mister__joshua
Joined: Jun 20, 2007
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Christer wrote: | mister__joshua wrote: | I have a couple of questions, when you get chance:
2) Can you control what teams are made using a ruleset (allow/deny etc.) |
2. If I understand what you are asking, then yes. Eventually you'll be able to actually use the "Custom" setting on the rosters and pick and choose which actual rosters to use. You will be able to add rosters from other rulesets to your own. |
Sorry, no. What I'm asking is will it be possible for me (as ruleset owner) to allow or deny teams from using the ruleset similarly to how you have to approve group applications? |
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zakatan
Joined: May 17, 2008
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  Posted:
Dec 02, 2015 - 12:24 |
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Is there a way to access the Ruleset page other than the link on the news? |
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koadah
Joined: Mar 30, 2005
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  Posted:
Dec 02, 2015 - 12:32 |
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Sainthropee
Joined: Jan 27, 2013
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  Posted:
Dec 02, 2015 - 12:51 |
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koadah wrote: | zakatan wrote: | Is there a way to access the Ruleset page other than the link on the news? |
Create a link in your personal menu bar?
When is the next FC:ME? I'd rather it did clash with the Open [L]eague Cup. |
I send a PM to myself with the link xDD
One question: I created a rule's set, if I select League Group with this rule's set (is for ressurection mode: no progresion, skills in round 1, 1.1 mo, etc). The people of my group select from the link to make the team, I invited them to the group.
So, when the tournament is created: this rule's set override the rule's of the tournament? (the +1 to armour to faul, overtime, etc, teams with no progresion, etc) or I need to put this rule's in the tournament too? (I guess that the teams will have the skills that they added when it was created)
Thanks and sorry if it is answered before. |
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"Vice is a miscalculation in the pursuit of happiness"
(J. Bentham) |
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koadah
Joined: Mar 30, 2005
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  Posted:
Dec 02, 2015 - 13:12 |
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Christer wrote: |
Moving a team from a league with progression into a league without should work like that, yes. However, once the team moves out to a league with progression again, all the SPPs (and maybe injuries; don't remember exactly how injuries are applied off of the top of my head) will be retroactively added to the team. |
Is this for technical reasons?
I think it would be nicer to not have the progression applied on leaving. |
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[SL] + Official Stunty teams. Progression KO. Old & new teams welcome. 29th May! |
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Christer
Joined: Aug 02, 2003
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mister__joshua wrote: | Sorry, no. What I'm asking is will it be possible for me (as ruleset owner) to allow or deny teams from using the ruleset similarly to how you have to approve group applications? |
Not at this time, no. I'm not even sure I want to add that on the ruleset level (other than possibly adding the ability to disable a ruleset entirely).
On the league level, it's quite likely that I'll add a way to restrict new teams. It's not super obvious as to how this would work (ie, since there's no team to allow, it might have to be on a coach level instead). |
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Christer
Joined: Aug 02, 2003
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zakatan wrote: | Is there a way to access the Ruleset page other than the link on the news? |
Make your own bookmark and use that feature of the site, or do what I do: Remember /p/ruleset and go there manually. |
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Christer
Joined: Aug 02, 2003
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Sainthropee wrote: | One question: I created a rule's set, if I select League Group with this rule's set (is for ressurection mode: no progresion, skills in round 1, 1.1 mo, etc). The people of my group select from the link to make the team, I invited them to the group.
So, when the tournament is created: this rule's set override the rule's of the tournament? (the +1 to armour to faul, overtime, etc, teams with no progresion, etc) or I need to put this rule's in the tournament too? (I guess that the teams will have the skills that they added when it was created)
Thanks and sorry if it is answered before. |
This is how it works for a match in a tournament:
1. The tournament is checked to see if it's set to use custom settings (the "Use custom settings for this tournament." checkbox in the tournament settings).
2. If the tournament has that checkbox enabled, those client options are used. This will override *all* tournament options and not just the ones you change, so you need to be careful to set up the tournament in the way you want it.
3. If the checkbox is NOT checked, and the teams are in a league, the league settings are used
4. If the teams are not in a league, the division default settings are used. |
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Sainthropee
Joined: Jan 27, 2013
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  Posted:
Dec 02, 2015 - 14:19 |
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Christer
Joined: Aug 02, 2003
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koadah wrote: | Christer wrote: | once the team moves out to a league with progression again, all the SPPs [...] will be retroactively added to the team. |
Is this for technical reasons?
I think it would be nicer to not have the progression applied on leaving. |
It's a design decision. Non-progression teams track SPP generating events which gives an indication of how the team plays their games (for example, is a Chaos Dwarf team using Bull Centaurs to score or not).
Also, when a team reports a match in a progression enabled setting, the site compares each player's number of skills against the number of skills their current SPP allows. If the player has too few skills, new ones are given out.
It would certainly be possible to get around this, but I'm not sure I want to add that much complexity for something I feel is a quite rare situation. It would become significantly harder to understand how the player's SPP is counted and without pretty extensive audit logging, it would be impossible to recreate a player's actual SPPs and skills (in case a problem was found and I needed to recalculate things).
I'm not saying it won't ever happen, but for now I focus on other parts. |
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Roland
Joined: May 12, 2004
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  Posted:
Dec 02, 2015 - 14:32 |
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koadah
Joined: Mar 30, 2005
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  Posted:
Dec 02, 2015 - 14:40 |
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Christer wrote: | koadah wrote: | Christer wrote: | once the team moves out to a league with progression again, all the SPPs [...] will be retroactively added to the team. |
Is this for technical reasons?
I think it would be nicer to not have the progression applied on leaving. |
It's a design decision. Non-progression teams track SPP generating events which gives an indication of how the team plays their games (for example, is a Chaos Dwarf team using Bull Centaurs to score or not).
Also, when a team reports a match in a progression enabled setting, the site compares each player's number of skills against the number of skills their current SPP allows. If the player has too few skills, new ones are given out.
It would certainly be possible to get around this, but I'm not sure I want to add that much complexity for something I feel is a quite rare situation. It would become significantly harder to understand how the player's SPP is counted and without pretty extensive audit logging, it would be impossible to recreate a player's actual SPPs and skills (in case a problem was found and I needed to recalculate things).
I'm not saying it won't ever happen, but for now I focus on other parts. |
Cool. I'd call that 'technical reasons'. |
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[SL] + Official Stunty teams. Progression KO. Old & new teams welcome. 29th May! |
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Khor_Varik
Joined: Jul 13, 2005
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  Posted:
Dec 02, 2015 - 14:41 |
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It counts the ghost of your 11th player. I guess so.
Like this team |
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Roland
Joined: May 12, 2004
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  Posted:
Dec 02, 2015 - 14:49 |
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Khor_Varik wrote: |
It counts the ghost of your 11th player. I guess so.
Like this team |
ooooh..... |
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mister__joshua
Joined: Jun 20, 2007
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That seems likely. TW isn't used for anything outside official tournaments though so I doubt it's a worry. |
_________________ "Yeah, well, you know, that's just, like, your opinion, man." - The Dude
Mr. J's LRB7 / Forum |
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