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[R] Tiger Stampede
Low Rumble II
#11
Skink Runner
MA
8
ST
3
AG
4
AV
7
R
254
B
6
P
2
F
1
G
13
Cp
1
In
0
Cs
0
Td
10
Mvp
0
GPP
31
XPP
0
SPP
31
Injuries
 
Skills
Dodge
Stunty
+AG
+ST
Block
Low Rumble the Second (LR2)

We won a game against a bunch of hyper agile cage-diving rats (KubanCheeses).
LR2 picked up a trick from them that should be very useful.

I hope he don't die instantly (probably keep him in reserve on defense).

I kept him alive and scoring, he learned how to block after witnessing a mummy do it, he figured, why shouldn't he (opponent Compostaje).

I considered sure hands, but figured once you have an agility 4 skink, keeping him alive is more important than anything, a different skink can get sure hands if he doesn't roll a second double.

Hahahaha.

I had a terrible game against a particularly gnarly necro team, (tasamaa ranked) that left the team shredded (MNG Great claws and NIG Sharpest Teeth). The next game was a real tough draw against Dark Elves (Wicker Women) where I had to rely on the krox more and it did not work well.

In response to that game's lack of strength, LR2 got big, like knock the teeth out of a gutter runner big. He's too important to be a regular cage diver but STR+ means he can't really just party in the dugout by himself anymore.
Match performances
Date
Opponent
Comp
TD
Int
Cas
Mvp
Spp
2020-05-24
-
1
-
-
-
3
2020-05-25
-
1
-
-
-
3
2020-05-26
-
1
-
-
-
3
2020-05-26
1
1
-
-
-
4
2020-05-28
-
1
-
-
-
3
2020-05-29
-
2
-
-
-
6
2020-05-31
-
1
-
-
-
3
2020-06-01
-
1
-
-
-
3
2020-06-02
-
1
-
-
-
3