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Euclid to group:

The philosophy of Blood Bowl is the branch of beer games that studies the philosophical assumptions of dice training, foundations of trash talk, and implications of nerd. The aim of the philosophy of Blood Bowl is to provide an account of the nature and methodology of losing ones $h!t and to understand the place of double skulls in people's lives. The logical and structural nature of Blood Bowl itself makes this study both broad and unique among its gaming counterparts.

Euler retorts:

If Blood Bowl is regarded as a beer game, then the philosophy of Blood Bowl can be regarded as a branch of the philosophy of beer AND pretzels, next to disciplines such as the philosophy of "boat racing" and the philosophy of anger management. However, because of its subject matter, the philosophy of Blood Bowl occupies a special place in Table Top gaming.

Descartes repudiates:

There is a philosophical doctrine within Blood Bowl, with, apparently, many adherents in Australia, who take the view that there can be true dice karma. I do not wish to defend this view, but nevertheless I will be arguing, sincerely, that Blood Bowl both does and does not have dice karma. Of course, the apparent contradiction can in my case be resolved in a boringly conventional way, and my contention is that one of them is false and another is true. But before I tell you what these interpretations are, I would like to say just a bit about what I hope to achieve in this talk, as I have no precedents to draw on and have therefore had to decide for myself...

Femat drunkenly intercedes:

Oi! I found 9 units o' green midget, a prolate th-pheroid, and it equath to not giving a rath a$$ whatchu be rantin' 'bout. Leth move thith intellecthual debate to da real wrold, practical applicationth! YEAH! *Steps out of the change room and hears a horrible squeak/crunch*

Umm, 8 units o' green midget now... *hiccup*
New Team Page Beta
Player Ma St Ag Pa Av Skills Inj G Cp Td It Cs Mvp SPP Cost  
1
Ogre
5 5 2+ - 9+
Bone-head, Mighty Blow, Thick Skull, Throw Team-Mate
Break Tackle
  12 0 0 0 4 0 8/20 160k
(140+20)k
 
2
Ogre
5 5 2+ - 9+
Bone-head, Mighty Blow, Thick Skull, Throw Team-Mate
Break Tackle, Guard
  13 0 2 0 5 0 16/24 180k
(140+40)k
 
3
Ogre
5 6 2+ - 9+
Bone-head, Mighty Blow, Thick Skull, Throw Team-Mate
+ST, Break Tackle, Block
  13 0 4 0 5 2 32/28 240k
(140+100)k
 
4
Ogre
5 5 2+ - 9+
Bone-head, Mighty Blow, Thick Skull, Throw Team-Mate
Break Tackle, Juggernaut
  13 1 0 0 8 0 17/24 180k
(140+40)k
 
5
Ogre
5 5 2+ - 9+
Bone-head, Mighty Blow, Thick Skull, Throw Team-Mate
Break Tackle
  5 0 2 0 1 1 13/20 160k
(140+20)k
 
6
Ogre
5 5 2+ - 9+
Bone-head, Mighty Blow, Thick Skull, Throw Team-Mate
Block
  3 0 1 0 2 1 12/20 170k
(140+30)k
 
8
Gnoblar
5 1 3+ - 5+
Disposable, Dodge, Right Stuff, Side Step, Stunty, Titchy
Kick
  12 0 0 0 0 2 10/20 50k
(20+30)k
 
9
Cox
Gnoblar
5 1 3+ - 5+
Disposable, Dodge, Right Stuff, Side Step, Stunty, Titchy
Sneaky Git
  13 0 0 0 0 2 10/20 40k
(20+20)k
 
17
Journeyman Gnoblar
5 1 3+ - 5+
Disposable, Dodge, Right Stuff, Side Step, Stunty, Titchy
Loner
  0 0 0 0 0 0 0/18 20k
(20+0)k
 
18
Journeyman Gnoblar
5 1 3+ - 5+
Disposable, Dodge, Right Stuff, Side Step, Stunty, Titchy
Loner
  0 0 0 0 0 0 0/18 20k
(20+0)k
 
19
Journeyman Gnoblar
5 1 3+ - 5+
Disposable, Dodge, Right Stuff, Side Step, Stunty, Titchy
Loner
  0 0 0 0 0 0 0/18 20k
(20+0)k
 
8 players
Coach: LictorZ Re-Rolls (140k): 4  
Race: Ogre Dedicated Fans: 3  
Current Team Value: 1470k Assistant Coaches: 0  
Treasury: 60k Cheerleaders: 0  
Team Value: 1570k Apothecary: Yes  
Games this Season: 13 / 7 Current Re-draft Budget: 1370k

Games Played:13 (2/1/10) |TD Diff:-14 (10 - 24) |Cas Diff:-11 (18/14/5 - 30/11/7)
Last Opponent: Southern Shrike