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Carnage Committee
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The Iron Jackal
#1
Ulfwerenar
MA
6
ST
4
AG
2
AV
8
R
6
B
157
P
0
F
0
G
19
Cp
0
In
0
Cs
16
Td
0
Mvp
2
GPP
42
XPP
0
SPP
42
Injuries
 
Skills
Frenzy
Block
Guard
Mighty Blow
Bane of the Amazons! Terror of the Orcs! Master of Carnage! Breaker of Ancient Bones!


THE COMMITTEE HEROIC PLAY OF THE GAME (Game 8, against Lake Lokka Jaguars)

The Jackal, following the lead of his comrade Blitzfire!, executes a series of well-made hit on the scantily clad vixens of the Jaguars, inflincting heavy casualties on the Amazons and paving the way for the win for the Committee!


THE COMMITTEE HEROIC PLAY OF THE GAME (Game 11, against Orchi laureati)

The Jackal goes on a rampage again! After a difficult start to the game, which saw the Committee linemen core suffer many KOs, the Ulfwerener decides the game by himself, clearing the field of the greenskins and showing the way to his teammates. The Iron Jackal will end the game causing 5 KOs (3 of which to Black Orcs), injuring a lineman and surfing the thrower into the crowd, where the CC supporters managed to beat him into compliance. Truly a key piece to yet another win for the Committee!
Solar Flare
#2
Ulfwerenar
MA
6
ST
4
AG
2
AV
8
R
0
B
6
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Frenzy
 
Hot Condor!
#3
Berserker
MA
6
ST
3
AG
3
AV
7
R
64
B
95
P
5
F
0
G
18
Cp
0
In
0
Cs
9
Td
4
Mvp
0
GPP
30
XPP
0
SPP
30
Injuries
 
Skills
Block
Frenzy
Jump Up
Juggernaut
Mighty Blow
Smasher of half-men!

THE COMMITTEE HEROIC PLAY OF THE GAME (Game 18, against Dark Bucaneers)

The berserker gets his first mention by the Committee after a really solid game against the vile Elven pirates of Dark Bucaneers. Hot Condor! shows his all-around proficiency, able to hurt to vicious Dark Elves and score a touchdown in an already excellent team effort by the Committee!
The Galactic Falcon
#4
Lineman
MA
6
ST
3
AG
3
AV
7
R
6
B
15
P
1
F
0
G
6
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
 
The Scarlet Illusionist
#5
Lineman
MA
6
ST
3
AG
3
AV
7
R
13
B
42
P
0
F
14
G
18
Cp
0
In
0
Cs
0
Td
1
Mvp
3
GPP
18
XPP
0
SPP
18
Injuries
n
Skills
Block
Dirty Player
Strip Ball
Boot to the Face! The nigglemeister! Savior of the reeling defense!


THE COMMITTEE HEROIC PLAY OF THE GAME (Game 15, against Shadows of Eastwick)

The Illusionist branches out, leaving his usual fouling ways to snatch the ball from the evil elven hands! First, after a succesful blitz attempted by the Shadows, he vanifies the cunning plan from the cruel, pointy eared foes, knocking the ball loose and allowing the Committee to score. Then, with a nimble Dark Elf Blitzer on the doorstep of the Norse endzone, he knocks the dastardly adversary out, saving the game and giving an opening for a stunning passing display by the rookie of the team, the daring Electron Scimitar!
The Pink Whiz
#6
Lineman
MA
6
ST
3
AG
3
AV
7
R
0
B
11
P
0
F
0
G
8
Cp
0
In
0
Cs
1
Td
0
Mvp
1
GPP
7
XPP
0
SPP
7
Injuries
m
Skills
Block
Guard
 
Thunderclap
#7
Catcher
MA
8
ST
3
AG
3
AV
7
R
122
B
9
P
0
F
0
G
11
Cp
0
In
0
Cs
0
Td
3
Mvp
2
GPP
19
XPP
0
SPP
19
Injuries
 
Skills
Block
Dauntless
+MA
Dodge
Fast as a lighting, faster than elves!
The Quantum Lion
#8
Lineman
MA
6
ST
3
AG
3
AV
7
R
0
B
15
P
0
F
1
G
9
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
 
Blitzfire!
#9
Berserker
MA
6
ST
3
AG
3
AV
7
R
87
B
64
P
5
F
0
G
13
Cp
1
In
0
Cs
4
Td
2
Mvp
1
GPP
20
XPP
0
SPP
20
Injuries
 
Skills
Block
Frenzy
Jump Up
Mighty Blow
Tackle
The Mighty Ibis
#10
Lineman
MA
6
ST
3
AG
3
AV
7
R
0
B
0
P
0
F
0
G
0
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Block
 
Brave Merlin
#11
Lineman
MA
6
ST
3
AG
3
AV
7
R
21
B
54
P
1
F
0
G
18
Cp
0
In
0
Cs
1
Td
1
Mvp
1
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Block
Fend
Smoke
#12
Catcher
MA
7
ST
3
AG
3
AV
7
R
0
B
3
P
0
F
0
G
2
Cp
0
In
0
Cs
0
Td
0
Mvp
1
GPP
5
XPP
0
SPP
5
Injuries
 
Skills
Block
Dauntless
 
The Electron Scimitar
#14
Lineman
MA
6
ST
3
AG
3
AV
7
R
6
B
7
P
3
F
1
G
5
Cp
1
In
0
Cs
0
Td
0
Mvp
1
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Block
Guard
The Astounding Passer!