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Empire of Nevendaar
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Ardoberd
#1
Questing Knight
MA
7
ST
3
AG
3+
PA
-
AV
8+
R
24
B
47
P
1
F
0
G
9
Cp
1
In
0
Cs
1
Td
2
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
9
XPP
0
SS
0
SPP
9
Injuries
 
Skills
Block
Catch
Dauntless
Guard
The Squire nobly offers protection to his weaker compatriots in battle, fighting off all attackers with his sword.

Upgraded from Squire to Knight after amassing enough experience in battle against Fast Food Employees.
Konrad
#2
Questing Knight
MA
7
ST
3
AG
3+
PA
-
AV
8+
R
15
B
46
P
0
F
0
G
9
Cp
0
In
0
Cs
2
Td
2
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
10
XPP
0
SS
0
SPP
10
Injuries
 
Skills
Block
Catch
Dauntless
Tackle
The Squire nobly offers protection to his weaker compatriots in battle, fighting off all attackers with his sword.

Upgraded from Squire to Knight after amassing enough experience in battle against Fast Food Employees.
 
Edwin
#3
Questing Knight
MA
7
ST
3
AG
3+
PA
-
AV
8+
R
34
B
58
P
2
F
0
G
9
Cp
0
In
0
Cs
0
Td
2
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
6
XPP
0
SS
0
SPP
6
Injuries
 
Skills
Block
Catch
Dauntless
Guard
The Squire nobly offers protection to his weaker compatriots in battle, fighting off all attackers with his sword.
Lothaire
#4
Questing Knight
MA
7
ST
3
AG
3+
PA
-
AV
8+
R
35
B
57
P
0
F
0
G
8
Cp
0
In
0
Cs
6
Td
2
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
18
XPP
0
SS
0
SPP
18
Injuries
 
Skills
Block
Catch
Dauntless
Dodge
Mighty Blow
The Knight uses his divine strength to guard the Empire against iniquity.

Upgraded from Squire to Knight after amassing enough experience in battle against Dirty game beggers.
 
Alchima
#5
Squire
MA
6
ST
3
AG
3+
PA
-
AV
8+
R
26
B
19
P
0
F
0
G
7
Cp
1
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
1
XPP
0
SS
0
SPP
1
Injuries
 
Skills
Kick-Off Return
Sure Hands
As a healer, the Acolyte comes to the aid of one unit at a time in combat.
Clovis
#6
Squire
MA
6
ST
3
AG
3+
PA
-
AV
8+
R
30
B
17
P
3
F
1
G
9
Cp
1
In
0
Cs
1
Td
0
Mvp
1
Cp+
0
Df
0
Cs+
0
GS
8
XPP
0
SS
0
SPP
8
Injuries
 
Skills
Kick-Off Return
Sure Hands
Block
As a healer, the Acolyte comes to the aid of one unit at a time in combat.
 
Goar
#7
Squire
MA
6
ST
3
AG
3+
PA
-
AV
8+
R
30
B
12
P
-1
F
0
G
9
Cp
1
In
0
Cs
1
Td
1
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
6
XPP
0
SS
0
SPP
6
Injuries
 
Skills
Kick-Off Return
Sure Hands
Wrestle
The Archer's attack is swift and far-reaching. Thus making them effective against magic-users that shield themselves behind their stronger comrades.
Guilbert
#8
Squire
MA
6
ST
3
AG
3+
PA
-
AV
8+
R
17
B
15
P
0
F
0
G
8
Cp
0
In
0
Cs
1
Td
0
Mvp
3
Cp+
0
Df
0
Cs+
0
GS
17
XPP
0
SS
0
SPP
17
Injuries
 
Skills
Kick-Off Return
Sure Hands
Block
Fend
The Archer's attack is swift and far-reaching. Thus making them effective against magic-users that shield themselves behind their stronger comrades.
 
Emery
#10
Peasant
MA
6
ST
3
AG
2+
PA
-
AV
7+
R
0
B
11
P
0
F
0
G
9
Cp
0
In
0
Cs
0
Td
0
Mvp
3
Cp+
0
Df
0
Cs+
0
GS
15
XPP
0
SS
0
SPP
15
Injuries
 
Skills
Kick
Peasants defend the little turf that they can call home.
Merlot
#11
Peasant
MA
6
ST
3
AG
2+
PA
-
AV
7+
R
0
B
8
P
0
F
0
G
9
Cp
0
In
0
Cs
0
Td
0
Mvp
1
Cp+
0
Df
0
Cs+
0
GS
5
XPP
0
SS
0
SPP
5
Injuries
 
Skills
Peasants defend the little turf that they can call home.
 
Hatton
#12
Peasant
MA
6
ST
3
AG
2+
PA
-
AV
7+
R
0
B
15
P
0
F
0
G
9
Cp
0
In
0
Cs
2
Td
0
Mvp
1
Cp+
0
Df
0
Cs+
0
GS
9
XPP
0
SS
0
SPP
9
Injuries
 
Skills
Dirty Player
Peasants defend the little turf that they can call home.
Wolfgar
#13
Realm Knight
MA
6
ST
3
AG
3+
PA
-
AV
9+
R
13
B
14
P
-1
F
0
G
4
Cp
1
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
1
XPP
0
SS
0
SPP
1
Injuries
 
Skills
Dauntless
Stand Firm
The Apprentice unleashes lightning on all enemy units, he attacks with vengeance from a distance.
 
Uther
#14
Realm Knight
MA
6
ST
3
AG
3+
PA
-
AV
9+
R
0
B
2
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
 
Skills
Dauntless
Stand Firm
The Apprentice unleashes lightning on all enemy units, he attacks with vengeance from a distance.