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Znail



Joined: Jun 30, 2004

Post   Posted: Aug 22, 2004 - 14:30 Reply with quote Back to top

Kommando wrote:
nah, jinxed you made it too good, what you got in the end is something like this:
4 3 1 7 Regeneration, Foul Appearance, Horns, Block, Tackle, Pro, Dauntless, Pass Block


And that is somehow better then
6 3 3 7 Block, Tackle, Pro, Dauntless, Pass Block?

I would rather take the elite Hobgoblin that cost the same.
m0nty



Joined: Aug 02, 2003

Post   Posted: Aug 22, 2004 - 14:54 Reply with quote Back to top

Znail: it has always been said officially of Nurgle teams that they should be a "challenge" to play, which means in practice that they should be competitive, difficult to master and even if you do master them, they should not be quite as good as the more traditional powerhouses. The emphasis on these so-called "splash" teams is on giving experienced coaches some enjoyment in devising innovative strategies to overcome an unique blend of weaknesses and strengths of the new roster.

A Nurgle team would average around one -AV result per game, assuming between 2-7 PZs on the roster, with very few games yielding more than two -AVs. Offsetting this negatrait, which is usually worth 10-20k, with a special rule that gives you a free 40k value every game is unbalancing. .

A couple more possibilities I've been brainstorming offline:
- Instead of a 2+ on a single D6 to avoid -AV, you could make the special rule a 2D6 for each PZ, and if they roll less than their current AV then their AV is lowered by 1... but if they roll a double one then the player instantly turns into goo and dies. It's a harsher alternative.
- If JJ steps in and says FA must not be split, an alternative for the Plague Zombie might be 40k 6 3 3 8 Regenerate, Tough with FA taken off the Pestigor and the price cut back to 70k.
PhilMan



Joined: Aug 02, 2003

Post   Posted: Aug 22, 2004 - 19:49 Reply with quote Back to top

I dont like the -AV rule, in warhammer, the nurgle charecters always have MORE armour, not less, personnally i like the idea of a random stat decrese each level up, i.e. every time you gain a new skill, a random stat goes down by one point, if any of them get to 0, then the player dissolves into a pile of goo.

also, getting a free player every gaame is definatly not good, i think the right way is to have the infect skill on all the players, i.e.when a nurgle player kills an opponant, they come back as a new plague zombie, not just getting new zombie every game

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Jinxed



Joined: Jul 04, 2004

Post   Posted: Aug 22, 2004 - 21:33 Reply with quote Back to top

Stat decreases are fine if you get something return. But not random stat decreases I'd say. Horns would be a nice mutation after a while (and perfectly fluffy!) and maybe a milder form of foul appearance. 'disgusting' for example? Meaning that you'd need a 2+ to block them. (Like FA but not the -1 to pass/intercept within 3 squares!) Maybe even 'upgrade' this 'disgusting' to FA after a while.

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Znail



Joined: Jun 30, 2004

Post   Posted: Aug 22, 2004 - 22:20 Reply with quote Back to top

The free guy is only worth 40k when you get him, soon he will only be worth 30k, then 20k, then 10k. And do you realy want to field lots of guys with AV 6 or less? If you want to get new ones to replace the ones with too low armor then its a 40k loss each.

And if competitive means it shouldnt be worse then Haflings, then the lists still needs some work.
Znail



Joined: Jun 30, 2004

Post   Posted: Aug 22, 2004 - 22:46 Reply with quote Back to top

Galak liked my team list it seems, even if I think there was some confusion involved. I think this is the team he was thinking of:

NURGLE TEAMS
0-12 Rotter 40,000 5 3 3 8 G(M)
0-4 Pestigors 80,000 6 3 3 8 Regenerate, Horns GS(M)
0-4 Nurgle Warrior 110,000 4 4 2 9 Foul Appearance, Regenerate GS(M)
0-1 Beast of Nurgle 140,000 4 5 1 9 Foul Appearance, Loner, Mighty Blow, No Hands, Really Stupid, Regenerate, Tentacles S(M)

SPECIAL RULES
A Nurgle team may not have an apothecary. Instead, if a player is blocked or fouled by a player from the Nurgle team and killed, then he is crossed off the opposing team roster as normal, but the Nurgle team may add a new Rotter for free after the game when updating the team roster.
BadMrMojo



Joined: Aug 02, 2003

Post   Posted: Aug 23, 2004 - 04:10 Reply with quote Back to top

With the careful note that this is for the vault and not for FUMBBL in its current incarnation...


I like Znail's list a lot. 5338 linos would make for a difficult team to play, but the regen on the Beastmen and Warriors keeps your positionals in play. Without playtesting it, I have to say it looks really good.

Free lineman whenever anyone kills an opposing player is pretty cool too... much less specialized than the current "free expensive positional only very very rarely" rule. I'd possibly lean away from Physical Mutations on the linemen, although it is nice and fluffy and probably wouldn't end up being too terribly much of a problem.

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Kommando



Joined: Dec 08, 2003

Post   Posted: Aug 23, 2004 - 04:46 Reply with quote Back to top

yeah, i think znails current suggestion is by far the best yet.
Wombats



Joined: Oct 31, 2003

Post   Posted: Aug 23, 2004 - 05:44 Reply with quote Back to top

Linies seem a bit cheap and allow you to field more positionals in a starting team...

Call me nuts but would it be cool to take General away from the Rotters and give them Strength?

They can Guard and swarm the opposing team to help other players but when it comes to being reliable (Block, Sure Hands, etc.) they are shambling mounds of dopeyness.

I'd just hate to see zombie rotter specialist Sure Hands Pass players turning up - Seem decidedly non-fluff.

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Znail



Joined: Jun 30, 2004

Post   Posted: Aug 23, 2004 - 06:49 Reply with quote Back to top

This was the team Galak wanted:

NURGLE TEAMS
0-12 Rotter 40,000 5 3 3 8 G(M)
0-4 Pestigors 80,000 6 3 3 8 Regenerate, Horns GS(M)
0-4 Nurgle Warrior 110,000 4 4 2 9 Foul Appearance, Regenerate GS(M)
0-1 Beast of Nurgle 140,000 4 5 1 9 Foul Appearance, Loner, Mighty Blow, No Hands, Really Stupid, Regenerate, Tentacles S(M)

SPECIAL RULES
A Nurgle team may not have an apothecary. Instead, if a player is blocked or fouled by a player from the Nurgle team and killed, then he is crossed off the opposing team roster as normal, but the Nurgle team may add a new Rotter for free after the game when updating the team roster. In addition, the coach must roll a D6 for each Rotter on the team list after the game. For each result of 1, some of the Rotters flesh rots away and his AV is lowered by one - when it drops to 1, he dissolves into a pool of goo, and you must cross him off the team list!


Comments:
I think the Rotter will be a bit weak, but the rooster may be playable at least. I would prefer the Rotter to get with one of these changes:

0-12 Rotter 30,000 5 3 3 8 G(M)
0-12 Rotter 40,000 5 3 3 9 G(M)
0-12 Rotter 40,000 5 3 3 8 Thick Skull (Tough) G(M)
Znail



Joined: Jun 30, 2004

Post   Posted: Aug 23, 2004 - 07:08 Reply with quote Back to top

Wombat, dont think too much about this or that player learning to handle the ball. Pretty soon you may start to wonder why any of the races play something insane like Bloodbowl. The simple story is that the coach, the players, the spectators and Nurgle are pleased by the game. Nurgle likes it when his team shows the supperiority of his teachings. So if he Rotter has to accept an abnormal large hand for the rest of his short life and spend time throwing rocks on halflings to practice his throwing, then so be it.
Wombats



Joined: Oct 31, 2003

Post   Posted: Aug 23, 2004 - 07:20 Reply with quote Back to top

I think the Rotters are Ok at 40K - My main reasoning is currently Chaos are crippled for the first few games being forced to take 60K Beastmen which means you get one positional player or not nearly enough rerolls to even think about picking up the ball.

Armour 8 General Mutation players for 40K. That's a 50K Orc Lineman with Mutations for 10K less. You can keep retiring these babies until you get doubles on the first skill - admittedly that first skill will be hard to get to but that skill set for under 50K is good enough.

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m0nty



Joined: Aug 02, 2003

Post   Posted: Aug 23, 2004 - 07:22 Reply with quote Back to top

The original fluff states that Nurgle teams are made up of existing Blood Bowl players who got infected with the rot - not much to do with divine guidance. Under the latest roster, I guess it would not be too much of a stretch to say that Rotters are infected Humans, Pestigors are infected Beastmen, and Nurgle Warriors are infected Chaos Warriors - the minis for the last two pairs will be matched, anyway.
Znail



Joined: Jun 30, 2004

Post   Posted: Aug 23, 2004 - 07:35 Reply with quote Back to top

Orc linemen has AV 9. So its an Orc lineman with -1 AV or a Human with -1 MV or a Hobgoblin with -1 MV and +1 AV. Either way the cost is what its supposed to be with those stats, without any negatrait.

Well, even if the first or the most important Nurgle team was consisting of randomly infected players so may not all do that. Some Teams may have started with some Champions of Nurgle rounding upp some villagers they drafted and infected. Beastmen and Chaos Warriors are followers of chaos by default anyway, so they can be asumed to believe in Nurgle I think.

Too bad that my rule for infecting spectators and other players after each mach to replenish the ranks wasnt approved. It fit the original fluff very well after all.
m0nty



Joined: Aug 02, 2003

Post   Posted: Aug 23, 2004 - 07:56 Reply with quote Back to top

Welcome to the Vault, Znail! You'll find getting Galak to approve anything you propose very difficult. You'll notice that none of my ideas made it into Galak's preferred option... that has happened in every discussion we have had, barring obvious logical inconsistencies or loopholes I sometimes point out. Don't criticise him openly, however, because you'll no doubt get a long email from him detailing how hard he works and how ungrateful you are. I'll probably be getting another one just for saying that.
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