25 coaches online • Server time: 09:41
* * * Did you know? The best rusher is Utep with 8060 rushing yards.
Log in
Recent Forum Topics goto Post Things we dislike of...goto Post DIBBL Awardsgoto Post NO Seasons! 2016 ski...

<<< Back to User Guide

Automatic marking of skills

As you are probably aware you can add marker text to players using shift + click in the client allowing you to mark skills etc.

FUMBBL also allows to use an automatic marking adding similar labels based on a set of rules. You can either define those rules yourself or rely on a minimalistic set of defaults.

To define your own set of rules go to https://fumbbl.com/p/clientoptions where you can either import markings from another coach and/or define your own.

Each rule consists of the following fields:

  • Marking: the string to display
  • Type: defines if the marking applies to all skills or only those gained by spp
  • Teams: defines if the marking applies to your own team, the opponent's or both
  • Skills: the skills that need to be present for the marking to be displayed (can be combined with Injuries)
  • Injuries: the injuries that need to be present for the marking to be displayed, you can define the same injury multiple times (can be combined with skills)
  • Apply Repeatedly: defines if a marking should be displayed multiple times if the conditions are met more than once (actually only makes sense when used with injuries, e.g. nigglings)

Additonally you can define a separator string to be displayed between multiple markings.

Should several markings be met by a player only the more specific one will be applied, e.g. if you have a marking matching for Block and Dodge and one for Block then only the first one will be displayed for a player with both skills.

Should you have a marking with Block and Dodge and one with Block and Tackle then both will be displayed for a player having all 3 skills.

You can activate the automatic marking in the user settings of the client, in case you notice that a rule needs adjustment you can change it on the website and switch the setting to manual and back to automatic. That way you can tune your settings during a match.

Markings matching for skills will be displayed before markings only matching injuries, within these groups the single markings will be ordered alphabetically.

Default markings defined by the client are:

  • Block -> B
  • Dodge -> D
  • Tackle -> T
  • Mighty Blow -> M
  • Sneaky Git -> Sg
  • Dirty Player -> Dp
  • Claws -> C
  • Diving Tackle -> Dt
  • Side Step -> S

All are applied to both teams and for gained skills only.

Last update: February 5, 2023