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Live Fast And Die Jumpy
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Peter Protector
#1
Kroxigor
MA
6
ST
5
AG
1
AV
9
R
0
B
57
P
0
F
0
G
12
Cp
0
In
0
Cs
3
Td
0
Mvp
1
GPP
11
XPP
0
SPP
11
Injuries
 
Skills
Bone-head
Loner
Mighty Blow
Prehensile Tail
Thick Skull
Guard
Peter was always the odd one. No matter how hard he tried, he never could jump as good as his friends. Therefore, he trained and trained and trained, but saddly he just became buff. Unfortunately, not the result he wanted, which made him very sad. Thus, he gets lost in his wishes of being able to jump as good as his friends. Some people say this makes him bone-headed but Peter is just a dreamer.
Newton Nervous
#2
Catcher
MA
7
ST
2
AG
4
AV
7
R
266
B
4
P
3
F
0
G
12
Cp
3
In
0
Cs
0
Td
9
Mvp
0
GPP
30
XPP
0
SPP
30
Injuries
 
Skills
Diving Catch
Leap
Very Long Legs
Block
Dodge
'Give me the ball, oh please give me the ball. I need the ball. Ball!!!!'
Records from Newton who is not just excited of the ball but over excited. This turned one day into worse conditions and he jumped one day too far and high. He never recovered leading to a decrease in his strenght, but also an increase to do crazy stuff. So be aware. Newton is nervous.
 
Herold Highjumpicus
#3
Blitzer
MA
8
ST
3
AG
3
AV
8
R
20
B
46
P
1
F
0
G
11
Cp
0
In
0
Cs
0
Td
1
Mvp
4
GPP
23
XPP
0
SPP
23
Injuries
 
Skills
Diving Tackle
Jump Up
Leap
Very Long Legs
+MA
Block
PART I:
It was a long and warm summer day in Swamptown as young Herold watch his father leave for the annual 'High jump festival'. The great day of whole Swamptown. Seeing his dad in the stadium doing the best leaps and highest leaps he could was a joy for everyone. But then. The incidence which will be called 'The incidence' from now on came. The leaped further ane Slann could leap. The jump was so miraculous, that is was too high to land it. And so it came. That one and only rule of leaping was invented.
YOU SHALL NOT REPEAT A BAD LEAP.

PART II:
The sudden death of his beloved father encouraged him to live like his old dad. Doing what he wanted and more. With his friends he found courage and strength to form a team and show the world how good leaping is and for what it can be used. After years of training he gathered more strength as any other Slann before him, but as a side effect it lowered his incredible leap powers. Based on the rage he started to go for the opposing team as there would be no tomorrow.

PART III:
Together with his friends Newton, Durian and Peter they formed the arrow head of the 'Live Fast And Die Jumpy' squad bringing huge leaps and sensational action to the game called Blood Bowl.

PART IV:
This is LIVE FAST AND DIE JUMPY
Durian O'Dare
#4
Blitzer
MA
7
ST
3
AG
2
AV
8
R
2
B
36
P
0
F
0
G
11
Cp
0
In
0
Cs
2
Td
0
Mvp
1
GPP
9
XPP
0
SPP
9
Injuries
-ag
Skills
Diving Tackle
Jump Up
Leap
Very Long Legs
Block
Go through the streets of a bad town and you will find all kind of strange guys. Big ones, tall ones, mean ones, lean ones and scary ones.
Durian was none of that. He was the guy friendly asking you to leave the bar if you start arguing or putting up a fight. He gently offers you to go and hands you your jacket. And if you DARE not to go out of his sight. You introduces you to Miss RIGHT followed by Miss Left while Miss Right tells her special good bye to you.
Therefore, he was eager to help to restore the peace and calmness on the field of sports when his best friend Newton ask him to found and join his team the 'Live fast and die jumpy' to honour his dad.
 
Manti Mustache
#6
Lineman
MA
6
ST
3
AG
3
AV
8
R
4
B
29
P
0
F
0
G
12
Cp
0
In
0
Cs
1
Td
0
Mvp
0
GPP
2
XPP
0
SPP
2
Injuries
 
Skills
Leap
Very Long Legs
Our friends were introduced to Manti, who did not liked just to be called Manti, but always Manti Mustache in the gym where Peter used to improve his jump skills. Unlike all the others, Manti Mustache increased the level of damage around him. Always up for a fight. Always on the move to demonstrate his shear will power to jump and punsh. Any other position than right in the middle of big smashes Manti Mustache refused to play.
With him the meanest Lineman of them all found his place in the 'Live Fast And Die Jumpy'.
Ivan Integer
#7
Lineman
MA
6
ST
3
AG
3
AV
8
R
15
B
42
P
0
F
0
G
12
Cp
0
In
0
Cs
2
Td
1
Mvp
1
GPP
12
XPP
0
SPP
12
Injuries
 
Skills
Leap
Very Long Legs
Wrestle
Every team needs a brain. Or at least someone who is able to count till eleven. Ivan stemming from the far northern territories of Swamptown studied Mathematics at the local University. Unfortunately, he discovered, that he could do Analysis, Algebra and like all sorts of proofs. Nevertheless, Larry ask him on their way to Lunchtime about adding numbers. Well no problem for Ivan, or? No, he discovered he only could add numbers till eleven. Frustrated from this fact he began drinking and pub crawling in the suburbs of Swamptown. During a pub fight, where he was kicked out by Durian he walked back to his friend Larry who was talking non stop about his new team membership. Channeling his furry, he went with Larry to Herold where he met again with Durian. Both stared into their eyes ending in Durian saying: 'He is nice. We take him'.
 
Nobsi Noblock
#8
Blitzer
MA
7
ST
3
AG
3
AV
8
R
0
B
0
P
0
F
0
G
1
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Diving Tackle
Jump Up
Leap
Very Long Legs
Gerad Genius
#9
Lineman
MA
6
ST
3
AG
3
AV
8
R
0
B
19
P
0
F
0
G
12
Cp
0
In
0
Cs
0
Td
0
Mvp
0
GPP
0
XPP
0
SPP
0
Injuries
 
Skills
Leap
Very Long Legs
 
Rudi Rudimental
#10
Lineman
MA
6
ST
3
AG
3
AV
8
R
6
B
39
P
0
F
0
G
12
Cp
0
In
0
Cs
1
Td
1
Mvp
1
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Leap
Very Long Legs
Wrestle
Timithy Tranquil
#11
Lineman
MA
6
ST
3
AG
3
AV
8
R
8
B
28
P
0
F
0
G
12
Cp
0
In
0
Cs
1
Td
1
Mvp
1
GPP
10
XPP
0
SPP
10
Injuries
 
Skills
Leap
Very Long Legs
Wrestle
 
Franky Fumble
#13
Catcher
MA
7
ST
2
AG
4
AV
7
R
18
B
0
P
1
F
0
G
3
Cp
1
In
0
Cs
0
Td
0
Mvp
1
GPP
6
XPP
0
SPP
6
Injuries
 
Skills
Diving Catch
Leap
Very Long Legs
Dodge