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--Poisoned Scratch--
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Quork Sharptooth III
#1
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Chukka Longfang IV
#2
Thrower
MA
7
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Pass
Sure Hands
 
Snik Blackfur
#3
Blitzer
MA
5
ST
5
AG
3
AV
8
R
18
B
381
P
7
F
1
G
58
Cp
0
In
0
Cs
20
Td
1
Mvp
4
GPP
63
XPP
0
SPP
63
Injuries
-ma, -ma
Skills
Block
+ST
+ST
Dodge
Tackle
Snik "The Monster" Blackfur started his Blood Bowl career as a pretty standard Stormvermin. A former soldier, Snik was selected for his acrobatic performances for his regimental team and was identified as a possible star of the future by Coach Glark Warpsneeze during a charity match against the Scratch.

Snik was slightly older than most rookies and seemed unable to really develop his skills further. He was still agile, but was failing to develop any of the sneaky tricks required to really hurt his opponents. Warpsneeze took the only sensible option; feed Snik warpstone after every match until he turned into the hulking behemoth he is today. Who needs art when you have brute force?

Snik's lumbering frame is an awesome sight to behold, but is a little too much for his spindly rat legs. As a result he now has two exploded knees and generally prefers to stand completely still in matches.

Slit Darkskin IV
#4
Blitzer
MA
7
ST
3
AG
3
AV
8
R
0
B
25
P
0
F
1
G
5
Cp
0
In
0
Cs
1
Td
0
Mvp
2
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Block
Mighty Blow
 
Scurry Sneakfast II
#5
Gutter Runner
MA
9
ST
2
AG
4
AV
7
R
249
B
39
P
40
F
2
G
46
Cp
15
In
0
Cs
0
Td
18
Mvp
2
GPP
79
XPP
0
SPP
79
Injuries
 
Skills
Dodge
Weeping Dagger
Catch
Horns
Jump Up
Side Step
Wrestle
Scamper Quickclaw II
#6
Gutter Runner
MA
10
ST
3
AG
5
AV
7
R
416
B
26
P
10
F
1
G
39
Cp
3
In
0
Cs
1
Td
23
Mvp
7
GPP
109
XPP
0
SPP
109
Injuries
 
Skills
Dodge
Weeping Dagger
+AG
+MA
+ST
Sprint
Wrestle
Healed! Scamper paid attention at Vermingarten and the result was learning how to run really, really fast and then learning how to dodge and pick things up really, really well. Unfortunately someone then broke his legs and gave him a paper hat instead of armour.

I know I'll get abuse for using a potion on a GR, especially as they skill up so fast and especially as The Monster has two broken legs, but I figured that The Monster doesn't need to be MA7. Scamper really does need that extra point of armour and the movement is helpful.

Scamper (or Nuffle) has rewarded my potion usage! He's now M10, S3, AG5! Mwuhahahaha!
 
Quikkit Fastbite III
#7
Gutter Runner
MA
10
ST
2
AG
4
AV
7
R
68
B
7
P
22
F
1
G
16
Cp
5
In
0
Cs
0
Td
3
Mvp
2
GPP
24
XPP
0
SPP
24
Injuries
 
Skills
Dodge
Weeping Dagger
+MA
Sprint
Nip Snikkit III
#8
Gutter Runner
MA
9
ST
2
AG
4
AV
7
R
99
B
9
P
13
F
0
G
12
Cp
5
In
0
Cs
0
Td
1
Mvp
1
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Dodge
Weeping Dagger
Block
 
Hak Quorkal III
#9
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
1
P
0
F
1
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
n, m
Skills
Flikkit Rabies II
#10
Thrower
MA
7
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Pass
Sure Hands
 
Fang Patchmould III
#11
Lineman
MA
6
ST
3
AG
3
AV
7
R
0
B
58
P
0
F
0
G
16
Cp
0
In
0
Cs
2
Td
0
Mvp
2
GPP
14
XPP
0
SPP
14
Injuries
-ma
Skills
Block
Kikka Ripjaw III
#12
Lineman
MA
7
ST
3
AG
3
AV
7
R
4
B
130
P
0
F
2
G
32
Cp
0
In
0
Cs
4
Td
0
Mvp
3
GPP
23
XPP
0
SPP
23
Injuries
 
Skills
Block
Kick
 
Skratchit Smallpaw II
#15
Lineman
MA
7
ST
3
AG
3
AV
7
R
0
B
47
P
0
F
3
G
29
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Rippa Longklaw
#16
Lineman
MA
7
ST
3
AG
3
AV
7
R
5
B
8
P
0
F
1
G
9
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills