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Schmaurus'
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Splort
#1
Skink Runner
MA
8
ST
2
AG
3
AV
7
R
71
B
9
P
0
F
3
G
15
Cp
0
In
0
Cs
0
Td
6
Mvp
2
GPP
28
XPP
0
SPP
28
Injuries
 
Skills
Dodge
Stunty
Diving Tackle
Side Step
Game 7: Only score and broken jaw, mng.
...(ss)...
Game 11: Only score in rain vs. humans. 18 spp, Diving Tackle.
Game 14: MVP, 23 spp.
Rivermeat II
#3
Skink Runner
MA
8
ST
2
AG
4
AV
7
R
119
B
3
P
3
F
1
G
12
Cp
0
In
0
Cs
0
Td
5
Mvp
2
GPP
25
XPP
0
SPP
25
Injuries
 
Skills
Dodge
Stunty
+AG
Side Step
Game 3: Got mvp as journeyman, so we hired him (even tho' he'll mng Game 4)
 
Moatbloat ii
#4
Skink Runner
MA
8
ST
2
AG
3
AV
7
R
10
B
2
P
0
F
3
G
4
Cp
0
In
0
Cs
0
Td
1
Mvp
1
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Dodge
Stunty
Side Step
Hired for Game 13.

Game 14: Scampered for a defensive score v. Nurgle, 3 spp.
Smort
#5
Skink Runner
MA
8
ST
2
AG
3
AV
7
R
119
B
9
P
2
F
1
G
12
Cp
1
In
0
Cs
1
Td
6
Mvp
2
GPP
31
XPP
0
SPP
31
Injuries
 
Skills
Dodge
Stunty
Block
Diving Tackle
Side Step
Game 6: TD + Cas against Ogres' snotling is another way to get 5 more spp - and for Block! Now a blodging ball carrier.
 
Junkwaffle ii
#10
Kroxigor
MA
6
ST
5
AG
1
AV
9
R
0
B
4
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Bone-head
Loner
Mighty Blow
Prehensile Tail
Thick Skull
Hired before Game 15, to replace bland, niggled predecessor.
Cobalt
#11
Saurus Blocker
MA
6
ST
5
AG
1
AV
9
R
5
B
135
P
0
F
0
G
15
Cp
0
In
0
Cs
7
Td
2
Mvp
1
GPP
25
XPP
0
SPP
25
Injuries
n
Skills
+ST
Block
Game 1: Scored (unchallenged) in inaugural game v. Norse.
Game 2: And again, altho' there was some unpleasantness going on back behind him somewhere. 6 spp, Block.
Game 6: 2 cas + (rare deserved) MVP = an even more rare +St. Nice. 17 spp
Game 9: he gets niggled - bonus...
Game 11: perms a j-man, 19 spp.
Game 14: Late and away from play, BH's a Nurgle Warrior, 21 spp.
 
Necron
#12
Saurus Blocker
MA
6
ST
4
AG
1
AV
9
R
3
B
101
P
0
F
0
G
15
Cp
0
In
0
Cs
1
Td
1
Mvp
2
GPP
15
XPP
0
SPP
15
Injuries
 
Skills
Block
Game 5: Killed Turn 15, apo brought him back, after losing a 2-spp saurus Turn 1. Wow.
Game 7: 2nd MVP for Block, 10 spp.
Peace ii
#13
Saurus Blocker
MA
6
ST
4
AG
1
AV
9
R
3
B
34
P
0
F
0
G
6
Cp
0
In
0
Cs
1
Td
1
Mvp
0
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Hired after Game 10, to (partially) replace RIP'd Blocker lost in Game 9.

Game 14: His 4th game, helpful Turn 2 BH on a Nurgle Warrior (no Regen!). 2 spp.
 
Lizard of Oz
#14
Saurus Blocker
MA
6
ST
4
AG
1
AV
8
R
6
B
139
P
0
F
0
G
15
Cp
0
In
0
Cs
10
Td
1
Mvp
3
GPP
38
XPP
0
SPP
38
Injuries
-av
Skills
Block
Break Tackle
Frenzy
Game 2: MVP. Ignored a 55 roll, took Block...
Game 3: ...and was punished for disdaining the gifts of Nuffle. -AV, will miss Game 4.
Game 5: MVP for 14 spp. This saurus, of all.
Game 11: And because he's -AV, a hat-trick of casualties against humans, if including AV 6 blodge star Puggy, their MB Tackler & one of two Guards. 26 spp.
Deadbone
#15
Saurus Blocker
MA
6
ST
4
AG
1
AV
9
R
2
B
115
P
0
F
0
G
16
Cp
0
In
0
Cs
8
Td
1
Mvp
0
GPP
19
XPP
0
SPP
19
Injuries
 
Skills
Block
Dodge
Game 8: Turn 1, SI's a TG, giving Schmaurus' a critical edge toward 7th victory.
...Block...
Game 14: Fed score against dominated Nurgle roster. 15 spp.
 
Cheech iii
#16
Saurus Blocker
MA
6
ST
4
AG
1
AV
9
R
0
B
66
P
0
F
0
G
10
Cp
0
In
0
Cs
3
Td
0
Mvp
1
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Block
Cheech Lizard.

Game 8: Turn 4, SI's the Block/Leader Thro-Ra, on way to 7th victory.
Game 11: MVP, our 5th Blocking Saurus. 9 spp.
Game 14: Gimped a rotter, 11 spp.