Khaan
Joined: Aug 02, 2003
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  Posted:
Oct 23, 2003 - 16:20 |
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The fireball is too reliable. Just point and click. Kaboom at the exact position you want. No drawbacks except cash.
Everything else in BB has an element of failure to it that is directly detrimental to you. Even the 'safest' 3db with a block/tackle lineman with a backup team reroll can fail and cause a turnover. This is why you try to force your opponent into situations where he/she has to start the turn with risky rolls. In the case of the fireball, the worst case scenario is that it will do nothing and you can continue your turn.
If a turnover were to be caused when the fireball is thrown but dodged by every single enemy target then I would have no problem with it. Having the template scatter after you position it could be an alternative idea.
I am not going to gripe about the lightning bolt spell, because this spell can be tactically avoided by a smart coach. Also it does not in any way have the potential to inflict the same amount of pain as the fireball does. |
_________________ Even small goblins make large dents if provided sufficient thrust.
A well aimed goblin is the second most dangerous thing on a Bloodbowl pitch.
The Boyz |
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psikobunny
Joined: Aug 02, 2003
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  Posted:
Oct 23, 2003 - 16:30 |
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Ugh someone said the 'b' word again. I think we can safely say most games aren't meant to be balanced, so get over it. Wizards are simply another random element to contend with. There is very little that can 'ruin' the entire game.
a) wizards are a lot of money for a one shot deal
b) most teams have access to them so its not particularly unfair.
c) there are plenty of gamebreaking elements in BB, this is just one more to account for. |
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HunterX
Joined: Aug 02, 2003
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  Posted:
Oct 23, 2003 - 16:41 |
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AlcingRagaholic
Joined: Aug 02, 2003
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  Posted:
Oct 23, 2003 - 17:06 |
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To be honest, why is it imbalanced? Because some people can actually break that 5 dwarf guard cage, and actually manage to stop a dwarven run? It can slap big guys with bad ag down, so the other players can survive a few more turns?
To be honest, there is a chance of failure. The fireball does require the player to roll over the targets agility. So, if i hit 5 players, with AG2, 1 or 2 of them will dodge out of the way. AG3, half will dodge. AG4, most will dodge. Use it wisely, and in a good position, and you shouldn't have a problem.
Come on, this is an equalizer on all sides. If you know that the fireball or Lightning Bolt hits on a 5 for elves, try and ZAP! them into a frog. Goes on a 4+, and then you can take out that star elven catcher, and hopefully take him out of the game...
It is useful on all sides.
Z |
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orochinagi
Joined: Aug 02, 2003
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  Posted:
Oct 23, 2003 - 17:10 |
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Fudge... ball carriers normally have above avg agility and thus aren't easy to affect with fireball spells and such.... don't forget that an agility roll is needed. Fireball is surely devastating agains saurus and dorfs since they can only fail on a roll of 1. But for all other teams it's not that easy... i think the ball carrier will do ok... sometimes... |
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thmbscrws
Joined: Aug 02, 2003
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  Posted:
Oct 23, 2003 - 18:18 |
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I really don't see wizards as being anything more than a fun little extra. I doubt you will see them used very often by anyone except myabe goblin coaches just for fun. |
_________________ "If God really existed it would be necessary to abolish him." - Mikhail Bakunin |
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azathoth_13
Joined: Sep 24, 2003
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  Posted:
Oct 23, 2003 - 18:59 |
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Ahhhhhh, but we're forgetting the best kind of "wizard".......the HALFLING CHEF!
If there is one team that needs every boost/advantage it can gain, it's gotta be halflings.
Lets face it; the game is unbalanced (as well it should be), and halflings are just not terribly good.
So, FINALLY, this gives me the incentive to start yet another Halfling team on FUMBBL, now that they're SLIGHTLY more feasible.
HOORAY!!! |
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psikobunny
Joined: Aug 02, 2003
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  Posted:
Oct 23, 2003 - 19:16 |
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I just want to say I have a big problem with orochinagi's dancing... thing. |
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tgrozow
Joined: Aug 02, 2003
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  Posted:
Oct 23, 2003 - 19:24 |
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i think people are placing a lot more weight on wizards than they actually deserve. Don't forget that the wizard costs 50K, which most of the times can be spent in a better way or saved in order to buy more rerolls or more players. And also, the wizard can be used only once during the game, so I don't think it's going to have such a devastating effect on the game.
I actually like the randomness they add to the game, because blood bowl is a messy game and the more stuff happening, the better. |
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Bretter
Joined: Aug 02, 2003
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  Posted:
Oct 23, 2003 - 20:16 |
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Fudge It: I see what you mean. I'd be afraid if all I had were bashing teams, too. |
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thmbscrws
Joined: Aug 02, 2003
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  Posted:
Oct 23, 2003 - 21:20 |
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LOL. Thanks for pointing out that massive bias Bretter. |
_________________ "If God really existed it would be necessary to abolish him." - Mikhail Bakunin |
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Maniac0301
Joined: Aug 02, 2003
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  Posted:
Oct 24, 2003 - 01:27 |
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In Fudges defense yes he does play bashy teams but atleats he doesnt have any over the top bashy teams. Looking at them they seem to play the ball and not the injury box. Still the wizard is good and it is about the only way to keep those rolling dwarven gaurd boxes of death from dominating a game. Also if he fireballs you why not just fireball him back? Even if they are a higher agi team than yours odds are that it will knock some of him down and those that get knocked down are more likely to be hurt than a team with a bunch of agi 2 guys. This evens it out in the end. |
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Michael_Warblade
Joined: Aug 02, 2003
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  Posted:
Oct 24, 2003 - 03:36 |
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Wizards are just another tactic to take into account when planning your strategy (plus it will help most teams against khemri those 4 PO mummies will get fireballed the instant they form a cage) it allows high ag teams to break a cage get the ball and score basically instantly however it could fail to break the cage in which case the elves are stuffed and zap (while not implemented) would make having one player with 100+ spp quite useless as he will be zapped and hunted for the rest of the half (scary if you are a guy like enjoyment from deathgerbils revenge because you usually do the hunting) so in conclusion a well used wizard can turn the tables on a match however they are not an unbeatable tactic
Oh and Khaan in regards to your statement about fireball being too reliable by not causing a turnover on failure what about Stand Firm players making dodge rolls they dont cause a turnover either
Michael_Warblade |
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cataphract
Joined: Aug 02, 2003
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  Posted:
Oct 24, 2003 - 04:26 |
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yeah... the problem with wizards is the same problem that was there with cards... but at least it requires a dice roll...
remember pit trap? "hmm... you don't score that TD" "why" "oh pit trap... yeah you fell in... shame..." |
_________________ "the eunuch should not take pride in its chastity" |
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Mordachai
Joined: Aug 02, 2003
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  Posted:
Oct 24, 2003 - 04:55 |
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the trampoline.... let me just hear you say
WOOT!?! |
_________________ "I love this show!!!" - Gir |
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