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Ghelspad Gods
Back to Team
Corean, the Shining One
#1
Bull Centaur Blitzer
MA
7
ST
4
AG
2
AV
9
R
85
B
114
P
0
F
0
G
19
Cp
0
In
0
Cs
4
Td
6
Mvp
2
GPP
36
XPP
0
SPP
36
Injuries
 
Skills
Sprint
Sure Feet
Thick Skull
+MA
Block
Break Tackle
Game 17: Threw block #100.
Chardun, the Overlord
#2
Bull Centaur Blitzer
MA
6
ST
4
AG
2
AV
9
R
92
B
147
P
2
F
0
G
18
Cp
1
In
0
Cs
5
Td
4
Mvp
2
GPP
33
XPP
0
SPP
33
Injuries
 
Skills
Sprint
Sure Feet
Thick Skull
Block
Break Tackle
Mighty Blow
Game 2: Chardun made two key dodges this game. The first, in the beginning of the second half, was a successful dodge out as the ball carrier against a flesh golem, allowing another vital turn of stalling and the eventual score, the only one of the game. The second preserved the shutout, allowing him a successful blitz/stun on the opposing Wight ball carrier. He also became the first team member to skill up.

Game 11: Chardun had a great play at the end of the first half to tie it up, allowing the eventual win. He caught the ball on a nice hobbo pick-up and toss, proceeding to push the ball into the end zone on Turn 8 with a successful dodge and 3 GFI's against the nasty Necro's. He obviously gets worked up for all the games against the Patchwork Posse, as he has scored a TD in each of their three games (all wins) against them. He also notched a Badly Hurt in this most recent victory.

Game 12: Contributed to a nice 2-1 win over a foul Khemri team by blitzing a Thro-Ra w/ Dodge so hard into the dried out turf that his skull exploded, re-killing it for good.

Game 15: Threw his 100th Block.

Game 16: Made a desperate triple GFI and pick up to keep a throw-in away from Village Idiot's Wood Elves. He then survived a 1-die Blitz, dodged out into his own endzone, pressed upfield, and handed off to Nemorga for an amazing recovery and score on the next turn, turn 8. This tied it up and led to the eventual win.
 
Hedrada, the Judge
#3
Chaos Dwarf Blocker
MA
4
ST
3
AG
2
AV
9
R
0
B
24
P
0
F
0
G
5
Cp
0
In
0
Cs
2
Td
0
Mvp
2
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Block
Tackle
Thick Skull
Claw
Game 15: In his first game back after recovering from an AV bust, Hedrada got the MVP and scored a CAS, earning a quick skill up. Much to the team's surprise, he sprouted a set of Claws, becoming the team's first mutation and allowing him to dispense more judgments in the future.
Madriel, the Redeemer
#4
Chaos Dwarf Blocker
MA
4
ST
3
AG
2
AV
9
R
0
B
87
P
0
F
1
G
19
Cp
0
In
0
Cs
5
Td
0
Mvp
1
GPP
15
XPP
0
SPP
15
Injuries
 
Skills
Block
Tackle
Thick Skull
Guard
Game 1: Redeemed the injuring of two of the team's hobbo's and the death of another, all by one Amazon blitzer, in the team's inaugaral "friendly" match. Stomped on her hard, laying the blitzer low with a Niggling Injury.
 
Tanil, the Huntress
#5
Chaos Dwarf Blocker
MA
4
ST
3
AG
1
AV
9
R
0
B
123
P
0
F
0
G
18
Cp
0
In
1
Cs
7
Td
0
Mvp
3
GPP
31
XPP
0
SPP
31
Injuries
-ag
Skills
Block
Tackle
Thick Skull
Guard
Mighty Blow
Stand Firm
Game 8: Tanil speared a Khemri pass out of the air that they had the temerity to throw over her head, earning her status as the "Huntress".

Game 11: On the final Ghelspad God block of the game, she cleared a Werewolf w/ Block off of the Hobbo ball carrier on a Blitz. This not only brought victory, it resulted in a permanent move bust, showing her contempt for the unnatural beast.

Game 17: Recorded her 100th Block. Also recorded the team's first 3-CAS hat trick, tearing apart a team of filthy apes! She BH a Silverback and a Bonobo, and ST busted a ST4 Bonobo, forcing it into retirement. Way to work that bow, Tanil. This was a fun game that saw both teams force a turnover on defense and counter-score.
Enkili, the Trickster
#6
Chaos Dwarf Blocker
MA
4
ST
3
AG
2
AV
9
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
Tackle
Thick Skull
Game 7: Played a cruel prank on the opposing team's Flesh Golem, move busting him early in the game and forcing his early retirement.

Game 15: On Turn 16 trash time, Enkili took his frustration at a tie out on a Slann Lineman, laying the wood hard to him and killing him dead as a doorknob.

Game 16: Notched his/her 100th Block.

Game 18: Enkili is really starting to show a deadly streak, killing a Tin Seam Titans Longbeard on the way to a 2-0 victory.

Game 19: Enkili decided to "die", but, of course, it was a trick. He/she is back!
 
Belsameth, the Slayer
#8
Chaos Dwarf Blocker
MA
4
ST
3
AG
2
AV
9
R
0
B
78
P
0
F
0
G
15
Cp
0
In
0
Cs
2
Td
0
Mvp
2
GPP
14
XPP
0
SPP
14
Injuries
 
Skills
Block
Tackle
Thick Skull
Guard
Game 9: In the team's first official tournament game, Belsameth had a solid outing against a Khemri side. She registered a CAS and avoided multiple blocks from Tomb Guardians, deftly staying on her feet. Was awarded the MVP in their 1-0 victory.
Denev, the Earth Mother
#9
Chaos Dwarf Blocker
MA
4
ST
3
AG
2
AV
9
R
0
B
53
P
0
F
0
G
11
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Block
Tackle
Thick Skull
Claw
 
Idra, the Courtesan
#13
Hobgoblin
MA
6
ST
3
AG
3
AV
7
R
8
B
14
P
-1
F
1
G
10
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Game 1: Died. It took until game 9 for her to reform her avatar.

Game 11: Killed an opposing Ghoul w/ Sure Hands and Block with a well aimed boot to the back of the head on the game's only foul.
Erias, the Dream Master
#14
Hobgoblin
MA
6
ST
3
AG
3
AV
7
R
15
B
18
P
0
F
0
G
8
Cp
0
In
0
Cs
2
Td
2
Mvp
2
GPP
20
XPP
0
SPP
20
Injuries
m
Skills
Block
Guard
Game 8: As the new ball carrier, performed well in his duties, scoring the game's only touchdown and earning the MVP. This was also the team's first non-Bull Centaur TD.

Game 11: Took a niggling injury and had to go back for extensive re-training, losing his skills.

Game 12: Came back from the injury very nicely with a pickup and score off of a Khemri turnover.
 
Nemorga, the Gatekeeper
#15
Hobgoblin
MA
6
ST
3
AG
3
AV
7
R
203
B
20
P
2
F
3
G
13
Cp
1
In
0
Cs
0
Td
7
Mvp
2
GPP
32
XPP
0
SPP
32
Injuries
 
Skills
Block
Kick-Off Return
Sure Hands
Game 1: Got MA busted and took a bit of time off to usher souls into the Underworld. Rejoined the team on Game 7.

Game 16: As the team's new ball-carrier, performed well, not only scoring the go-ahead TD, but also completing a vital Pass to Corean which led to the tying TD at the end of the first half. Also hit 100 yards rushing.
Drendari, Mistress of Shadow
#16
Hobgoblin
MA
6
ST
3
AG
3
AV
7
R
25
B
40
P
12
F
0
G
19
Cp
2
In
1
Cs
0
Td
0
Mvp
0
GPP
4
XPP
0
SPP
4
Injuries
 
Skills
Game 4: Executed a brilliant dodge out from prone to pick up a loose ball on turn 8. She then tossed an accurate Long Bomb to Corean standing in the end zone, preserving the eventual tie.

Game 16: Popped out of the shadows to pick off a Wood Elf and then desperately scrambled for cover. The Gods did the best to protect her, but a Wardancer with Strip Ball demonstrated why cages need four, not three, corners.