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LordBhorak



Joined: Jul 16, 2004

Post   Posted: Jul 24, 2004 - 21:05 Reply with quote Back to top

When rolling 2d6, the result will most likely be 7, as there is most combinations for the number 7... as for the number 2, there is only one combination (1 + 1) and for number 3, there are 2 combinatios (1+2 and 2+1).

Porksta... get my point?
asperon



Joined: Aug 02, 2003

Post   Posted: Jul 24, 2004 - 21:11 Reply with quote Back to top

SteelJoker wrote:
I suppose many people just have never seen the kickoff table...

by the way: i'm one of this guys where the bell curve just doesn't work. Sad (i tend to roll low. it's my nightmare at BatleTech. to mostly roll 4 times in a row under 5 or 6 is standard...) I think i have to invent a game where low rolling is the way to win. Wink


Start playing Axis and Allies then.
MixX



Joined: Aug 02, 2003

Post   Posted: Jul 24, 2004 - 21:30 Reply with quote Back to top

ah, always so many helpful people... reading the rules would of course have made this post obsolete, but all the same... no actually, on this one I guess it's ok..
bigdog



Joined: Mar 06, 2004

Post   Posted: Jul 24, 2004 - 21:52 Reply with quote Back to top

2D6 Kickoff Results
2 Riot: No FF (1/36 = 2.8%)
3 Get the Ref! : 2D6+FF (2/36 = 5.6%)
4 Perfect Defence: No FF (3/36 = 8.3%)
5 Cheering Fans: D6 + FF + # of Cheerleaders (4/36 = 11.1%)
6 Bad Kick: No FF (5/36 = 13.9%)
7 Changing Weather: No FF (6/36 = 16.7%)
8 Quick Snap! No FF (5/36 = 13.9%)
9 Brilliant Coaching: No FF , D6 + # of Coaches (4/36 = 11.1%)
10 Blitz! : No FF (3/36 = 8.3%)
11 Throw a Rock: 2D6 + FF (2/36 = 5.6%)
12 Field Invasion: 2D6 + FF (1/36 = 2.8%)

As you can see FanFactor is important in 11/36=30.6% rolls. And that can be Huge if it is a Field invasion....
As a coach would highly recommend everyone to have low Fan Factor so I can have the advantage over you.
AvatarDM



Joined: Aug 02, 2003

Post   Posted: Jul 25, 2004 - 05:28 Reply with quote Back to top

bigdog wrote:
2D6 Kickoff Results
2 Riot: No FF (1/36 = 2.8%)
3 Get the Ref! : 2D6+FF (2/36 = 5.6%)
4 Perfect Defence: No FF (3/36 = 8.3%)
5 Cheering Fans: D6 + FF + # of Cheerleaders (4/36 = 11.1%)
6 Bad Kick: No FF (5/36 = 13.9%)
7 Changing Weather: No FF (6/36 = 16.7%)
8 Quick Snap! No FF (5/36 = 13.9%)
9 Brilliant Coaching: No FF , D6 + # of Coaches (4/36 = 11.1%)
10 Blitz! : No FF (3/36 = 8.3%)
11 Throw a Rock: 2D6 + FF (2/36 = 5.6%)
12 Field Invasion: 2D6 + FF (1/36 = 2.8%)

As you can see FanFactor is important in 11/36=30.6% rolls. And that can be Huge if it is a Field invasion....
As a coach would highly recommend everyone to have low Fan Factor so I can have the advantage over you.


2/36 (Get the Ref) + 4/36 (Cheering Fans) + 2/36 (Throw a Rock) + 1/36 (Pitch Invasion) = 9/36 = 25%
Jarnageddon



Joined: Nov 04, 2003

Post   Posted: Jul 25, 2004 - 11:30 Reply with quote Back to top

I can recall a day where in the two games I played I got one Blitz for and four against, not so much fun, I'll take a bad kick any day. If it's cropping up that often for you I would assume you have a kicker in every team?

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PhilMan



Joined: Aug 02, 2003

Post   Posted: Jul 25, 2004 - 12:24 Reply with quote Back to top

in one game i had 2 pitch invasions and 2 throw rocks, my ff was about 5, i had to retire the team shortly after...

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as a friend once said: 'Willys'

"Best Bar in This Street"
mymLaban



Joined: Apr 20, 2004

Post   Posted: Jul 25, 2004 - 13:11 Reply with quote Back to top

Zy-Nox wrote:
Was that the punch line?
How many times does weather happen.......?
Or ,,,,you are scoring or conceding to many tds. Work on this and you shouldnt roll it so much Very Happy



omg lol keep em Arrow coming !
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