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Halflings (or flings) have always been one of the more 'fun' and challenging teams to play in Blood bowl. It leads to interesting matches. However, as with all Stunty teams, Halflings are tier 3, so coaching a halfling team is playing blood bowl on hard difficulty. They often are underestimated (maybe because often not played seriously), that makes them even more dangerous when well coached
What you are aiming in Halfling is to have a low TV so you can take lot of inducements. You need at least one Star because you have no decent Blitzer. In evolutive play, the vast diversity of champions you can take enable to adapt to your opponent :
- Rumblelow and Ivar give access to tackle - Mapple or Zug give you an extra ST5 and mighty Blow - Grombridal give each turn usefull skills, like sure feet to your trees or Dautless to your halfs. - Karla is ST4 Blodge, very annoying against team that doesn't have tackle - Puggy and Rodney are very cheap, one is a good blitzer, the other one help you managing the ball. - Griff or Morg are also pickable if not banned :D (But these are kind of cheating)
Few people knows, but Halfs is a bashing team ! You have access to 3 (sometimes 4) Mighty Blow with the Stars you have, and you can foul a lot especially if you have a Sneaky Git player. With a consequent number advantage, winning is a serious option. When you attack, advance slowly with your trees, it's more important to make a good foul on an important player than getting further on the field.
The second plan if the Bashing part is not working that well, is to rely on the Chef. Usually your opponents plays with 2 or 3 rerolls, so you often make them play with 0 or 1 Rerolls (and 4 or 5 for you). In that situation, taking some risks to mark their ball carrier with your trees, forcing them to make dodges, ect, can be enough to get away with the win.
Sometimes your opponents have good dices, your plan is starting to be somehow unreliable. If your trees takes root early on your opponent drive, it'll be very hard to prevent him from scoring. You should keep your rerolls to try the One Turn (and maybe try to harm their team to have an easy drive for you). Also keep in mind you can do defensive OTTD, if your opponent fail his pick-up, having a Half ready to throw behind your trees can be a quite easy 4+/4+ TD for you (especially if the chef did a good job)
You sometimes have to play legit, prevent him to advance with your annoying dodging players, using your stars at best, trying some heroic actions with your little guys... Nuffle knows what can happens.
You'll often finish with a mix of all these plan and interesting games !
There is an other school for playing halfs, that relies less on the bashing potential and stars, more on the chef and the positionals. The strategy remains quite the same, just swap plan D and plan A.