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Generally Chaos Gods are no different from any of the other myriad of Daemons that inhabit the parallel universe, but are considerably stronger than any other Daemon born from the same emotion. The main four gods are thus stated to be born of the four strongest human emotions, thus are stronger than even their peers. The four great gods are often used as antagonists in their respective settings, frequently sparking great wars against other factions with the aim of gaining total domination over the entire setting. The names and aspects of these four great gods are:

Khorne - God of Blood, unrelenting fury and war. Empowered by Anger.
Tzeentch - God of Change, Magic and endless schemes and plots. Empowered by Hope.
Nurgle - God of Decay, disease and physical corruption. Empowered by Despair.
Slaanesh - God of Hedonism, excess, and pleasure. Empowered by Desire.

As well as great wars, the 4 main chaos Gods have sponsored a Great Blood Bowl Tournament. The Wheel Of Chaos

The Wheel Of Chaos is a major tournament sanctioned by the FBBA within the B division and features a unique random factor where ever possible, producing the biggest and most epic matches, all broadcast live to you by Cabal Vision.

We bring you the best coaches, the best teams, the living legends and the most enthusiastic newcomers, with none of them able to plot or plan, each round should be competitve to the max.

Compete for fabulous prizes and the eternal glory of being either a 'Champion' or 'Favoured' in the Wheel Of Chaos!

Games due by 2200 Server Time on:
Quarter Finals: 17th May
Semi Finals: 24th May
Finals: 31st May
Won Your Qualifier?
Remember to apply your team here by 10th May if you won your qualifier. Make sure your team is 'Ready To Play'. If you don't you WILL miss out.
The winner of the Wheel Of Chaos will recieve +1MVP, the mutation specified by the qualification group they applied to and either 1 or 2 random mutations, depending whether they got to the finals as a 'Champion' or 'Favoured'.

The mutation decided by application route may be taken on any player. The random mutation(s) are decided by a dice roll between: Big Hand, Claw, Disturbing Presence, Extra Arms, Foul Appearance, Horns, Prehensile Tail, Tentacles, Two Heads and Very Long Legs. Once the mutation is decided it is allocated at random to any player on the winning team that doesnt already posses it. If a mutation canot be placed, as the entire team has the skill, it can be rerolled.
Mutations will arrive for 20TV each.
Qualification is via 4 Qualifying groups:

Khorne Qualifier Group

Tzeentch Qualifier Group

Nurgle Qualifier Group

Slaanesh Qualifier Group


Each of the 4 Groups will have 2 qualifiers. One will decide the 'Champion' for that Group, and the other the 'Favoured'.

They will be drawn as follows:

For the first qualifier a D6 dice is rolled. On a 1 the qualifier has only 4 slots for teams, on a 2, 3 or 4 the qualifier has 8 slots, and on a 5 or 6 it has 16 slots.

This first qualifier will be filled as fully as possible with the highest TW teams that have applied to that group. The winner of this Qualifiers will be declared 'Champion' and will qualify for only 1 random mutation if they win the Wheel Of Chaos finals.

The second qualifier in each group will be of 16 teams maximum. If less than that are available, all will be allocated places. If more than 16 have applied and qualify, the highest 16 by TW will get places. The winner of this qualifier will be declared 'Favoured' and be allowed 2 rolls for random mutations if they win the Wheel Of Chaos finals.

All Wheel Of Chaos Qualifiers and finals will feature the 'King of the Hill' draw format'
The Wheel Of Chaos is one of FUMBBL's Major Tournaments. All {B} teams are eligible to play.

If there is more than one team at the lowest level of TV needed to make up the number needed for any draw, they will be split by application time, with the first to apply going though into the tournament.

Coaches may apply with ONE team only, in total, to the 4 qualification groups. Coaches with multiple applications will have all their teams denied entry to the draw.
To Qualify for the Wheel Of Chaos you must win one of the 'Chosen' or 'Favoured' draws from one of the 4 qualifying groups.

Any empty missing places in the final will be allocated by random draw to the losing finalists of the other qualifiers assuming they too have played no more than three games.