gken1
Joined: Aug 02, 2003
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  Posted:
Feb 06, 2004 - 20:08 |
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I think the Casualty calculator in the lfg script should be a differential per game not total per game. It would make some teams more tempting to play like the Norse who cause some casualties but recieve just as many. |
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Legbreaker
Joined: Jan 30, 2004
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  Posted:
Feb 06, 2004 - 20:14 |
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Depends if the index should indicate more than only the "fear-factor" of the team?
I think it should not, that Norse is on the wrong end of some casualties is known. The Cas-against average is more dependent on which opponents the team plays the most against, and of little extra interest in the lfg function.
Hope that made sense. |
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swilhelm73
Joined: Oct 06, 2003
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  Posted:
Feb 06, 2004 - 22:56 |
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Hmm, perhaps on the team page itself there should be a breakdown for TD/g for and against and CAS/g for and against. There may not be enough room on to do it with lfg honestly. Looking at say 12 teams with just tr/sr/cas per game as now can be a bit tough on the eyes. |
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Darkwolf
Joined: Aug 02, 2003
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  Posted:
Feb 06, 2004 - 23:35 |
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I don't really use the cas per game ratio in whether I take a game or not. Always look at the team page reagardless if it is 6.5/game (like deathgerbil) or 1.2/game (my high elves). Cas are more a matter or luck for me or against me. I have had my dwarves carted off in waves, and I have broken orc armour like it was swiss cheese (no offence to the swiss players).
In fact, with PO now fixed and coaches like gerbil and wuhan not exploiting PO, cas per game could be removed from the lfg command. |
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