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Bored Supercomputer
Back to Team
Hulk X90
#1
Black Orc Blocker
MA
4
ST
4
AG
2
AV
9
R
0
B
15
P
0
F
0
G
3
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Confident? You bet! Hulk X90s are programmed from the start with the delusions that they're actually hundreds of feet tall and that when they are released into the field they are unstoppable juggernauts of destruction.

Death tokens: 2
Squash Bot
#2
Black Orc Blocker
MA
4
ST
4
AG
2
AV
9
R
14
B
109
P
0
F
0
G
24
Cp
0
In
0
Cs
4
Td
3
Mvp
2
GPP
27
XPP
0
SPP
27
Injuries
 
Skills
Juggernaut
Mighty Blow
Squash Bots like things nice and flat - a sign that they're doing their job well. Lack of flatness they take to be both a challenge and an insult. Unfortunately for them, things on the field are disturbingly unflat.

Death tokens: 1

Things must be made flat!
 
Hammer Bot
#3
Black Orc Blocker
MA
3
ST
6
AG
2
AV
9
R
52
B
409
P
0
F
0
G
57
Cp
0
In
0
Cs
9
Td
5
Mvp
2
GPP
43
XPP
0
SPP
43
Injuries
-ma
Skills
+ST
+ST
Block
Enthusiastic about their jobs, Hammer Bots seem to think they're drummers. This annoys some other players, if only because they never know what the drum set is going to be.

Hammer Bot CRUSH puny things!
Twitch
#4
Blitzer
MA
6
ST
3
AG
3
AV
9
R
17
B
22
P
11
F
0
G
5
Cp
2
In
0
Cs
1
Td
0
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
 
Skills
Block
Guard

Twitches know everything that could possibly go wrong - and that's a lot. While they're not exactly nervous, they do tend to twitch at lights, loud noises, sudden movements and often nothing at all.

Death tokens: 2
 
Wreeeee-43.3
#5
Blitzer
MA
6
ST
3
AG
3
AV
9
R
37
B
35
P
3
F
0
G
12
Cp
1
In
0
Cs
1
Td
3
Mvp
1
GPP
17
XPP
0
SPP
17
Injuries
 
Skills
Block
Fend
Guard
Type: Spin-o-lux Dervish-style Spin Bot

You can't contain the Wreeee! Where did it go?
Trundle Bot
#6
Black Orc Blocker
MA
4
ST
4
AG
2
AV
9
R
5
B
286
P
2
F
0
G
45
Cp
1
In
0
Cs
14
Td
1
Mvp
4
GPP
52
XPP
0
SPP
52
Injuries
m
Skills
Block
Guard
Mighty Blow
Stand Firm
Trundle Bots are the toughest of them all - and don't you forget it. All this means, of course, is that they're just a bit more surprised when they're destroyed.

Death tokens: 1

You can't control a Trundle Bot! Try and it will smash your face in!
 
Doom Bot
#7
Blitzer
MA
6
ST
3
AG
3
AV
9
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
Twonky
#8
Blitzer
MA
8
ST
3
AG
3
AV
9
R
579
B
135
P
40
F
2
G
57
Cp
10
In
0
Cs
4
Td
25
Mvp
8
GPP
133
XPP
0
SPP
133
Injuries
 
Skills
Block
+MA
+MA
Dodge
Guard
Sure Hands
All the bots are neurotic, but Twonkys are cursed. They know exactly what's going on. They know there is no escape. And they know that telling the other bots will only make things worse.

Twonky tries to stay out of trouble anyway! They know what's happening, so they are good at helping out. Twonkies are trying hard to stay out of any fighting.

Twonky is the only bot clever enough to stay out of trouble and thus be around for every game (at 30 games).

Sending the team into the final of the Lustrian Challenge, Twonky develops a new method for not getting hurt: not showing up for the games at all. But it's better than ever at getting the ball to the right place.

Twonky was later repaired in preparation for the Fumbbl cup.
 
Radio Control
#9
Goblin
MA
6
ST
2
AG
3
AV
7
R
3
B
5
P
0
F
7
G
12
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Superior
#10
Lineman
MA
5
ST
3
AG
3
AV
9
R
0
B
20
P
0
F
6
G
23
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
 
Ramming Gear
#11
Lineman
MA
5
ST
3
AG
3
AV
10
R
7
B
1
P
0
F
0
G
1
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
+AV
Increased armour after the very first game.
Flywheel
#12
Lineman
MA
5
ST
3
AG
3
AV
9
R
7
B
30
P
10
F
36
G
33
Cp
2
In
0
Cs
0
Td
1
Mvp
3
GPP
20
XPP
0
SPP
20
Injuries
n
Skills
Dirty Player
Kick
 
Shield
#13
Lineman
MA
5
ST
3
AG
3
AV
9
R
31
B
6
P
0
F
2
G
7
Cp
0
In
0
Cs
1
Td
2
Mvp
0
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Dodge
Dual Program
#14
Lineman
MA
5
ST
3
AG
3
AV
8
R
25
B
69
P
0
F
3
G
35
Cp
0
In
0
Cs
2
Td
1
Mvp
3
GPP
22
XPP
0
SPP
22
Injuries
-av
Skills
Block
Tackle
 
Roborally
#16
Troll
MA
4
ST
5
AG
1
AV
9
R
0
B
39
P
0
F
3
G
18
Cp
0
In
0
Cs
3
Td
0
Mvp
3
GPP
21
XPP
0
SPP
21
Injuries
 
Skills
Always Hungry
Loner
Mighty Blow
Really Stupid
Regeneration
Throw Team-Mate
Guard
Stand Firm
In the crucial last turn of first half vs Pro Vamps Roborally stands alone, when the AG6 vampire runs past, threatening to make the pass for our certain defeat. Zoom Bot runs fast to tell Roborally what to do and it starts the blitz...runs over and POW! Badly hurt!!

And then Twonky dodges, dodges, picks up runs 2 gfi and throws a long pass for a 1-0 winning score and advancement in the Fumbbl Cup.