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Match Result · Ranked division
Match recorded on 2014-04-10 13:48:43
TV 2570k Wood Elf
3
Winnings 80k (-60000)
17000 (1 FAME) Spectators
No change Dedicated Fans
Casualties 1/0/0
Inducements:
Wood Elf TV 1420k+1130k
2
40k Winnings
Spectators 10000
Fanfactor No change
0/2/0 Casualties
Inducements: 2 bloodweiser kegs, 1 bribe, 1 wizard, 1 extra team training session, Star player Morg 'n' Thorg, Mercenary Merc Lineman 1, Mercenary Merc Treeman 1
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
2
1
1
-
1
14
17
6
32
2
-
#2
-
-
-
-
-
-
17
-
-
2
-
#3
-
2
-
-
-
2
17
-2
23
1
-
#4
1
1
-
-
-
4
17
1
3
7
-
#5
-
-
-
-
-
-
17
-
-
1
1
#7
-
-
-
-
-
-
15
-
-
6
-
#8
-
-
-
-
-
-
17
-
-
6
-
#9
-
-
-
-
-
-
6
-
-
2
-
#10
-
-
-
-
-
-
9
-
-
-
-
#11
-
-
-
-
-
-
4
-
-
-
-
#12
-
-
-
-
-
-
17
-
-
8
-
#14
-
-
-
-
-
-
17
-
-
5
-
#16
-
-
-
-
-
-
4
-
-
-
-
TOTALS
3
4
1
-
1
20
174
5
58
40
1

#9 Chocolate Chip – Serious Concussion (-AV)
#16 Icing – Gouged Eye (MNG)
Wood elf XFL round 1:

This game wasn't too spectacular til turn 14. Dlock hired Morg and a tree, who didn't do too much.
He scored early after I had a 1die on the ball which RRd into a skull, then I scored turn 8. I KOd his main dancer a few times, he fouled my new tail off. Second half I advance and roll some bad dice, screwing up my position and leaving me to choose between an unsafe (because of wizard) stall or a safe score. I chose the stall, and the fireball hit 2/3 players (inc the BC), the pass was good on the wizard turn, and Dlock was free to win the game 2-1.
Turn 15, I moved my sacker as far back as he could go to threaten turn 16, and tried the 1 die on the ball with the rookie dancer, which RRd into a skull again. Between my sacker's jump up and sidestep, he threatened anyone in scoring range even if prone, so Dlock scored turn 15.

The highlight of the game was the following. His OT defence consisted of Morg and the tree on the sides, and a lino in the middle. Without a catcher I'd need 3 pushes. I set up for a oneturn using my tree's grab on the lino. At first, I set up in the tree's corner, then thought "but he has stand firm, so I should keep Morg as a backup plan". Some spectator thought he was funny, and threw a rock at the lino I wanted to grab! Fortunately, I had the contingency plan of chainpushing Morg. As several spactators were already leaving, considering the game over, I managed to do just that; making 3 chainpushes on Morg to secure the 2-2 TD. (though I did screw up by making the first blitz a 1die instead of a 2die, luckily I rolled that push). Phew!

Winning the overtime toss with 1 RR and 10 players left let me score fairly easily, using AG5 to counter the sudden downpour.

edit:
Thanks for the kind comments, and I'm very happy to have supplied your most exciting game here. =)
In reply, I have a few notes about sidestep:
- with 2 sidesteppers and a stand firm, it would have been much harder, but not entirely impossible I think. I had a grab tree to blitz one of the sidesteppers in with. Once he was in, I could completely surround him with my players, so that he would not be allowed to use sidestep.
- In overtime, I specifically chose to carry the ball with sidestep wardancer to make a sideline cage where he could not be pushed into the crowd.
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
1
-
-
-
1
8
8
-
11
1
-
#2
-
-
-
-
-
-
11
-
-
1
1
#3
1
-
-
-
-
3
12
-
16
3
-
#4
-
-
-
-
-
-
4
-
-
1
-
#6
-
-
-
-
-
-
7
-
-
2
-
#7
-
-
-
-
-
-
13
-
-
1
-
#8
-
-
-
-
-
-
11
-
-
5
-
#9
-
-
-
-
-
-
15
-
-
-
-
#10
-
-
-
-
-
-
16
-
-
-
-
#11
-
1
-
-
-
1
5
2
9
-
-
#12
-
2
-
-
-
2
16
3
-
-
2
#90
-
-
1
-
-
2
16
-
-
10
-
#91
-
-
-
-
-
-
7
-
-
-
-
#92
-
-
-
-
-
-
16
-
-
4
-
TOTALS
2
3
1
-
1
16
157
5
36
28
3

#8 Noios – Groin Strain (MNG)
Well, for me this was very exciting game.

I had so much inducements that I didnt know what to do with all the gold (over million), and didnt spend it very smart.

I did get some muscle in, and I was happy how they performed, although some injuries would have been good...

I defended as well as I could, and kept this seriously good team in check for a long time (though, I think he could have scored much easier if he would have so desired...).

Wizard did safe the game for me (well, for a while)for blasting he's BC to oblivion, and after lucky pass I somehow managed to find myself in the scoring distance.

Maybe I could have stalled, but I was worried about he's incoming hit for my BC, and because I had never seen one, I though one turn TD's are just a stuff of legends- not really real. Well, I was to be proven wrong.

I agree with the highlight. It was brilliant TD, with few pushbacks and great positioning, pity I had to see it in the receiving end...

Somebody told me later that by having 2 sidesteppers ( my Wardancers) and stand firm guy (tree) on the LOS would have made 1 turn TD impossible, but I wasnt aware of this.

At the end I was planning to move my only guard elf, to help my wardancer to leap+blitz+push he's BC to crowd, get the ball and score spectacular TD- well, this was not to be.

Better player won the match (well, obviously), dice was equally lucky for us both so I cant complain about that neither...

I thank my adversary for what I consider my most exciting game.
 
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