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Candlejack



Joined: Aug 02, 2003

Post   Posted: Jun 09, 2016 - 11:28 Reply with quote Back to top

Just a heads up, I noticed the help overlay just does not work properly on touch devices. It will take me a while to fix that as I am not a mobile css pro. My apologies if that causes any inconvenience.

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Badoek



Joined: May 17, 2009

Post   Posted: Jun 09, 2016 - 11:47 Reply with quote Back to top

Screw your apologies, they're not wanted!

Seriously, you shall not apologise for anything but "sorry it's all a fake! I'm typing the stats as you request them!", great stuff man. You get +100 points for this year's FUMBBL'er of the Year award!

All we need now is to have FUMBBL use that script with every match report so others won't have to install it.

<3 so much!


Last edited by Badoek on %b %09, %2016 - %11:%Jun; edited 1 time in total
CroixFer



Joined: Jan 05, 2012

Post   Posted: Jun 09, 2016 - 11:51 Reply with quote Back to top

superb tool. Congrats and thanks for that.

You recruited some "departed geniuses" for the task? Razz
b4nshee



Joined: Sep 28, 2015

Post 22 Posted: Jun 09, 2016 - 11:52 Reply with quote Back to top

Sorry - I can't add the script to greasemonkey (tampermonkey not available for latest firefox...). I keep getting an error message (click me). Anything you can do? (Or anything I can do?)

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Candlejack



Joined: Aug 02, 2003

Post   Posted: Jun 09, 2016 - 12:29 Reply with quote Back to top

so, touch devices now seem to work.

@b4nshee: i'll look into it. as i did not test it with greasemonkey explicitly there might be a bug on my side.

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Sainthropee



Joined: Jan 27, 2013

Post   Posted: Jun 09, 2016 - 12:35 Reply with quote Back to top

Great work man, congrats for this amazing tool.

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Candlejack



Joined: Aug 02, 2003

Post   Posted: Jun 09, 2016 - 12:49 Reply with quote Back to top

Ok, found the issue. GreaseMonkey users please try this link: https://ffbstats.herokuapp.com/fumbbl_dice_stats_gm.user.js

This should fix it.

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b4nshee



Joined: Sep 28, 2015

Post   Posted: Jun 09, 2016 - 12:57 Reply with quote Back to top

Mann, lass dich drücken!! Mr. Green

@the non-german-speaking comunity: It's working fine now, thank you, CJ!

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Rainbow shaker on a stallion twister
Bareback rider on the eye of the sky
Stormbringer coming down meaning to stay
Thunder and lightning heading your way
zakatan



Joined: May 17, 2008

Post   Posted: Jun 09, 2016 - 13:01 Reply with quote Back to top

good stuff, hard stuff

Just for clarification, what does exactly successful blocks include? I presume defender goes down and attacker doesn't.

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Candlejack



Joined: Aug 02, 2003

Post   Posted: Jun 09, 2016 - 13:08 Reply with quote Back to top

there is the help section that explains it Wink

successful block means defender goes down, failed block means attacker goes down. if both go down it will be counted as failed and successful. i know this is not perfect but a) this is again tricky to determine from the replay data and b) it would be another table that would be empty most of the time. so for now i decided this is not worth the hassle. i might handle that explicitly in the future but don't know why.

looks like i need an issue tracker for people to vote on features Wink

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zakatan



Joined: May 17, 2008

Post   Posted: Jun 09, 2016 - 13:14 Reply with quote Back to top

A small suggestion too. It would be nice to keep the same horizontal axis scaling for both coaches instead of autoadjusting. This way would be easier to see who rolled more dice and stuff like that on a simple visual inspection.

For instance, in this game: https://ffbstats.herokuapp.com/stats/860321 jundru rolled 40 results of 1 out of 187 dice rolled, whereas Gronx rolled less dice (145) and more balanced. The more balanced part is obvious on a glimpse, but the less dice (and less 1) is not, since the bars are about the same length.

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ramchop



Joined: Oct 12, 2013

Post   Posted: Jun 09, 2016 - 13:30
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One thing I've discovered is that this works on games in progress. You can get more than just the Turn and Score without launching the java client. Can check on things from my phone. Great stuff!
Candlejack



Joined: Aug 02, 2003

Post   Posted: Jun 09, 2016 - 13:34 Reply with quote Back to top

that would cause issues with rendering, as then the tables would either then wrap to the next line for one team or the width would have to be autoadjusted on team level. and basically everything would go bogus Wink

as we have the total numbers and the point of the bars is to show the distribution i would put that way down the priority queue. and i am not sure that is something everyone would like. IF i get around to do that then it would have to be optional.

but thx for the suggestion anyways Smile

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Candlejack



Joined: Aug 02, 2003

Post   Posted: Jun 09, 2016 - 13:38 Reply with quote Back to top

ramchop wrote:
One thing I've discovered is that this works on games in progress. You can get more than just the Turn and Score without launching the java client. Can check on things from my phone. Great stuff!


oh, well at is quite possible as it depends on the fumbbl server giving the data even before the game is done. but i recommend nit doing that, as i am caching the stats for a game. and so if you call them for a game in progress you will not get updates on later calls.

looks like i have to adjust the caching strategy for that.

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ramchop



Joined: Oct 12, 2013

Post   Posted: Jun 09, 2016 - 13:40
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yeah, i did notice that the stats haven't moved for the game i was monitoring.

An idea perhaps for another project. Detailed active scoreboards
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