“The first half went reasonably well, despite the losing three players in the first two turns of the game. We just weren't quite able to pierce the Khemri defence due to their advantage in strength and numbers and started the second half with eight players to ten. And then lost three players by the end of the Khemri turn 9. The by then inevitable Khemri touchdown came quickly. The following Clan Skar drive was limited by having 7 players with a combined strength of 17 on the pitch, reduced by 5 players with a combined strength of 12 in the very next turn. Consequently the Skarr's were never able to get the ball out of their own half, but did at least manage to prevent the Lions from achieving their second touchdown.
Clan Skarr got just one turn out of Fezglitch, who managed to knock himself out and then spent the rest of the game sleeping in the dug-out despite the use of a bribe to keep him from being banned.”
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Clan Skarr got just one turn out of Fezglitch, who managed to knock himself out and then spent the rest of the game sleeping in the dug-out despite the use of a bribe to keep him from being banned.”