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Zhufbar Grease Monkeys
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Zanbar Kegpunter
#1
Master Engineer
MA
5
ST
3
AG
2+
PA
-
AV
9+
R
0
B
20
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
1
Cp+
0
Df
0
Cs+
0
GS
5
XPP
0
SS
0
SPP
5
Injuries
 
Skills
Chainsaw
Secret Weapon
Thick Skull
Kegpunter is the captain, the heart and soul of the team, the head mechanic, he's calm and collected at all times and tries a little too hard to be cool, he's got a masters eye though and handles his tools like a pro.
Landaz Brickhand
#2
Bombardier
MA
4
ST
3
AG
2+
PA
-
AV
9+
R
0
B
1
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
 
Skills
Bombardier
Secret Weapon
Thick Skull
Landaz is significantly less professional, a pyromaniac since birth he became obsessed with pyrotechnics and machines, leading to him joining the Grease monkeys in the first place. he's a bit of a joker and always up for a laugh but maybe a little too much, meaning he can be a bit of a slacker.
 
Kimzak Largekeg
#3
Kicker
MA
4
ST
3
AG
2+
PA
-
AV
9+
R
0
B
16
P
0
F
2
G
2
Cp
0
In
0
Cs
1
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
2
XPP
0
SS
0
SPP
2
Injuries
n
Skills
Block
Dirty Player
Kick
Thick Skull
the Largekeg boys are twins, and both incredibly foul tempered, they're hard workers with a deep love of engines, but they argue like cat and dog, with almost daily huge rows that keep inches from going into full brawls
Zardim Largekeg
#4
Kicker
MA
4
ST
3
AG
2+
PA
-
AV
9+
R
0
B
7
P
0
F
3
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
 
Skills
Block
Dirty Player
Kick
Thick Skull
the Largekeg boys are twins, and both incredibly foul tempered, they're hard workers with a deep love of engines, but they argue like cat and dog, with almost daily huge rows that keep inches from going into full brawls
 
Wezlik Granitehead
#5
Runner
MA
6
ST
3
AG
3+
PA
-
AV
8+
R
15
B
7
P
0
F
0
G
3
Cp
1
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
1
XPP
0
SS
0
SPP
1
Injuries
 
Skills
Sure Hands
Thick Skull
"if you cut a dwarf does he not bleed?" Wezlik is one of the flimsier dwarves and actually the painter for the Grease Monkeys, he's a nihilist and a terrible poet in his off and sometimes even on hours
Zakazan Stonelegs
#6
Runner
MA
6
ST
3
AG
3+
PA
-
AV
8+
R
6
B
5
P
0
F
0
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
1
Cp+
0
Df
0
Cs+
0
GS
5
XPP
0
SS
0
SPP
5
Injuries
 
Skills
Sure Hands
Thick Skull
Grandson of the famous and now dead Lizam Stonelegs, a world class smith and engineer, one of the first to make death rollers, he was the one who regulated how big the wheels would be and no-one has found a better replacement size for power/weight ratio. As such Zakazan takes great pride in taking up his grandfather's work and trying to improve the deathroller of today. Unfortunately despite his pride and self assured skill he's actually lacking any actual talent and is at best average as a mechanic.
 
Dazik Keepfast
#7
Engineer
MA
4
ST
3
AG
2+
PA
-
AV
9+
R
0
B
16
P
0
F
1
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
 
Skills
Block
Thick Skull
Keepfast is the second in command, when Zanbar is busy Dazik takes over, He's an experienced engineer but getting on a bit in years, He's more an adviser and tunes up parts with more finesse. He's full of wisdom no-one asked for or even wanted
Yakza Youngiron
#8
Engineer
MA
4
ST
3
AG
2+
PA
-
AV
9+
R
0
B
19
P
0
F
1
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
 
Skills
Block
Thick Skull
a smart young engineer with thought above his station, he dreams to own his own shop one day and might have the talent to do it, but right now he's simply an apprentice.
 
Gak Rustworn
#9
Engineer
MA
4
ST
3
AG
2+
PA
-
AV
9+
R
0
B
18
P
0
F
2
G
3
Cp
0
In
0
Cs
2
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
4
XPP
0
SS
0
SPP
4
Injuries
 
Skills
Block
Thick Skull
Rustworn mostly lives up to his name, he may as well be rusted. he's fairly lazy and shirks work often to go gambling and is nearly always in debt, however this made him much easier to join the bloodbowl team, a fact which probably saved his job. he sees the game as a way to get back into the team's good book and an easy game as he can take one tackle and pretend to be hut so bad he can lay up the rest of the game.
Welkaz Copperfist
#10
Engineer
MA
4
ST
3
AG
2+
PA
-
AV
9+
R
0
B
13
P
0
F
1
G
3
Cp
0
In
0
Cs
0
Td
0
Mvp
0
Cp+
0
Df
0
Cs+
0
GS
0
XPP
0
SS
0
SPP
0
Injuries
 
Skills
Block
Thick Skull
Copperfist is quiet, hard working and reserved, he never says even one word more than he has to but is helpful and skilled. As a result no-one really knows that much about him
 
Azark Longbridge
#11
Bazooka
MA
5
ST
3
AG
3+
PA
-
AV
8+
R
10
B
3
P
6
F
1
G
3
Cp
2
In
0
Cs
0
Td
0
Mvp
1
Cp+
0
Df
0
Cs+
0
GS
7
XPP
0
SS
0
SPP
7
Injuries
 
Skills
Hail Mary Pass
Secret Weapon
Strong Arm
Thick Skull
Pass
Every work place has one, the guy who does good work but ends up messing around and getting distracted by his own things. he is nice to work with, if irritating he doesn't help more and generally likeable, but he's way to easily distracted.