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Match Result · Ranked division
Match recorded on 2008-08-05 03:24:30
TV 2540k Orc
2
Winnings 20k
Spectators
+1 Dedicated Fans
Casualties 0/2/0
 
 
Orc TV 2620k
2
30k Winnings
Spectators
Fanfactor No change
0/0/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
7
-
#2
-
-
1
-
-
2
-
-
-
11
-
#3
-
-
-
-
-
-
-
-
-
8
-
#4
-
-
-
-
-
-
-
-
-
12
-
#5
-
-
-
-
-
-
-
-
-
2
-
#6
-
-
-
-
-
-
-
-
-
5
-
#7
-
-
-
-
-
-
-
-
-
7
-
#8
-
-
1
-
-
2
-
-
6
14
-
#9
2
-
-
-
-
6
-
-
19
7
-
#10
-
1
-
-
-
1
-
3
3
-
-
#11
-
-
-
-
1
5
-
-
-
-
-
#13
-
-
-
-
-
-
-
-
6
1
-
TOTALS
2
1
2
-
1
16
-
3
34
74
-
A close fought game of varying fortunes, ultimately ending in a predictable tie. This game had many of the hallmarks of an orc grinder match. A lot of blocks, a lot of knockdowns, and mostly made armor rolls. I had the better of injury dice, which helped a lot.

In the first half I suffered an almost crippling setback. I failed a short pass with my 4 AGI thrower, dropping the ball right next to his 7 move blitzer. He easily scooped it up and scored a quick TD. This put me behind the eight ball, and I spent the rest of the game playing catch up. I score and then he scores, and that's the first half.

In the second half I get a lucky Perfect Coaching, and stack the line. In the ensuing fight, I have the better of it, but he has still managed to form a good wedge and appears on his way to scoring. However, an unfortunate block result ends his turn early, and gives me the shot I need. I am able to get the ball and squeeze into the endzone, for a lucky 2-2 tie.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
1
-
#2
-
-
-
-
-
-
-
-
-
3
-
#3
-
-
-
-
-
-
-
-
-
9
-
#4
-
-
-
-
-
-
-
-
-
6
-
#5
-
-
-
-
-
-
-
-
-
-
-
#6
-
-
-
-
-
-
-
-
-
2
-
#9
-
1
-
-
-
1
-
5
3
4
-
#10
1
-
-
-
-
3
-
-
16
2
-
#11
1
-
-
-
-
3
-
-
6
5
-
#12
-
-
-
-
-
-
-
-
-
1
-
#13
-
-
-
-
-
-
-
-
-
3
-
#14
-
-
-
-
-
-
-
-
-
1
-
#15
-
-
-
-
1
5
-
-
-
-
-
TOTALS
2
1
-
-
1
12
-
5
25
37
-
 
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