Hello Fumbblers,
3 New rosters have been added to Secret League and the yearly balance update has been completed.
To view all the rosters click here!
Eight Peak Teams
Mordkin team
Nuln Teams
To Create a team and play in Secret League Open division Click here!
Return of the Vampires
Sylvania Pact - This team was removed, it was too similar to the new official vampire roster so there was no need for its existence now.
Necrarch Vampires - I increased Hypnotic Gaze to 3+ on this team
Von Carstein - I simplified the roster, removing access to Ghosts/Spirit hosts, and changing the roster so it is essentially the classic 0-6 Vampire roster, though I added the Vampire Lord rule as this was a nice throw back to LRB 4 vampires anyway.
Blood Dragons - I changed Blood Lust to 3+ in line with the Blitzer positional in the vampire roster and gave them Juggernaut, keeping the cost the same as standard Vampire Blitzers, Blood dragons have 1 lower Ag, but have Mb and +1Av. Which depicts the Blood Dragons as the elite of the vampire Blitzers. I also added the Vampire Lord rule.
Lahmian Vampires - I changed the Lahmian vampires base stats to match the Vampire Runners from the standard Vampire team with 1 lower Ma and the Dodge skill plus a higher TV cost. This is to show that Lahmian Vampires are the elite of the Vampire Runners. I added the Vampire Lord team rule.
Strigoi - Crypt Horror and Blood Boar were added. Blood Boars were added due to the new lore for this race and as a nod to the famous Blood Bowl teams Duskfall Darkwings, who snuck animals on to the pitch to feed upon. As Strigoi fear humanity and will not entertain the idea of playing with Humans Thralls they took the lead from the famous vampire team Duskfall Darkwings. The Crypt Horror was added instead of the Vargheist. Crypt Horrors were made with the same dual kit as Vargheist, they are tougher, but not frenzied, so I took the stat line of the Vargheist and removed Frenzy and increased Av by 1. As Crypt Horrors are central to the Strigoi and Ghoul Lore it felt a much better fit.
Updates to existing rosters
Gnomes - These have had their changed to Gnome Tinkers. Their background was based on the original Warhammer lore for Gnomes. They used to live in Dwarf Mountain holds and work for Dwarves creating Warmachines etc.. for the dwarves. The reason for the name change is there is an official Gnome roster which is based on forest gnomes lore, which appeared in later editions of Warhammer fantasy role play. I also made some roster changes for verisimilitude reasons. Though I didn't really want to, however versimilitude is one of the key design prinicples aheared too throughout Secret League. So consistency of design is very important. Therefore I changed their skill access and basic stat line in line with the new Gnomes. Though I opted for +1 Av and removal of Jump Up to signify these are tougher Gnomes, better armoured from working in the forges.
Elemental Teams - Big Guys increased cost to 170k. This means their starting roster remains exactly the same, though they are slightly less TV efficient and have a higher buy back cost
Kingdon of Ind - Basilisk cost is reduced 10k, and Agility roll changed back to 5+ because now we have a variable Hypno roll option. So I changed the hypno gaze for Basilisk to 3+ as it is the players unique selling point.
Daemone of Slaanesh - I actually changed this a while back but didn't document it, their Hypnotic Gaze roll was increased to 3+. This allowed me to remove no hands, which I never wanted on them anyway and once the variable Hypno roll option was added I made this change.
Daemons of Nurgle - I changed the Great Unclean One to Mb+1. The team is already pretty oppressive at high TV, and while the Mb+2 wasn't actually used that frequently it was just an NPE as it became a "win more" feature of the team, basically meaning when things were going well then it would just help the team do better, making them more oppressive.
Daemons of Khorne - Now we have Blood Lust back I can return the Blood Thirster back to the having a double negatrait, so I have.
Snakemen team - Mesmers Ag was changed back to 3+ and their cost increased back up 10k.
Have fun!
3 New rosters have been added to Secret League and the yearly balance update has been completed.
To view all the rosters click here!
Eight Peak Teams
Mordkin team
Nuln Teams
To Create a team and play in Secret League Open division Click here!
Return of the Vampires
Sylvania Pact - This team was removed, it was too similar to the new official vampire roster so there was no need for its existence now.
Necrarch Vampires - I increased Hypnotic Gaze to 3+ on this team
Von Carstein - I simplified the roster, removing access to Ghosts/Spirit hosts, and changing the roster so it is essentially the classic 0-6 Vampire roster, though I added the Vampire Lord rule as this was a nice throw back to LRB 4 vampires anyway.
Blood Dragons - I changed Blood Lust to 3+ in line with the Blitzer positional in the vampire roster and gave them Juggernaut, keeping the cost the same as standard Vampire Blitzers, Blood dragons have 1 lower Ag, but have Mb and +1Av. Which depicts the Blood Dragons as the elite of the vampire Blitzers. I also added the Vampire Lord rule.
Lahmian Vampires - I changed the Lahmian vampires base stats to match the Vampire Runners from the standard Vampire team with 1 lower Ma and the Dodge skill plus a higher TV cost. This is to show that Lahmian Vampires are the elite of the Vampire Runners. I added the Vampire Lord team rule.
Strigoi - Crypt Horror and Blood Boar were added. Blood Boars were added due to the new lore for this race and as a nod to the famous Blood Bowl teams Duskfall Darkwings, who snuck animals on to the pitch to feed upon. As Strigoi fear humanity and will not entertain the idea of playing with Humans Thralls they took the lead from the famous vampire team Duskfall Darkwings. The Crypt Horror was added instead of the Vargheist. Crypt Horrors were made with the same dual kit as Vargheist, they are tougher, but not frenzied, so I took the stat line of the Vargheist and removed Frenzy and increased Av by 1. As Crypt Horrors are central to the Strigoi and Ghoul Lore it felt a much better fit.
Updates to existing rosters
Gnomes - These have had their changed to Gnome Tinkers. Their background was based on the original Warhammer lore for Gnomes. They used to live in Dwarf Mountain holds and work for Dwarves creating Warmachines etc.. for the dwarves. The reason for the name change is there is an official Gnome roster which is based on forest gnomes lore, which appeared in later editions of Warhammer fantasy role play. I also made some roster changes for verisimilitude reasons. Though I didn't really want to, however versimilitude is one of the key design prinicples aheared too throughout Secret League. So consistency of design is very important. Therefore I changed their skill access and basic stat line in line with the new Gnomes. Though I opted for +1 Av and removal of Jump Up to signify these are tougher Gnomes, better armoured from working in the forges.
Elemental Teams - Big Guys increased cost to 170k. This means their starting roster remains exactly the same, though they are slightly less TV efficient and have a higher buy back cost
Kingdon of Ind - Basilisk cost is reduced 10k, and Agility roll changed back to 5+ because now we have a variable Hypno roll option. So I changed the hypno gaze for Basilisk to 3+ as it is the players unique selling point.
Daemone of Slaanesh - I actually changed this a while back but didn't document it, their Hypnotic Gaze roll was increased to 3+. This allowed me to remove no hands, which I never wanted on them anyway and once the variable Hypno roll option was added I made this change.
Daemons of Nurgle - I changed the Great Unclean One to Mb+1. The team is already pretty oppressive at high TV, and while the Mb+2 wasn't actually used that frequently it was just an NPE as it became a "win more" feature of the team, basically meaning when things were going well then it would just help the team do better, making them more oppressive.
Daemons of Khorne - Now we have Blood Lust back I can return the Blood Thirster back to the having a double negatrait, so I have.
Snakemen team - Mesmers Ag was changed back to 3+ and their cost increased back up 10k.
Have fun!