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BROKEN JAWS LEAGUE

QUALIFICATION AND TOURNAMENTS
Six games played are necessary for a team to be qualified. At the end of the season, the top four qualified teams are allowed to the tournament. The first position faces the fourth. The second position faces the third. The two winners meet for the cup.

STANDINGS BASED ON A TEAM'S JOURNEY
The basic idea is that a victory against a tough opponent is more rewarding than a victory against a weaker one. At the Broken Jaws League, do not hesitate to risk some of your teeth because it's sometimes the most rewarding thing to do.

THE (PTS) DETERMINE THE RANKING OF A TEAM
At the beginning of a new season, the teams' (Pts) are reset to 50. Though these can vary between 1 and 99, they usually tend to be between 30 and 70. The closer the (Pts) to an extreme, the more difficult it is to get to it.

THE (%) REPRESENTS A TEAM'S STRENGTH
The (%) of a team is not reset at the beginning of a new season and follows the team throughout it's evolution. It can vary between 1 and 25% but usually tend to be between 4 and 16%. The higher a team's (%), the tougher it is to defeat it. Therefore, it represents the gain obtained by the opponent if they win against it. Similarly, the tougher the team is, the higher the expectations. Therefore, the (%) also represents the team's loss when it is defeated.

Example:
Team A / 55 Pts / 11%
Team B / 45 Pts / 7%

In the example above, in a game between Team A (favorite) and Team B. Team A would see his (Pts) increase by 7% in a win, but fall 11% in a loss. For it's part, Team B would see his (Pts) increase by 11% in a victory, but fall 7% in a loss.

CALCULATING A GAIN IN A WIN
The gain is the loser's (%) multiplied by the difference between (100Pts) and the winner's (Pts) *

In the above example...
Team A would win 3 Pt ((7%) x (100Pts – 55Pts) = 3,1)
Team B would win 6 Pts ((11%) x (100Pts – 45Pts) = 6,0)

CALCULATING A LOSS IN A DEFEAT
The loss in the loser's (%) multiplied by his (Pts).*

In the above example...
Team A would lose 6 Pts ((11%) x (55Pts) = 6,0)
Team B would lose 3 Pt ((7%) x (45Pts) = 3,1)

A DRAW ISN'T A DRAW
A draw generates a loss for the favorite and a gain for the other team. Only, the gain and loss is halved.*

In the above example...
Team A would lose 3 Pts ((11%) x (55Pts) / (2) = 3,0)
Team B would win 3 Pts ((11%) x (100Pts – 45Pts) / (2) = 3,0)

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* The gain / loss is rounded to the first decimal and is at least 1. In very extreme and unlikely cases (Pts) can only vary between 1 and 99.

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(%) CALCULATION
Oh, I see you're still here! You can very well stop reading because what follows is not necessary to know... except for the guy who has to update the standings. But if you're curious, here's the formula for determining the (%) of a team.

(%) = (((New %) + (Old %)) / 2) + (Increase)

In the formula...
(New %) = ((Pts) x (Win %) / 4)

More explanations...
(Pts) represents a team's journey. The more it'll have overcome tough opponents, the higher they will be.

(Win %) is calculated using the team's roster (win = 1), (draw = 0,5) and (loss = 0). It is the sum of these elements divided by the number of games.

(/ 4) gives a reasonable (%) in terms of gaming.

(Old %) normalizes the (%) evolution curve of a team making it less sensitive to extreme variations and allows the retention of a success over a longer period of time.

(Increase) helps immediately represent a win. The tougher the opponent vanquished, the higher the increase:
+0.5 for a win against and inferior team (Pts) and (%)
+1 for a draw against a superior team (Pts) or (%)
+2 for a win against a superior team (Pts) or (%)
+3 for a win against a top team (Pts) and (%)

Minimum (%) per (Pts) levels.
When the (%) result is lower than what is allowed by the level, it is adjusted to the minimum required.

• 76 pts + = 12%
• 75 to 71 pts = 11%
• 70 to 66 pts = 10%
• 65 to 61 pts = 9%
• 60 to 56 pts = 8%
• 55 to 51 pts = 7%
• 50 to 46 pts = 6%
• 45 to 41 pts = 5%
• 40 to 36 pts = 4%
• 35 to 31 pts = 3%
• 30 to 26 pts = 2%
• 25 pts – = 1%