pixyled
Joined: Mar 04, 2004
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  Posted:
Oct 27, 2004 - 22:30 |
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0-1 Minotaur 5 5 2 9 GS Throw Team Mate, Always Hungry, Wild Animal, Big Guy, Frenzy, Horns
0-2 Bestigor 4 3 1 8 S Block, Wild Animal, Frenzy, Horns
0-4 Bray 6 2 3 6 A Horns, Stunty
0-16 Ungor 5 2 2 7 G Wild Animal, Frenzy, Horns
All can get physical mutations
Fluff:
Check out any GW stuff about minotaur warbands. |
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Chickenbrain
Joined: Aug 02, 2003
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  Posted:
Oct 28, 2004 - 08:45 |
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remove block from bestigor, add wild animal to bray, put ungors to str 1 and it might be an idea... |
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peikko
Joined: Aug 02, 2003
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  Posted:
Oct 28, 2004 - 09:03 |
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Just gotta love av9 mino and soon-to-be block-tackle linemen in stunty, this really wins *cencored* award. |
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Chickenbrain
Joined: Aug 02, 2003
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  Posted:
Oct 28, 2004 - 09:07 |
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Haha.. yeah, and remove av 9 ... and add some intelligence |
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Alanir
Joined: Aug 02, 2003
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  Posted:
Oct 28, 2004 - 09:35 |
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I don't want to be rude but I was wondering what makes this a stunty team really... only 4 guys actually HAVE stunty/av less than 7. |
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EvolveToAnarchism
Joined: Aug 02, 2003
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  Posted:
Oct 28, 2004 - 19:50 |
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A more stunty version would emphasize the Bray (Ungors are tough mansized creatures) and neither have large Beastmen style horns. As for schticks, one of the few interesting remaining voids is a Wild Animal team. Good job on that part of your roster! I'd go even further and play up the Animal element a bit more by including Hounds and perhpas even replacing the Minotaur with Centigors.
As Always,
Evolve To Anarchism
Horny Familiars |
_________________ Ignorance is Strength quis custodiet ipsos custodes As Always, Evolve To Anarchism |
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pixyled
Joined: Mar 04, 2004
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  Posted:
Oct 29, 2004 - 21:17 |
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Ok how about this then?
0-1 Minotaur 5 5 2 8 GS Throw Team Mate, Always Hungry, Wild Animal, Big Guy, Frenzy, Horns
0-2 Bestigor 4 3 1 7 S Block, Wild Animal, Frenzy, Horns
0-16 Bray 6 2 3 6 A Stunty
0-4 Ungor 5 2 2 7 G Wild Animal, Frenzy
0-4 Hounds 7 2 4 7 A No Hands, Regenerate, Wild Animal, Frenzy
All can get physical mutations
Fluff:
Check out any GW stuff about minotaur warbands. |
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hunter
Joined: Aug 11, 2003
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  Posted:
Oct 29, 2004 - 23:50 |
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This team seems extraordinarily strong, what with a mino, 2 str3 players starting with frenzy and block (!!!), and 4 more players with frenzy and access to G. Oh, and all have access to physical?! Is this team designed specifically to annihilate the opposition? It will, without a doubt. I suppose it would be quite easy to walk the ball in the end zone at that point. :/
The team needs serious toning-down: lose the Ungors and Hounds, and reduce the Brays to str1 and give them dodge. Make the Bestigors cost around 100K and the rerolls about 70K. That should be a start, at least at this point. It is best to design a team with at least some notion that there will be focus on the ball and attempted scoring, as opposed to simple smashing and bashing. You will never find an even matchup as the team currently stands.
~hunter |
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Jarnageddon
Joined: Nov 04, 2003
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  Posted:
Oct 30, 2004 - 18:00 |
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To coin a popular phrase, its far better to amke a team too weak and strengthen it then to make it too strong and weaken it. |
_________________ Never hit a man with glasses. Hit him with something bigger and heavier. |
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