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Treemen Starting Roster & Tactics


Quote

Variation 1

  • 6x Treemen
  • 7x Spites
  • 2x Re-rolls
  • Total= 1000k

This is your standard starting roster for Treemen teams. 6 Treemen allows you to cover the width of the pitch and you start with 2 reserves. 2 Re-roll is tricky to manage, however you should be getting 3 dice blocks most of the time. Just try not to get drawn out of position as you will likely leave your self open.

 


Variation 2

  • 5x Treemen
  • 7x Spites
  • 3x Re-rolls
  • 1x Apothecary
  • Total= 1000k

This variation drop 1 Treeman for an additional Re-roll and an Apothecary. This makes the team more reliable, especially for one turn touchdown attempts, and you have some protection in the Apothecary for losing a Treeman. However this starting roster heavily weakens your defensive line. While it may appear to be more reliable, it is in a very important way a riskier build.

 



Tactics

Treemen are actually very good. You can either make an impressive cage with them, bashing and waiting for the last turn to throw the ballcarrier. You can also defend with a big wall of treemen. Then, three groups of 1 spaced treemen seem optimal.

o x o x o -- o x s x o -- o x o x o

For skills, look for doubles for the treemen. Pro, Block and Leader are all excellent choices. For the spite, the best is probably the random general route to get a Dirty Player and a Kicker as soon as possible. You also can go for some random agility spites to get some Sneaky Gits and Diving Tackle players. Having an high spp spite with Catch, Sure Feet, Sprint can also be a good idea for your ball carrier.


Written by Garion
Tactics by Quidam

Last update: July 30, 2025