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Match Result · Ranked division
Match recorded on 2004-07-31 21:33:48
TV 1490k High Elf
2
Winnings 40k
Spectators
+1 Dedicated Fans
Casualties 0/0/0
 
 
Dark Elf TV 1450k
1
60k Winnings
Spectators
Fanfactor No change
1/0/1 Casualties
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
-
-
-
-
-
-
-
-
-
-
#2
-
-
-
-
-
-
-
-
-
-
-
#3
-
2
-
-
-
2
-
-
-
-
-
#4
-
-
-
-
-
-
-
-
-
-
-
#5
2
-
-
-
-
6
-
-
-
-
-
#6
-
-
-
-
-
-
-
-
-
-
-
#8
-
1
-
-
-
1
-
-
-
-
-
#9
-
1
-
-
-
1
-
-
-
-
-
#11
-
-
-
-
-
-
-
-
-
-
-
#12
-
-
-
-
-
-
-
-
-
-
-
#13
-
-
-
-
1
5
-
-
-
-
-
TOTALS
2
4
-
-
1
15
-
-
-
-
-
Player Performances
 
 
td
comp
cas
int
mvp
spp
turns
pass
rush
block
foul
#1
-
1
-
-
-
1
-
-
-
-
-
#2
-
-
-
-
-
-
-
-
-
-
-
#3
1
-
1
-
-
5
-
-
-
-
-
#4
-
-
-
-
-
-
-
-
-
-
-
#5
-
-
-
-
1
5
-
-
-
-
-
#6
-
-
-
-
-
-
-
-
-
-
-
#8
-
-
1
-
-
2
-
-
-
-
-
#9
-
-
-
-
-
-
-
-
-
-
-
#10
-
-
-
-
-
-
-
-
-
-
-
TOTALS
1
1
2
-
1
13
-
-
-
-
-
8 double 1's/SKULLS in 16 turns for the DE team including one 5 1's a row (including ball scatter roll). 2 doubles for the High Elf team. This game is a school example over how the bug works. The creators claim there's no bug, while others do. I have friends within programming so say there's one, and it's been pointed out many times. The die generator tends to roll doubles when two rolls are done quickly after another, because of lag in the time frames. Watch the replay if you want proof of it.
 
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