The new rankings inform me that apparently I am an Underworld Super Star, which seems kind of silly at 5/2/4 games and who cares about rankings anyway, right? Ah, who am I fooling, I love it! I would display it as custom ranking if only it had a logo!
Anyway, I started the
Vermin Crawlers just for laughs but since they're so much fun and even somewhat successful, and since the BoxBot seems to favor them on the Draw (or is that just a misperception), I'm now coming to consider team development options. The "all mens CPOMB" option has been tried with mixed success which is probably as much as can be expected for UW. But it simply doesn't appeal to me. If I wanted to play "all mens CPOMB" I'd play Pact. Admittedly that CPOMB Goblin I once saw was hilarious but past that, it's just lame. So I'm going for something more versatile. Here's my current thinking:
* Dodge on doubles for most Skavens, followed by Two Heads.
* One Blitzer is the CPOMBer, the other starts with Guard, then MB Tackle Claw.
* One Lineman goes Block Claw Tackle, one goes Wrestle Tackle Two Heads.
* Goblins go Two Heads on first skill obviously, it's just too awesome. Hope for an AG4 and give him Big Hand. Otherwise, I've seen many coaches go Foul Appearance as second skill. I'm not so sure about that. Trusty old Side Step seems the better option to me. On doubles, Wrestle, followed by Horns, for cage breaking goodness!
* Current Troll has Block Claw which is awesome. Will probably get Guard next skill, I think you just need some Guard though most coaches seem to go Tents. Tents will be next and then SF if he ever gets that far.
* Buy a third re-roll. Screw Leader, he will die anyway and if he doesn't, he is one of only six players with G access so you can put that skill to better use.
Anyway, that's the battle plan. If I can keep my squishy little Vermins alive, now that I blogged about them…