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Drake's Demons of Karlu Karlu
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Kestrel the Devil-Eye
#1
Blitzer
MA
7
ST
3
AG
3
AV
8
R
18
B
47
P
3
F
0
G
9
Cp
1
In
0
Cs
4
Td
2
Mvp
2
GPP
25
XPP
0
SPP
25
Injuries
 
Skills
Block
Guard
Tackle
Kestrel the Devil-Eye is a strange creature. No other of the Demons knows where Kestrel comes from, whether it is male or female, or how it met Drake. A secretive, menacing presence, Kestrel mutters dark incantations, peers at the stars for long periods, and seems to see the world through a different lens. It's left eye is made of a strange kind of crystal and seems to see right through you. When Drake is gone, he leaves Kestrel in charge, and it rules the band through fear of the unknown as much as anything.

On the pitch Kestrel is vicious, paralyzing enemies with it's piercing stare long enough to gut them.
Wild Thorn
#2
Blitzer
MA
7
ST
3
AG
3
AV
8
R
27
B
78
P
13
F
0
G
9
Cp
2
In
0
Cs
3
Td
2
Mvp
1
GPP
19
XPP
0
SPP
19
Injuries
 
Skills
Block
Mighty Blow
Tackle
Before joining the Demons, Thorn was a notorious bandit. He had his own band of ragged villains, and they would ambush caravans in the deep desert, stealing all that they could lay their hands on and leaving no survivors. Thorn was quick as a snake and regularly poisoned his daggers, but he had not the charisma of his right hand man, and he was eventually betrayed. They beat him nearly to death and left him in the wastes to rot. Thorn crawled his way into an abandoned wezer den and managed to survive. He happened upon a tribe of escaped slaves, slaughtered them in the night, and with their water made his way to Tyr. He spent many years taking assassination jobs from the nobles there, but eventually tired of being at the beck and call of such pompous stuffed shirts. He joined the Demons out of respect for Drake's reputation for ferocity and ruthlessness.
 
Ferris Firewalker
#3
Catcher
MA
8
ST
2
AG
3
AV
7
R
0
B
1
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Catch
Dodge
Most of the Demons have joined by choice - either sought out the band, or joined after being spared and set free. Drake's policy is nearly unwavering - kill without hesitation - and yet he hates to waste a good fighter, and so he'll spare any who make him curious.

Ferris Firewalker is the exception.

Drake is no fool - he knows that a band of stone cold killers and expert thieves can't survive without support. Ferris Firewalker is possibly the fastest elf in known world. His reputation is minor, after all no one really cares, and Drake first encountered him while burning a small town to the ground after looting the treasury. Drake and the Demons set fires on all sides of the town concurrently, and stood grimly by as the ring of fire moved towards the center. Much to Drake's surprise, a lone figure streaked through the wall of flame, moving so fast that the flame seemed to waver in his path. This elven blur was none other than Firewalker himself. Drake motioned, and the Devil-Eye felled Ferris with a single glance. They carried the unconscious elf with them as the town burned, and pressed him into service. Drake has cooly assured him that he'll be well treated, and extremely dead if he should ever try to escape. Although at first he dreamed of freedom, he has become accustomed to his place as the perfect advance scout of the Demons.
Drake Demonkin II
#4
Blitzer
MA
7
ST
3
AG
3
AV
8
R
7
B
23
P
0
F
0
G
5
Cp
0
In
0
Cs
2
Td
1
Mvp
0
GPP
7
XPP
0
SPP
7
Injuries
n, m
Skills
Block
Dodge
Drake is the iron fist that keeps the demons together, and the intellect behind their misdeeds. He's rumored to be half demon, although no one knows for sure. What is certain is that he disappears regularly, sometimes for a day, sometimes for months at a time. He always leaves precise instructions with his second in command, Kestrel. He's a huge man with strength belied by his lithe form. He moves little, speaks slowly and with great intention, and kills those who cross him without hesitation or ceremony.

He is feared throughout the Tyr region. It is said that his heart is blacker than the plotting of the sorcerer kings, cold enough to still the Dragon, deadly as the silt sea. He's killed more men than any care to count, and he's killed them in ways that freeze the blood. A bounty of 1,000 gold has been on his head for some years, but few have sought to claim his head and none have even found the Demons' hideout.
 
Bone Gnawer
#5
Ogre
MA
5
ST
5
AG
2
AV
9
R
1
B
66
P
0
F
0
G
9
Cp
0
In
1
Cs
2
Td
0
Mvp
0
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Bone-head
Loner
Mighty Blow
Thick Skull
Throw Team-Mate
Block
Bone Gnawer is Drake's pet. It is silent, and hungry. It towers over normal men at well over 15 feet. It's blue skin is covered in strange runes that seem to shift and slither about. No one knows exactly what it is or how Drake and Kestrel control it, except perhaps those two themselves. It is known to rip off arms and legs as a mid-game snack, although the Demons' reputation is such that refs rarely call Bone Gnawer on it.
Southern Cross
#6
Lineman
MA
6
ST
3
AG
3
AV
8
R
6
B
16
P
1
F
1
G
9
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
A Bold Warrior; A veteran of many skirmishes. Savage in battle, his dual spiked maces weave a tapestry of death wherever he goes.
 
Red Sonja
#7
Lineman
MA
6
ST
3
AG
3
AV
8
R
5
B
22
P
3
F
2
G
9
Cp
1
In
0
Cs
1
Td
0
Mvp
1
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Wrestle
A Crafty Warrior; She and her twin brother survived against the odds as orphans in the desert. They were adopted by a slave tribe after defeating 3 fully grown elf raiders at the age of 13. Tough as nails.
Black Dingo
#8
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
15
P
0
F
3
G
8
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Dirty Player
A Merciless Rogue; Black Dingo is a name widely feared in the deserts of Athasia. Men whisper in dark corners of children taken in the night, of travelers found skinned alive, of women left unrecognizable and defiled. Black Dingo and Southern Cross have fought together for the better part of a decade.
 
Ten Skulls
#9
Lineman
MA
6
ST
3
AG
3
AV
8
R
7
B
12
P
0
F
0
G
9
Cp
0
In
0
Cs
0
Td
1
Mvp
1
GPP
8
XPP
0
SPP
8
Injuries
 
Skills
Guard
A Seasoned Warrior; Ten Skulls fought the Jura Dai tribe of elves for years as a part of the templar guard of the city state of Tyr. When that tyrant sorcerer-king was overthrown, he fled for his life as the restless populace laid waste to all that had been loyal to the fallen ruler. No man can guard your back better.
Horst Darkmaw
#10
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
10
P
0
F
3
G
9
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
A Dark Sorcerer; Horst is a defiler, sucking the life from the land around him to feed his dark sorceries. He was chased out of every town with 100 miles, and eventually found employment with Drake. He stays with Drake for pleasure and treasure.
 
Blind Hakim
#11
Lineman
MA
7
ST
3
AG
4
AV
8
R
62
B
19
P
9
F
0
G
9
Cp
3
In
0
Cs
1
Td
3
Mvp
2
GPP
24
XPP
0
SPP
24
Injuries
 
Skills
+AG
+MA
A Blind Seer Who Sees All; No one knows where Drake found Hakim, who Hakim is, or where he comes from. Hakim was the first of the Demons, and is Drake's close trusted advisor. Although he is blind, he seems to possess some kind of unnatural sight...
Mowgli
#12
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
5
P
0
F
2
G
4
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
A Curmudgeonly Sneak; Mowgli was once part of the Jura Dai tribe of elves. He was caught pilfering from the chieftan and driven out, starving and half dead, into the wastes. The Demons found him and spared his life in exchange for his services. He's not very strong, but he's quick and mean. Prefers to attack the helpless.
 
Littlefoot
#13
Catcher
MA
8
ST
2
AG
3
AV
7
R
0
B
0
P
0
F
1
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Catch
Dodge
Raku Maul II
#14
Blitzer
MA
7
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block