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Mu[R]der Hobos
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Ser Grimskull The Sturdy
#1
Troll Slayer
MA
5
ST
4
AG
2
AV
8
R
20
B
393
P
0
F
0
G
49
Cp
0
In
0
Cs
16
Td
2
Mvp
5
GPP
63
XPP
0
SPP
63
Injuries
 
Skills
Block
Dauntless
Frenzy
Thick Skull
+ST
Guard
Stand Firm
Tackle
Build Progression

Taken - Tackle
Taken - +ST
Taken - Guard
Taken - Stand Firm
5th Normal - Pro (*)
6th Normal - Mighty Blow (*)

1st Double - Dodge
2nd Double - Jump Up

Take any +ST
Take +MA unless Doubles, if it's a 4th skill or later
Ser Redbeard the Bloody
#2
Troll Slayer
MA
5
ST
3
AG
2
AV
8
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
Dauntless
Frenzy
Thick Skull
Build Progression

1st Normal - Mighty Blow
2nd Normal - Tackle
3rd Normal - Piling On
4th Normal - Pro
5th Normal - Juggernaut
6th Normal - Guard

1st Double - Jump-Up
2nd Double - Dodge
Take any +ST
Take +MA unless Doubles, Consider +AV instead, as a Legend skill, to assist in warding off fouls
 
Penaxle Hammerhead
#3
Blitzer
MA
5
ST
3
AG
4
AV
9
R
60
B
156
P
0
F
5
G
49
Cp
1
In
1
Cs
5
Td
2
Mvp
7
GPP
54
XPP
0
SPP
54
Injuries
n, m
Skills
Block
Thick Skull
+AG
Guard
Strip Ball
Tackle
Build Progression

Taken - Guard
Taken - Strip Ball
Taken - Tackle
Taken - +AG
5th Normal - Frenzy (*)
6th Normal - Juggernaut (*)

1st Doubles - Leap
2nd Doubles - Dodge

Take any +ST or +AG
Take +MA as Legend, unless Doubles
Gricknash Stonfury II
#4
Blitzer
MA
5
ST
3
AG
4
AV
9
R
168
B
77
P
20
F
3
G
37
Cp
12
In
0
Cs
8
Td
3
Mvp
1
GPP
42
XPP
0
SPP
42
Injuries
 
Skills
Block
Thick Skull
+AG
Guard
Tackle
Build Progression

Taken - Guard
Taken - +Ag
Taken - Tackle
4th Normal - Strip Ball (*)
5th Normal - Juggernaut (*)
6th Normal - Pro (*)

1st Doubles - Leap
2nd Doubles - Diving Tackle
3rd Doubles - Dodge

Take any +ST or +AG
Take +MA as Legend, unless Doubles
 
Richfjord Mercurial
#5
Runner
MA
6
ST
3
AG
3
AV
8
R
274
B
175
P
1
F
4
G
48
Cp
4
In
1
Cs
6
Td
14
Mvp
2
GPP
70
XPP
0
SPP
70
Injuries
 
Skills
Sure Hands
Thick Skull
Block
Dauntless
Strip Ball
Tackle
Build Progression

Taken - Block
Taken - Tackle
Taken - Strip Ball
Taken - Dauntless
5th Normal - Frenzy
6th Normal - Pro

1st Doubles - Juggernaut
2nd Doubles - Leap (if Block, Tackle, Strip Ball and +AG) or Dodge
3rd Doubles - Nerves of Steel

Take any +ST, +AG, or +MA
Harkon Quicksilver
#6
Runner
MA
7
ST
3
AG
3
AV
8
R
857
B
91
P
10
F
6
G
49
Cp
10
In
0
Cs
3
Td
29
Mvp
4
GPP
123
XPP
0
SPP
123
Injuries
 
Skills
Sure Hands
Thick Skull
+MA
Block
Fend
Kick-Off Return
Leader
Build Progression

Taken - Block
Taken - Kick-Off Return
Taken - Leader
Taken - Fend
Taken - +MA
Legend - Tackle (*)

1st Doubles - Dodge

Take any +ST, +MA, or +AG
 
"Arbalest" Broderick Stonewall
#7
Blocker
MA
4
ST
3
AG
2
AV
9
R
6
B
203
P
0
F
3
G
48
Cp
0
In
0
Cs
5
Td
1
Mvp
5
GPP
38
XPP
0
SPP
38
Injuries
 
Skills
Block
Tackle
Thick Skull
Grab
Guard
Stand Firm
Build Progression

Taken - Guard
Taken - Stand Firm
Taken - Grab
4th Normal - Dauntless (*)
5th Normal - Multiple Block (*)
6th Normal - Pro (*)

1st Doubles - Dodge or Diving Tackle
2nd Doubles - Diving Tackle or Dodge

Take any +ST
Take +MA unless Doubles
Take +AV if Guard/Stand Firm or Side-Step/Frenzy/Strip Ball already taken.
Brickhardt "Hammerhands" Rockford II
#8
Blocker
MA
4
ST
3
AG
2
AV
9
R
0
B
44
P
0
F
8
G
27
Cp
0
In
0
Cs
1
Td
0
Mvp
2
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Block
Tackle
Thick Skull
Guard
Build Progression

Taken - Guard
2nd Normal - Stand Firm (*)
3rd Normal - Frenzy or Grab
4th Normal - Strip Ball or Multiple Block (*)
5th Normal - Dauntless (*)
6th Normal - Juggernaut or Pro (*)

1st Doubles - Side-Step (if no Stand Firm. If Stand firm, move to next doubles)
2nd Doubles - Dodge or Diving Tackle
3rd Doubles - Diving Tackle or Dodge

Take any +ST
Take +MA unless Doubles
Take +AV if Guard/Stand Firm or Side-Step/Frenzy/Strip Ball already taken.
 
Steelshawn "The Anvil" Mythrilstein
#9
Blocker
MA
4
ST
3
AG
2
AV
9
R
0
B
205
P
0
F
5
G
49
Cp
0
In
0
Cs
9
Td
0
Mvp
5
GPP
43
XPP
0
SPP
43
Injuries
 
Skills
Block
Tackle
Thick Skull
Grab
Guard
Stand Firm
Build Progression

Taken - Guard
Taken - Stand Firm
Taken - Grab
4th Normal - Dauntless
5th Normal - Multiple Block (*)
6th Normal - Pro (*)

1st Doubles - Side-Step (if no Stand Firm. If Stand firm, move to next doubles)
2nd Doubles - Dodge or Diving Tackle
3rd Doubles - Diving Tackle or Dodge

Take any +ST
Take +MA unless Doubles
Take +AV if Guard/Stand Firm or Side-Step/Frenzy/Strip Ball already taken.
Djorick "The Forgeborn" Rockwall
#10
Blocker
MA
4
ST
3
AG
2
AV
9
R
2
B
196
P
0
F
10
G
49
Cp
0
In
0
Cs
7
Td
0
Mvp
2
GPP
24
XPP
0
SPP
24
Injuries
 
Skills
Block
Tackle
Thick Skull
Guard
Stand Firm
Build Progression

Taken - Guard
Taken - Stand Firm
3rd Normal - Frenzy or Grab
4th Normal - Strip Ball or Multiple Block (*)
5th Normal - Dauntless (*)
6th Normal - Juggernaut or Pro (*)

1st Doubles - Dodge or Diving Tackle
2nd Doubles - Diving Tackle or Dodge
3rd Doubles - Sneaky Git

Take any +ST
Take +MA unless Doubles
Take +AV if Guard/Stand Firm or Side-Step/Frenzy/Strip Ball already taken.
 
Dor'Iron "The Wall" Granitefoot
#11
Blocker
MA
4
ST
3
AG
2
AV
9
R
5
B
220
P
0
F
6
G
49
Cp
0
In
0
Cs
8
Td
0
Mvp
2
GPP
26
XPP
0
SPP
26
Injuries
 
Skills
Block
Tackle
Thick Skull
Dodge
Side Step
Build Progression

Taken - Side-Step
Taken - Dodge
1st Normal - Guard
2nd Normal - Kick
3rd Normal - Grab or Frenzy (*)
4th Normal - Strip Ball (*)


3rd Doubles - Diving Tackle
4th Doubles - Jump-Up

Take any +ST
Take +AV if Side-Step/Diving Tackle already taken. Else, take +MA unless Doubles
Hemingway "The Earnest" Stouthammer
#12
Blocker
MA
4
ST
3
AG
2
AV
9
R
4
B
53
P
0
F
99
G
43
Cp
0
In
1
Cs
2
Td
0
Mvp
2
GPP
16
XPP
0
SPP
16
Injuries
 
Skills
Block
Tackle
Thick Skull
Dirty Player
Sneaky Git

Build Progression

Taken - Dirty Player
Taken - Sneaky Git
2nd Normal - Guard
3rd Normal - Stand Firm
4th Normal - Break Tackle (*)
5th Normal - Mighty Blow (*)


1st Doubles - Dodge
2nd Doubles - Side-Step (if no Stand Firm. If Stand firm, take Diving Tackle)

Take any +ST
Take +MA unless Doubles
Take +AV if Guard/Stand Firm already taken, unless doubles

Hemingway's first two professional fouls as a licensed Dirty Player resulted in Pinched Nerve on a Minotaur, and a dead Chaos Dwarf Blocker (the latter was sent to the apothecary, who upgraded his condition to a fractured arm). 5 of his first 6 fouls came in that one game.

Hemingway, in his 2nd match as a Dirty Player, picked up 2 additional, uncredited casualties. He badly hurt one, and killed another, with a few KOs in a 7 foul affair.

Hemingway's 3rd match as a Dirty Player lasted all of 4 turns, in which he fouled in 3. His first Smashed an elven collarbone. His second knocked some elf flesh out. His third, spotted by the ref because of how weak it was, barely managed a stun

11/25/2015
With 48 career fouls, Hemingway has produced a total of 15 casualties, ranking him second on the team (unofficially).

12/25/2015
Hemingway recorded his first official Kill (via block, rather than his usual method of fouling), came against keggiemckill's Terrordactyls. When asked about it after the match, Hemingway claimed, "I'm an equal opportunity fouler. Standing, on the ground, it doesn't matter, I'll still kick em in the nuts."

During the same match, he also managed an interception, 3rd in team history, and first by one of the less agile players. Not knowing what to do with the ball, he handed it to Richfjord who was better suited to ball handling duties. Hemingway much prefer to play dirty than to score.

2/19/16
Hemingway records his second official kill (counted only because of who he killed) via foul, in a match against Numpty Radges when he recklessly fouled Legendary Star Player, Bomber Dribblesnot with no assists. To date, this is the most notable kill made by a member of the Hobos. With this kill, his unofficial casualty score is 28, making him the top casualty maker on the team. (At the time of this writing, Ser Goldtooth The Mighty has 27 official casualties)

5/24/16
A one foul game against Relezite's Slim Chance Brigade was enough to earn Hemingwayan MVP, giving him his second skill. A Doubles roll gave him exactly what he wanted, improving his fouling ability with the Sneaky Git skill. Getting caught on that one foul taught him how to hide his boot to the head better, and no longer will he be sent off if he fails to injure an opponent.