pythrr
Joined: Mar 07, 2006
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  Posted:
Sep 27, 2016 - 21:03 |
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SS. for the funs |
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Verminardo
Joined: Sep 27, 2006
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  Posted:
Sep 27, 2016 - 21:11 |
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Hm can't see Side Step really, DT followed by SF would be better if you want to go that route imo. I would go +MA then Break Tackle. Tackle is a very good choice, too. |
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licker
Joined: Jul 10, 2009
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  Posted:
Sep 27, 2016 - 22:25 |
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Verminardo wrote: | Hm can't see Side Step really, DT followed by SF would be better if you want to go that route imo. I would go +MA then Break Tackle. Tackle is a very good choice, too. |
Tackle or MA, but after either the next pick needs to be break tackle.
Side step is funny, but meh, how often does he get blocked anyway? And there is always stand firm at some point.
Diving tackle?
Seriously? How does that actually have any usefulness at all? |
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Dominik
Joined: Oct 29, 2004
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  Posted:
Sep 27, 2016 - 22:39 |
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Diving Tackle without Tackle sucks. |
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Seventyone
Joined: Dec 02, 2010
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  Posted:
Sep 27, 2016 - 22:45 |
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Antithesisoftime
Joined: Aug 20, 2014
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  Posted:
Sep 28, 2016 - 07:14 |
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While I'm thinking on skilling the mummy, I have 3 good zombies I can cut to replace with a pair of wights and a ghoul for tourney purposes. Would probably trim at least one more zombie for a second ghoul if I go that route, but not sure which skilled zombie to replace. |
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Grod
Joined: Sep 30, 2003
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  Posted:
Sep 28, 2016 - 08:55 |
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Depends if you like those modern fast undead (like Resident Evil),or the more shambling types, like Dawn of the Dead. |
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Purplegoo
Joined: Mar 23, 2006
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  Posted:
Sep 28, 2016 - 09:05 |
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MA, SS or DT are all fine, likely in that order. DT would be higher up with a touch more speed. |
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Bazakastine
Joined: Mar 21, 2014
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  Posted:
Sep 28, 2016 - 09:14 |
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I would go Diving Tackle. The lack of Tackle makes it not ideal but you can plan around that if need be. |
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mr-maverick
Joined: Sep 10, 2010
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  Posted:
Sep 28, 2016 - 10:16 |
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Tackle all the way!!! with grab on his next roll (assuming its not another double/ stat) |
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Kondor
Joined: Apr 04, 2008
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  Posted:
Sep 28, 2016 - 12:00 |
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In my experience, mummies do not win games for you. Your wights and ghouls win games. You will cycle through ghouls regularly since they do not regen. Ghouls to carry the ball. Wights to deliver a punch where you want it. Mummies for roadblocks.
Go with more movement to make the mummy more of a threat. Without break tackle they will both simply be pounding on linemen all game. |
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m0gw41
Joined: Jun 12, 2012
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  Posted:
Sep 28, 2016 - 12:14 |
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A quick note to those saying that break tackle will be more effective on the ST6 Mummy: I think any big guy with dodge has got to try to get break tackle ASAP, yes break tackle will be super on the other guy but the dodge rr makes a big difference. That's for the next skill though for now.
I am not fussed on ss when sf is a normal, yes ss can be annoying but you can also push a sidestepper away from marking a key player with a couple of assists, you can't with sf (unless juggs of course). |
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delusional
Joined: Jan 18, 2013
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  Posted:
Sep 28, 2016 - 13:39 |
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I don't understand why Jump up isn't selected more here.
To me it opens up a lot of nice combinations, Particularly when you are facing Chaos and losing.
Mummy falls, Jump up moves back into the line.
Mummy gets blocked by critter, mummy jumps up and probably squashes critter.
Mummy gets hit by a rock/fireball/whatever at start of game. Mummy back into action 1 turn sooner.
I like DT, but lets face it on MV3 without JU it doesn't make sense. Tackle + SF gets a solid blocker in position that can't players can't easily run away from. Tackle+DT gets an incredible person trap on MV3, but once on the ground players can run away from him easily.
JU means the fallen player is a threat next turn. with Break tackle it means a fallen mummy can move 3 squares when marked. I doubt you are going to face much elf or that players will move their ball carriers next to the mummy. But hey JU is easy to rule in or out... How often does this guy fall during a game?
He will be awesome whatever you pick. With Dodge and probably a next skill of BT you have a massive blitzer.... Tackle, +mv and JU all fit that bill. |
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m0gw41
Joined: Jun 12, 2012
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  Posted:
Sep 28, 2016 - 13:51 |
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delusional wrote: | I don't understand why Jump up isn't selected more here.
To me it opens up a lot of nice combinations, Particularly when you are facing Chaos and losing.
Mummy falls, Jump up moves back into the line.
Mummy gets blocked by critter, mummy jumps up and probably squashes critter.
Mummy gets hit by a rock/fireball/whatever at start of game. Mummy back into action 1 turn sooner. |
All these situations are not common, the chance of an ST5 blodge mummy spending much time on the floor is pretty small so jump up would barely get used. When would he use it vs a game vs elves? +MA will likely get used in every half of every game, probably many times. |
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BubbaDave
Joined: May 19, 2008
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  Posted:
Sep 28, 2016 - 14:42 |
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Diving tackle runs the risk of putting him on the ground waiting for the boot.
Jump Up with AG1 means a 4+ to block from the ground.
SS isn't enough better than SF to waste a doubles roll on, IMO.
I'd go +MA and then BT as the next skill. |
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