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Evil Overlord Rules
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Self Destruct Mechanism
#1
Underworld Troll
MA
4
ST
5
AG
1
AV
9
R
-1
B
165
P
0
F
0
G
29
Cp
0
In
0
Cs
21
Td
0
Mvp
1
GPP
47
XPP
0
SPP
47
Injuries
 
Skills
Always Hungry
Loner
Mighty Blow
Really Stupid
Regeneration
Throw Team-Mate
Claw
Stand Firm
Tentacles
I will not include a self-destruct mechanism unless absolutely necessary. If it is necessary, it will not be a large red button labelled "Danger: Do Not Push". The big red button marked "Do Not Push" will instead trigger a spray of bullets on anyone stupid enough to disregard it. Similarly, the ON/OFF switch will not clearly be labelled as such.

I will never employ any device with a digital countdown. If I find that such a device is absolutely unavoidable, I will set it to activate when the counter reaches 117 and the hero is just putting his plan into operation.
Last Request
#2
Skaven Blitzer
MA
7
ST
3
AG
3
AV
8
R
0
B
9
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Animosity
Block
When I've captured my adversary and he says, "Look, before you kill me, will you at least tell me what this is all about?" I'll say, "No." and shoot him. No, on second thought I'll shoot him then say "No."

I will never utter the sentence "But before I kill you, there's just one thing I want to know."

The hero is not entitled to a last kiss, a last cigarette, or any other form of last request.
 
Maniacal Laughter
#3
Skaven Blitzer
MA
7
ST
3
AG
3
AV
8
R
5
B
145
P
0
F
1
G
15
Cp
1
In
0
Cs
11
Td
1
Mvp
2
GPP
36
XPP
0
SPP
36
Injuries
 
Skills
Animosity
Block
Claw
Mighty Blow
Tackle
Despite its proven stress-relieving effect, I will not indulge in maniacal laughter. When so occupied, it's too easy to miss unexpected developments that a more attentive individual could adjust to accordingly.
Family Problems
#4
Skaven Thrower
MA
7
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Animosity
Pass
Sure Hands

I will not have a son. Although his laughably under-planned attempt to usurp power would easily fail, it would provide a fatal distraction at a crucial point in time.

I will not have a daughter. She would be as beautiful as she was evil, but one look at the hero's rugged countenance and she'd betray her own father.

After I kidnap the beautiful princess, we will be married immediately in a quiet civil ceremony, not a lavish spectacle in three weeks' time during which the final phase of my plan will be carried out.

My noble half-brother whose throne I usurped will be killed, not kept anonymously imprisoned in a forgotten cell of my dungeon.
 
All Weapons
#5
Goblin
MA
6
ST
2
AG
3
AV
7
R
6
B
10
P
0
F
2
G
13
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Right Stuff
Stunty
I will keep a special cache of low-tech weapons and train my troops in their use. That way -- even if the heroes manage to neutralize my power generator and/or render the standard-issue energy weapons useless -- my troops will not be overrun by a handful of savages armed with spears and rocks.

No matter how well it would perform, I will never construct any sort of machinery which is completely indestructible except for one small and virtually inaccessible vulnerable spot.

I will always carry at least two fully loaded weapons at all times.

If my doomsday device happens to come with a reverse switch, as soon as it has been employed it will be melted down and made into limited-edition commemorative coins.

After I captures the hero's superweapon, I will not immediately disband my legions and relax my guard because I believe whoever holds the weapon is unstoppable. After all, the hero held the weapon and I took it from him.

Before employing any captured artifacts or machinery, I will carefully read the owner's manual.

I will make sure that my doomsday device is up to code and properly grounded.
The Lair
#6
Goblin
MA
6
ST
2
AG
3
AV
7
R
12
B
5
P
0
F
1
G
12
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Dodge
Right Stuff
Stunty
My door mechanisms will be designed so that blasting the control panel on the outside seals the door and blasting the control panel on the inside opens the door, not vice versa.

My ventilation ducts will be too small to crawl through.

I will hire a team of board-certified architects and surveyors to examine my castle and inform me of any secret passages and abandoned tunnels that I might not know about.

I will design fortress hallways with no alcoves or protruding structural supports which intruders could use for cover in a firefight.
 
Lovely Ladies
#7
Goblin
MA
6
ST
2
AG
3
AV
7
R
0
B
4
P
0
F
1
G
4
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Two Heads
No matter how attractive certain members of the rebellion are, there is probably someone just as attractive who is not desperate to kill me. Therefore, I will think twice before ordering a prisoner sent to my bedchamber.

I won't require high-ranking female members of my organization to wear a stainless-steel bustier. Morale is better with a more casual dress-code. Similarly, outfits made entirely from black leather will be reserved for formal occasions.

All naive, busty tavern wenches in my realm will be replaced with surly, world-weary waitresses who will provide no unexpected reinforcement and/or romantic subplot for the hero or his sidekick.
My Legion
#8
Skaven Thrower
MA
7
ST
3
AG
3
AV
7
R
48
B
5
P
1
F
0
G
4
Cp
0
In
0
Cs
0
Td
1
Mvp
2
GPP
13
XPP
0
SPP
13
Injuries
 
Skills
Animosity
Pass
Sure Hands
Block
My Legions of Terror will be trained in basic marksmanship. Any who cannot learn to hit a man-sized target at 10 meters will be used for target practice.

The deformed mutants and odd-ball psychotics will have their place in my Legions of Terror. However before I send them out on important covert missions that require tact and subtlety, I will first see if there is anyone else equally qualified who would attract less attention.

When my guards split up to search for intruders, they will always travel in groups of at least two. They will be trained so that if one of them disappears mysteriously while on patrol, the other will immediately initiate an alert and call for backup, instead of quizzically peering around a corner.
 
Battle Plans
#9
Goblin
MA
6
ST
2
AG
3
AV
7
R
23
B
70
P
1
F
2
G
28
Cp
0
In
1
Cs
3
Td
1
Mvp
1
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Two Heads
Wrestle
Executions: 1
The snotling Scratchy from ogre team Is Dis Guud Name.
--------------------------

I will be neither chivalrous nor sporting. If I have an unstoppable super weapon, I will use it as early and as often as possible instead of keeping it in reserve.

Any force field generators will be located within said force fields.

If I absolutely must ride into battle, I will certainly not ride at the forefront of my Legions of Terror, nor will I seek out my opposite number among his army.
Kill the Hero
#10
Goblin
MA
6
ST
2
AG
3
AV
7
R
0
B
1
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Shooting is not too good for my enemies.

I will instruct my Legions of Terror to attack the hero en masse, instead of standing around waiting while members break off and attack one or two at a time.

When I capture the hero, I will make sure I also get his dog, monkey, ferret, or whatever sickeningly cute little animal capable of untying ropes and filching keys happens to follow him around.

If my weakest troops fail to eliminate a hero, I will send out my best troops instead of wasting time with progressively stronger ones as he gets closer and closer to my fortress.

If I decide to hold a double execution of the hero and an underling who failed or betrayed me, I will see to it that the hero is scheduled to go first.
 
Pet Monster
#11
Goblin
MA
6
ST
2
AG
3
AV
7
R
46
B
17
P
0
F
6
G
18
Cp
0
In
0
Cs
1
Td
2
Mvp
0
GPP
8
XPP
0
SPP
8
Injuries
m
Skills
Dodge
Right Stuff
Stunty
Two Heads


I will treat any beast which I control through magic or technology with respect and kindness. Thus if the control is ever broken, it will not immediately come after me for revenge.
Important Items
#12
Goblin
MA
6
ST
2
AG
3
AV
7
R
5
B
6
P
0
F
0
G
10
Cp
0
In
0
Cs
0
Td
1
Mvp
0
GPP
3
XPP
0
SPP
3
Injuries
 
Skills
Dodge
Right Stuff
Stunty
When I create a multimedia presentation of my plan designed so that my five-year-old advisor can easily understand the details, I will not label the disk "Project Overlord" and leave it lying on top of my desk.

The artifact which is the source of my power will not be kept on the Mountain of Despair beyond the River of Fire guarded by the Dragons of Eternity. It will be in my safe-deposit box. The same applies to the object which is my one weakness.

No matter how tempted I am with the prospect of unlimited power, I will not consume any energy field bigger than my head.

If I learn the whereabouts of the one artifact which can destroy me, I will not send all my troops out to seize it. Instead I will send them out to seize something else and quietly put a Want-Ad in the local paper.
 
Appropriate Uniforms
#13
Goblin
MA
6
ST
2
AG
3
AV
7
R
0
B
1
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Dodge
Right Stuff
Stunty
I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi stormtroopers, Roman footsoldiers, or savage Mongol hordes. All were eventually defeated and I want my troops to have a more positive mind-set.

My Legions of Terror will have helmets with clear plexiglass visors, not face-concealing ones.

I will dress in bright and cheery colors, and so throw my enemies into confusion.

I won't require high-ranking female members of my organization to wear a stainless-steel bustier. Morale is better with a more casual dress-code. Similarly, outfits made entirely from black leather will be reserved for formal occasions.
The Battlestar
#14
Goblin
MA
6
ST
2
AG
3
AV
7
R
34
B
23
P
0
F
4
G
29
Cp
0
In
0
Cs
0
Td
2
Mvp
3
GPP
21
XPP
0
SPP
21
Injuries
 
Skills
Dodge
Right Stuff
Stunty
Horns
Two Heads
I will not design my Main Control Room so that every workstation is facing away from the door.

My door mechanisms will be designed so that blasting the control panel on the outside seals the door and blasting the control panel on the inside opens the door, not vice versa.

If I must have computer systems with publically available terminals, the maps they display of my complex will have a room clearly marked as the Main Control Room. That room will be the Execution Chamber. The actual main control room will be marked as Sewage Overflow Containment.

Bulk trash will be disposed of in incinerators, not compactors. And they will be kept hot, with none of that nonsense about flames going through accessible tunnels at predictable intervals.

My security keypad will actually be a fingerprint scanner. Anyone who watches someone press a sequence of buttons or dusts the pad for fingerprints then subsequently tries to enter by repeating that sequence will trigger the alarm system.

No matter how many shorts we have in the system, my guards will be instructed to treat every surveillance camera malfunction as a full-scale emergency.
 
Trusted Advisor
#15
Goblin
MA
6
ST
2
AG
3
AV
7
R
11
B
7
P
0
F
1
G
9
Cp
0
In
0
Cs
1
Td
1
Mvp
0
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Dodge
Right Stuff
Stunty
If my advisors ask "Why are you risking everything on such a mad scheme?", I will not proceed until I have a response that satisfies them.

One of my advisors will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.

My five-year-old child advisor will also be asked to decipher any code I am thinking of using. If he breaks the code in under 30 seconds, it will not be used. Note: this also applies to passwords.

When I employ people as advisors, I will occasionally listen to their advice.

If an advisor says to me "My liege, he is but one man. What can one man possibly do?", I will reply "This." and kill the advisor.