34 coaches online • Server time: 10:00
* * * Did you know? Up until now, 1479782 players have died on the pitch.
Log in
Recent Forum Topics goto Post Gnomes are trashgoto Post Roster Tiersgoto Post Gnomes FTW! (Replays...
Match Result · Stunty Leeg division
Match recorded on 2013-06-22 10:23:00
TV 1320k Gnome
0
Winnings 30k
5000 Spectators
No change Dedicated Fans
Casualties 0/0/0
Gnome TV 1310k
3
30k Winnings
Spectators 9000 (1 FAME)
Fanfactor +1
1/1/0 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
9
-
-
2
-
#2
-
-
-
-
-
-
12
-
8
3
-
#3
-
-
-
-
-
-
5
-
7
1
-
#4
-
-
-
-
-
-
9
-
-2
1
-
#6
-
-
-
-
-
-
-
-
-
-
-
#7
-
1
-
-
-
1
12
6
4
1
-
#8
-
-
-
-
-
-
14
-
1
1
-
#9
-
-
-
-
-
-
7
-
-
1
-
#11
-
-
-
-
-
-
10
-
-
-
-
#13
-
-
-
-
-
-
12
-
-
1
-
#14
-
-
-
-
-
-
9
-
-
2
-
#15
-
-
-
-
1
5
12
-
-
3
-
#16
-
-
-
-
-
-
17
-
-
8
-
TOTALS
-
1
-
-
1
6
128
6
18
24
-

#6 Crappy – Smashed Ankle (-MA)
#14 Boomer – Broken Jaw (MNG)
Gnome v. Gnome, bombs away!

Well, while Stunty after Friday night drinking go well together, drinking and coaching acuity do not. Bad setup + Blitz = one easy Turn 3 defensive score. Despite a good second start with bombs and the ball in the hands of a St 3, failure to account for Dauntless led to a second pop. Turn 6 I learned a new rule about bombs, that "Players can be hit by a bomb and treated as Knocked Down even if they are Prone or Stunned" (CRP p 63), which cleverly both ended that Turn prematurely and took our star +St DD out of the game BH, and after a missed opportunity guaranteed to stop the second defensive score and a bounce straight into the defense's hands, 0-2 at the half.

Despite Heat since the start almost no players were out all game, so only down 2 players to kickoff second half - but by our Turn two more were out, an intercepted bomb ended that turn early, and by mid-half it was 0-3, with Short Fuse fielding losing all 3 of their bombers, 5 players facing a full opposing line. However, a desperation odds-against long-pass on Turn 5 left a Squig Slayer all alone in scoring range and gfi's away from Dynamite, who had no RR's, but they managed to mark him with a Tackler, and next turn he, naturally, despite a RR, tripped, giving Dynamite enough time for a chance at a 0-4 score, prevented only by a lucky Both Down result Turn 16.

Short Fuse had some bad dice and Dynamite had some good when it mattered, but it was mainly field position, which is all to Coach A's credit. Still - we want a rematch!
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
9
-
-
4
-
#2
-
-
2
-
-
4
16
-
-
10
-
#3
1
-
-
-
-
3
12
-
18
-
-
#4
1
-
-
-
-
3
16
-
17
2
-
#5
-
-
-
-
-
-
3
-
-
-
-
#6
-
-
-
-
-
-
3
-
-
-
-
#7
-
-
-
-
-
-
4
-
-
-
-
#8
-
-
-
-
-
-
5
-
-
1
-
#9
-
-
-
-
-
-
13
-
3
2
-
#10
1
-
-
-
-
3
13
-
6
3
-
#11
-
-
-
-
-
-
11
-
-
-
-
#12
-
-
-
-
-
-
16
-
-
4
-
#14
-
-
-
-
-
-
13
-
-
1
-
#15
-
-
-
-
1
5
12
-
-
4
-
#16
-
-
-
-
-
-
9
1
2
1
2
TOTALS
3
-
2
-
1
18
155
1
46
32
2
 
Click on the charts to toggle relative statistics.
Stat generation code provided by Candlejack