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Match Result · Blackbox division
Match recorded on 2014-04-22 20:16:25
TV 2020k Chaos Chosen
2
Winnings 50k (-20000)
19000 (1 FAME) Spectators
+1 Dedicated Fans
Casualties 6/2/2
Inducements:
Chaos Dwarf TV 1810k+200k
1
20k (-10000) Winnings
Spectators 18000
Fanfactor No change
1/0/1 Casualties
Inducements: 2 bloodweiser kegs, 1 wandering apothecary
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
1
-
1
-
-
5
16
-
8
9
-
#2
-
-
2
-
-
4
16
-
-
10
-
#3
-
-
1
-
-
2
9
-
-
5
-
#4
-
-
4
-
-
8
16
-
-
8
-
#5
-
-
-
-
-
-
13
-
7
1
-
#6
-
-
1
-
1
7
14
-
-
6
1
#8
-
-
-
-
-
-
3
-
-
-
-
#9
-
-
-
-
-
-
8
-
9
1
-
#10
-
-
-
-
-
-
14
-
-
1
-
#11
-
-
-
-
-
-
-
-
-
-
-
#12
-
-
-
-
-
-
8
-
-
3
-
#13
1
-
-
-
-
3
11
-
13
5
-
#14
-
-
-
-
-
-
8
-
-
1
-
TOTALS
2
-
9
-
1
29
136
-
37
50
1

#11 Grumpy KenThis – Dead (RIP)
Actually my first half was classic 1-0 grind.
your score came 2nd half and then i scored the winner.

as for cas. my team has 3 more players twice as much clawpomb and more guard and made 50 blocks to your 31
if you run with only 11 then very quickly if you lose some players it leaves your team vulnerable when out manned.
plus you don't protect your killers as well as I protect mine...
I made more than half a dozen 2 dice blocks with clawpomb tackle on your str5 blodger.
the point being you can't really blame me getting more cas than you as all things being equal my team should be making more cas than yours.




Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
1
-
-
2
14
-
-
4
-
#2
-
-
-
-
-
-
15
-
-
3
-
#3
-
-
-
-
-
-
15
-
-
5
-
#4
-
-
-
-
-
-
2
-
-
-
-
#5
-
-
-
-
-
-
10
-
-
3
-
#6
-
-
-
-
1
5
5
-
-
3
-
#7
-
-
1
-
-
2
13
-
-
7
-
#8
-
-
-
-
-
-
3
-
-
1
-
#9
-
-
-
-
-
-
5
-
-2
1
-
#10
-
-
-
-
-
-
1
-
-
-
1
#13
1
-
-
-
-
3
13
-
8
4
-
TOTALS
1
-
2
-
1
12
96
-
6
31
1

#2 Anger II – Dead (RIP)
#5 Fury IV – Smashed Collar Bone (-ST)
#8 Annoyance – Smashed Ankle (-MA)
#9 Depression II – Dead (RIP)
#13 Hubris II – Gouged Eye (MNG)
Game started off well with a Blitz! for us that got Agression IV a kill. Then it was an uphill fight where the 210 TV difference in Claws and MB took its toll. The fact that pretty much every CD player who left the pitch did so to the BH, SI or RIP box, while the Chaos players were merely KO'd didn't exactly help. But we managed to counter and score a 1-1 TD during first half.

Second half was... Murder by Numbers, I suppose. Starting off outnumbered 2-1, Perfect Defense and the game was pretty much over by turn 1.

Edit:

Correct about when the scores did happen.

10 Clawpomb blocks causing 1 casualty is far worse payoff than 50 blocks (no matter what skills really...) in all causing 9 casualties. Not blaming anyone or anything for anything, just stating that fact. And that a second Wandering Apothecary probably would've been a better buy than two Babes in retrospect.





 
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