Dominik
Joined: Oct 29, 2004
|
  Posted:
Apr 22, 2020 - 17:47 |
|
Hello guys. I am usually pretty good at choosing the best inducements, however in this game I am undecided.
The match:
Human vs Human
190k inducements. I could retire a rookie Lineman and get up to 240k inducements.
The considerations before the choices come up:
The opposing human team does not have strong individual players. Indeed their best two players are those with weak base stats (+MA +AG and a +ST catcher).
That means that a wizard or some bribes do not likely cause that impact to stop this team at once. But a wizard could pave the way to the ball and I own two AG 5 players ready for this job anytime. A bribe can prolong that extra time of pain for the opponent and maybe hurt some catchers and blitzers.
I will almost never buy two beers, especially not with a team of AV>7. One beer, if any, is enough. The opposing team has no dirty players, so it is even more a valid point.
Of the star players Karla von Kill is worth a consideration. She can do a solid job against teams with low strength or low agility, effectively hindering opposing players from maneuvering or supporting blocks.
We have also a defense inducement option to hire an apothecary and a beer and hope thus, aided by our dirty players, to eventually become the superior team at one point during the game.
So I've come to the conclusion, that there are five inducement choices:
1.) 14 players and a Wizard
2.) 14 players and a bribe
3.) 13 players and TWO bribes
4.) 13 players and Karla von Kill
5.) Apo and beer |
|
|
Garion
Joined: Aug 19, 2009
|
  Posted:
Apr 22, 2020 - 18:13 |
|
deffo take a wizard. because they have St2 carriers, which makes turning them in to the frog easy, so either stay 14 and get a wiz, or go 13 and get a wiz and babe imo |
_________________
|
|
Dominik
Joined: Oct 29, 2004
|
  Posted:
Apr 22, 2020 - 18:38 |
|
I had the same thoughts but their thrower is decent, which means that if I have succesfully transformed their +AG Catcher into a frog they won't have that hard time to score quick with tree remaining catchers. I lack Stand Firm and Diving Tackle to have serious threats against such a tactic. |
Last edited by Dominik on %b %22, %2020 - %20:%Apr; edited 1 time in total |
|
Garion
Joined: Aug 19, 2009
|
  Posted:
Apr 22, 2020 - 18:58 |
|
yeah it's a fair point, I'd still take wizard though. He's a game changer. |
_________________
|
|
KhorneliusPraxx
Joined: Jul 28, 2005
|
  Posted:
Apr 22, 2020 - 19:29 |
|
The answer is always Morg. |
_________________ Hopefully my pulsating avatar will remind you to always take +1 Strength...ALWAYS! |
|
DatMonsta
Joined: May 27, 2009
|
  Posted:
Apr 22, 2020 - 20:02 |
|
He has 7x guard vs your 3.
He will win the block war... so get 2 bribes and foul everything downed like crazy |
|
|
JackassRampant
Joined: Feb 26, 2011
|
  Posted:
Apr 22, 2020 - 20:12 |
|
An alternative to the Wizard is a Bribe and Merc lino, let you foul all that juicy -AV. |
_________________ Lude enixe, obliviscatur timor. |
|
Dominik
Joined: Oct 29, 2004
|
  Posted:
Apr 22, 2020 - 20:26 |
|
DatMonsta wrote: | He has 7x guard vs your 3.
He will win the block war... so get 2 bribes and foul everything downed like crazy |
Plus their Ogre has Block. It is such a difference. |
|
|
gamelsetlmatch
Joined: Mar 05, 2013
|
  Posted:
Apr 22, 2020 - 20:38 |
|
Bribe and a merc Lino (Keep fouling!), keep your men and bang on his nigglers and foul out his go to guys
He doesnt have a great record as a coach so even if he has so much guard, i dont think it will come into play that much |
_________________ Stargate!
“In our play we reveal what kind of people we are.” |
|
|