Cyco
Joined: Nov 30, 2003
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Posted:
Jun 01, 2004 - 12:35 |
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A stunty skaven team?
0-2 Rat Ogre 6538 Mighty Blow, Frenzy, Prehensile Tail, Big Guy, Wild Animal 130k G, S, Ph
0-2 Plague Novies 6237 Stunty, Frenzy, Foul Apperance 60k A, Ph
0-2 Night Runner 8137 Dodge, Stunty 50k A, Ph
0-16 Rat 6237 Dodge, Stunty 40k A, Ph
RR 70k |
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JanMattys
Joined: Feb 29, 2004
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  Posted:
Jun 01, 2004 - 12:41 |
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No Physical for the Night Runners, and I think it could work |
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Clementus
Joined: Oct 01, 2003
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  Posted:
Jun 01, 2004 - 12:46 |
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Weve had soooo many different rat sides i reckon we could manage a new leeg just with rats. Seems to be an awful lot of teams being suggested, with little hope or chance of being integrated. Though nice to keep havin the ideas coming in, we need to consolidate what we do have and organise if any more are going to be added and why/which ones. |
_________________ Warlord Clementus (of the Black Hand Tribe)
Monkey of the Moot!
Flings Rule! |
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Zhluhur
Joined: Aug 02, 2003
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  Posted:
Jun 01, 2004 - 12:47 |
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maybe only AV6 for the normal rats and the nightrunners |
_________________ *-* Let the games begin! *-* |
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peikko
Joined: Aug 02, 2003
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  Posted:
Jun 01, 2004 - 12:59 |
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Ideas are always nice, maybe some of them will become so interesting someone actually playtests one of them... |
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LordSigmund
Joined: Jan 28, 2004
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  Posted:
Jun 01, 2004 - 12:59 |
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the problem is they dont have anything to distinguish them from other stunty races, nurglings and cflings have Ph access and skinks are fast, and frankly, thats all that these rats have got going for them |
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Lorion
Joined: Feb 04, 2004
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Posted:
Jun 01, 2004 - 13:57 |
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To make it more like skaven i would recommend removing the rogres and replacing them with stormvermin. Give the entire team AV6. Remove the night-runners dodge and after this I would recommend AG4. Think that 4 AG4 players with MA8 and possible mutations would be fun (though perhaps overpowered so maybe only 2 or reduce their movement to 7. Main thing is AG4). So the rest of the team has to be weak then.
It would be:
0-2 Storm Vermin 6538 Block 90k G, S, Ph
0-2 Assasins 6526 Dodge Stunty, Poisoned Dagger, Frenzy 80 k A, Ph
0-4 Night Runner 8146 Stunty 80k A, Ph
0-16 Rat 6236 Dodge, Stunty 40k A, Ph
RR 70k
Might consider the possibility of including a doomwheel, but I've written about rat teams many times. It mainly needs to be tested before I can say anything for sure. And I need to work a bit on the fluff too, that might also change the team. |
_________________ For in the end either all or nothing is eternal. |
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odi
Joined: Aug 02, 2003
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  Posted:
Jun 01, 2004 - 14:06 |
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Lorion wrote: | So the rest of the team has to be weak then.
It would be:
0-2 Storm Vermin 6538 Block 90k G, S, Ph
0-2 Assasins 6526 Dodge Stunty, Poisoned Dagger, Frenzy 80 k A, Ph
0-4 Night Runner 8146 Stunty 80k A, Ph
0-16 Rat 6236 Dodge, Stunty 40k A, Ph
RR 70k
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Weak? 4 st5 guys? And ag4 stunty with MA8...
My guess is that the st5 must be a typo =) |
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peikko
Joined: Aug 02, 2003
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  Posted:
Jun 01, 2004 - 14:07 |
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Lorion wrote: | 0-2 Storm Vermin 6538 Block 90k G, S, Ph |
Muahhahahhahaaaaa *click*
Sorry to say but here is the single most absurd proposition ever! |
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Zy-Nox
Joined: Aug 02, 2003
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  Posted:
Jun 01, 2004 - 14:11 |
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How about.... a stunted minotaur side?
5 5 2 8 horns, MB, wild animal, seems fair to me, cost 60k?
any ideas.
Seriously though, anyone think stunty is just going way out of control, PLaytest the roster at least before posting it.
Maybe we should stick the forest folk team in, Ive tried them before, and they could be a laff, just need ski to code the ride skill. |
_________________ "Who made that girly Zy-kNox Mod?"
Anarchy Online |
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Cyco
Joined: Nov 30, 2003
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  Posted:
Jun 01, 2004 - 14:29 |
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I like the assasins, but I think the whole team needs to be tested, they have too much AV.
0-2 Rat Ogre 6538 Mighty Blow, Frenzy, Prehensile Tail, Big Guy, Wild Animal 130k G, S, Ph
0-1 Plague Monk 6236 Stunty, Frenzy, Foul Apperance 60k A, Ph
0-1 Assasin 6326 Dodge, Stunty, Poison Dagger 60k A Ph
0-2 Night Runner 8136 Dodge, Stunty 50k A, Ph
0-12 Rat 6236 Dodge, Stunty 40k A, Ph
RR 70k |
_________________ Never drive faster then your angels can fly. |
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Clementus
Joined: Oct 01, 2003
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  Posted:
Jun 01, 2004 - 14:45 |
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Aye, Zynox has it about right, Why post an idea before it has any backing or play testing (also hopefully answers Peikkos "post"). The rosters that are suggested should really have a decent amount of playtesting behind them, Those that have been implemented, and a few that havent, have been playtested for months hopefully with over 30 Games with them. The only other problem i have with the team is that it seems such a hotch potch. 5 different types of players? Ok some teams have this, pygmy, Cheaters. But that is due to the fluff etc. Having Clan Eshin Assasins, Clan Moulder Rogres, and adding clan Pestilens together seems odd (though the Normal Rat team does mix a few). I like the idea of having a base, rat. and then just having big guy and one other type? |
_________________ Warlord Clementus (of the Black Hand Tribe)
Monkey of the Moot!
Flings Rule! |
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odi
Joined: Aug 02, 2003
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  Posted:
Jun 01, 2004 - 14:48 |
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Well, if we can just come up with new ideas, here's one:
Drunk Finns
0-1 Mervi Tapiola 3 5 1 8 Really Stupid, Big Guy, Razor sharp claws, foul appearance
0-1 Tony Halme 3 5 1 9 Really Stupid, Big Guy, Thick Skull, Mighty Blow
0-2 Teekkari 5 1 3 7 Dodge, Stunty, Bomb
0-12 Teinix 6 1 3 5 Dodge, Stunty, Wild Animal
And maybe such star players as:
Matti Nykänen 6 2 3 6 dodge, leap, off for a pint (yes, intentionally no thralls)
Tapani Kansa 5 6 1 10 death roller
Ok, I just hope none of you take me seriously =) |
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Lorion
Joined: Feb 04, 2004
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  Posted:
Jun 02, 2004 - 09:52 |
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Yeah it was a typo - theire would be no ST5 players on the team Assasins would be ST2 AG3, and storm vermin MA 7 ST3 and AG3 |
_________________ For in the end either all or nothing is eternal. |
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Smess
Joined: Feb 13, 2004
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  Posted:
Jun 02, 2004 - 10:18 |
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I like CycoD's proposition.
Maybe AV 5 on the rats? Rats are supposed to get mangled. |
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