Posted by Sp00keh on 2017-09-14 08:37:05
no one told me about marking players until i'd had 300 games here :(
RR then witch. frenzy can shape the game, denying areas of the sideline to opponent
Posted by luxyluxo on 2017-09-14 14:44:59
Well done :-) and 3 nil is a great score. Keep the Blitzer as MA6 is still ok and go for the witch elf........ but watch out! NO 1 D blocks with Frenzy and WEs have low armour so will be major target for the other team.
Also look up crowd surfing with Frenzy , it is awesome.
Posted by hissa-lives on 2017-09-14 18:51:07
Was a good game, and you played really well. yeah dice didn't help but no more than normal.
personally I was surprised not to see a witch on the pitch. get one and enjoy more surfing!
Posted by Teppich on 2017-09-15 05:39:58
The blitzer will need to get replaced and I would do that first, although there is something to be said about even a single well positioned frenzy player changing how your opponent can place their pieces. I would refrain from getting more RRs, but consider giving a runner leader at some point. Other coaches might prefer the straight 3 RRs.
Waiting for the lineelfs to skill till you get you witch is not how I would develop. The witches want to be among your most skilled players. Lineelfs only need dodge and sidestep. The roster also only permits for 3 really once you have all the positionals. So don't replace linos till you're at 3. Loners make fine linefodder.
This guide might help you, it's nicely concise. Found it on the NAF resources page.