - 21:55 Reply with quote Back to top

hi, I often find my self in game buying a bloodweiser babes usually when I am a team of 11 players and keeping them in the game is important but sometimes I have option to get a 2nd babe do you think this is ever worth it and if so in what circumstance ?

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Silent_Hastati



Joined: Nov 04, 2014

Post   Posted: Oct 31, 2015 - 22:08 Reply with quote Back to top

Are we talking League or R/B? I'll admit I'm far from an expert in this game, but IMHO if you think you're going to get hit that hard that often, you'd probably be better served by a wandering apoth so you can make sure your important players don't come home in a bodybag.

In a league though where every single game counts, it might be more beneficial to grab the second babe to ensure you can win or force a tie, especially as you will likley fight a bit harder in a league than a competitive, even if it's just subconciously.

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harvestmouse



Joined: May 13, 2007

Post   Posted: Oct 31, 2015 - 22:12 Reply with quote Back to top

Yeah it can be. I think especially with stunties with a small bench. Stunties remember are prone to getting KOed, so having 2 babes can work well with them.

As most things, it's case by case.
ArthurWynne



Joined: Sep 23, 2015

Post   Posted: Nov 01, 2015 - 13:05 Reply with quote Back to top

For Dwarves too, for something of the opposite reason. They rarely take SIs, but hate being outnumbered.
jarvis_pants



Joined: Oct 30, 2008

Post   Posted: Nov 01, 2015 - 13:09
FUMBBL Staff
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apart from 2 bribes for goblins and a chef for flings i think you would be hard pressed to find better use of 100tv

maybe a loner linemen if ur at 11 players. but even then i think id take the babes to stop the outnumbering on most teams.

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"May Nuffle have mercy on your rolls." - St.Basher
tussock



Joined: May 29, 2011

Post   Posted: Nov 01, 2015 - 13:32 Reply with quote Back to top

Babes are useless in elfball games, 4-4 everyone's had plenty of chances to recover from KOs.

But if you're playing against a bash team, and they kick to you, you're going to get your TD, then there's probably 14 turns of grind with 1 KO roll coming. With Thick Skull, dorfs suffer 50% more cas than KOs, or twice as many against Mighty Blow, you're better with the Apothecary to auto-recover the first BH.

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