Araushnar
Joined: Jul 17, 2007
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  Posted:
Dec 24, 2010 - 21:13 |
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Hello,
due to the coming release of the FFB client, i thought about skill choices. As most team will field in the near future one or more MB/PO or PO/MB (with Claw if possible) players, my question is:
Which Skill should i take first?
Is it better to add 1 to the armor or injury roll or reroll them?
Thanks for your thoughts
and a merry XMas |
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ColonelSanders
Joined: Dec 05, 2009
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  Posted:
Dec 24, 2010 - 21:17 |
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RC
Joined: Sep 22, 2005
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  Posted:
Dec 24, 2010 - 21:47 |
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I might go p.o if the player has j,u.. i.e a slann blitzer , norse blitzer or bitchelf. Or a vamp that has block, j.u |
_________________ "Oh, you hate your job? Why didn't you say so? There's a support group for that. It's called EVERYBODY, and they meet at the bar." |
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Over-dose
Joined: Feb 05, 2008
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  Posted:
Dec 24, 2010 - 23:11 |
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thing really is, PO your player is prone, MB he isnt.. |
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RC
Joined: Sep 22, 2005
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  Posted:
Dec 24, 2010 - 23:17 |
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Over-dose wrote: | thing really is, PO your player is prone, MB he isnt.. |
Prone is underrated. Prone witth a few friends around him and the foul wont probably hurt much. Not as much as getting blitzer by a mb, claw p.o monster of the opposition. Or getting surfed for that matter which can also happen or just blocked and stunned. |
_________________ "Oh, you hate your job? Why didn't you say so? There's a support group for that. It's called EVERYBODY, and they meet at the bar." |
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RedDevilCG
Joined: Jan 09, 2010
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  Posted:
Dec 25, 2010 - 21:31 |
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It's not the foul that sucks about being prone, it's the lost tackle zone, the lost assist, and 1 less block your opponent needs to do to break your line.
This is what I think:
-MB first.
-Using PO to break armour and failing just means you're prone, lost your tackle zone, and allowed your target to just stand up and walk away from you.
-Once the armour is broken you want to use PO to reroll a stun to increase your cas (MB works here too if you didn't need it to break armour).
-MB also works if your opponent rolls skulls against you. PO doesn't.
-MB speeds up your SPP gain through cas's and let's you get PO faster. If you go PO first, then it will take you longer to get MB. |
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Mr_Foulscumm
Joined: Mar 05, 2005
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  Posted:
Dec 25, 2010 - 21:42 |
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RC wrote: | Over-dose wrote: | thing really is, PO your player is prone, MB he isnt.. |
Prone is underrated. Prone witth a few friends around him and the foul wont probably hurt much. Not as much as getting blitzer by a mb, claw p.o monster of the opposition. Or getting surfed for that matter which can also happen or just blocked and stunned. |
Claw is overrated. Av7 is where it's at.
I'd pick Mighty Blow as a first skill unless it was on a fairly developed team where I'd have more juicy targets for the opponent to get distracted by.
Screw it... I'd probably take Mighty Blow then to anyway. |
_________________ Everybody's favorite coach on FUMBBL |
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Araushnar
Joined: Jul 17, 2007
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  Posted:
Dec 25, 2010 - 23:38 |
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Well 28 for MB and 3 for PO tells much. Did anyone the math to calculate what is better to get a player of the pitch? |
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Astarael
Joined: Aug 14, 2005
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  Posted:
Dec 25, 2010 - 23:58 |
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zakatan
Joined: May 17, 2008
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  Posted:
Dec 26, 2010 - 01:53 |
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These are my numbers:
Armour break:
KO/Cas:
Cas:
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RedDevilCG
Joined: Jan 09, 2010
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  Posted:
Dec 26, 2010 - 18:55 |
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I forgot to add that unless you have Jump Up, you need to blitz to get a block every turn with PO. This means that only one PO player can block each turn, the rest can only block every second turn. |
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T_Witch
Joined: Sep 01, 2008
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  Posted:
Dec 26, 2010 - 20:07 |
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with the few exceptions of the players that have 'jump up' MB comes first. Would still most likely take MB first on the jump up players though. |
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RC
Joined: Sep 22, 2005
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  Posted:
Dec 26, 2010 - 20:15 |
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I just like the question, would you like to use p.o?
Addicted to pressing yes. |
_________________ "Oh, you hate your job? Why didn't you say so? There's a support group for that. It's called EVERYBODY, and they meet at the bar." |
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