Aenir
Joined: Jun 07, 2007
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  Posted:
Dec 07, 2007 - 20:00 |
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Infect on every player doesnt make sense, bats, rats, and wererats arent zombis
A zombi killing a different zombie would make a new zombi, while the necromance can kill and create a zombi that way
so infect on zombis and necromancers
I think the Aboms would be fine as is
We tried the skeleton type thing, didnt work out to well as much as we thought it would |
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SillySod
Joined: Oct 10, 2006
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  Posted:
Dec 07, 2007 - 20:21 |
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Infect would not simulate infect. It would simulate you killing things and resurecting them as zombis. |
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johan
Joined: Aug 02, 2003
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  Posted:
Dec 07, 2007 - 20:40 |
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SillySod wrote: | johan wrote: |
Remove Infect but add Zombi recruitment similar to Undead's.
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This is surely a bad idea since it would create a regular zombie that the player could use. I dont think the raise dead spell works on stunties or big guys either. Let me know if you RIP that cannon. |
Hmm... well, obviously you can't have regular zombies. On the other hand, Beast's Infect on Nurgling teams create Nurglings, so perhaps the system could support producing Stunty-Zombis? |
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Craftnburn
Joined: Jul 29, 2005
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  Posted:
Dec 08, 2007 - 01:09 |
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johan wrote: | AV 7 is fine on Zombies, but you could give them Thick Skull to compensate a little in that case.
I'm thinking we're (finally) starting to get somewhere with this list!
For the positionals ... kick the Giant Rat, remove MB on the Abominations and drop their AG to 1 (really - they make pretty decent Ball carriers with ST4/Ag2+Extra Arm, and even moreso with a later Break Tackle). Probably make them Big Guys as well.
Go crazy with the Bats and give them Shadowing and Pass Block - it's not like they'll live long.
Remove Infect but add Zombi recruitment similar to Undead's.
Necromancers should be 0-2 -- no list ever has a minimum requirement of players, and it would probably cause odd bugs to code the list this way.
Possibly allow some kind of Stunty Skeletons, like:
Skelling 4 2 2 6 Dodge, Regenerate, Stunty (A) 40K
Also, make sure to tag the relevant players with Undead for Stakey goodness. |
Wow, I'm not sure I've ever disagreed with ALMOST EVERYTHING in a post of yours before now.
No "skelling" that's why they're called Zombi because anything -ling is retarded!
Why make Abominations just another stunty BG, that's not the idea.. they're meant to be different, otherwise they'd be St 5 like practically every other BG.
The Rat is cool on his own, and provides something neat for the team.
The bats are cool, but Pass Block on something with No hands is quasi-illegal.. "The move may only be made if it allows the player to move into position to make an interception (which No Hands can never do), or to put the thrower or catcher into his tacklezone. " Enforcing this would be a nightmare.
Zombie Recruitment can't be done because it's hard coded into the client based on team. Not only that, it would make Full zombies DURING the game, which wouldn't work.
1-2 on the Necros would be a simple script, similar to making sure the team has 11 players before approval.
johan wrote: | Hmm... well, obviously you can't have regular zombies. On the other hand, Beast's Infect on Nurgling teams create Nurglings, so perhaps the system could support producing Stunty-Zombis? |
Yes, a Fumbbl script converts the Rotters made by infect into Nurglings during post game update, a similar script could be made for this. |
Last edited by Craftnburn on %b %08, %2007 - %01:%Dec; edited 1 time in total |
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Xenon
Joined: Mar 15, 2006
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  Posted:
Dec 08, 2007 - 01:14 |
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johan wrote: |
Necromancers should be 0-2 -- no list ever has a minimum requirement of players, and it would probably cause odd bugs to code the list this way.
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Erm Ogres anyone? |
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johan
Joined: Aug 02, 2003
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  Posted:
Dec 08, 2007 - 01:17 |
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Ogres read 0-12 - it's just that you have to submit a full team. |
_________________ ”It's very sad
To see the ancient and distinguished game that used to be
A model of decorum and tranquillity
Become like any other sport, a battleground...”
—Benny Andersson & Björn Ulvaeus, Chess |
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Buur
Joined: Apr 29, 2004
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  Posted:
Dec 08, 2007 - 01:32 |
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Animal teams ftw!
-Buur |
_________________
For most people, reason is nothing but their own believes. |
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Aenir
Joined: Jun 07, 2007
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  Posted:
Dec 10, 2007 - 07:19 |
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No skellings, just put them in the test roster, they didnt work out so hot for me,
and dont get craftnburn started on the ling thing, i wanted to call the zombis "zomblings" |
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johan
Joined: Aug 02, 2003
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  Posted:
Dec 10, 2007 - 09:24 |
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Next time he'll complain about the Half-lings... |
_________________ ”It's very sad
To see the ancient and distinguished game that used to be
A model of decorum and tranquillity
Become like any other sport, a battleground...”
—Benny Andersson & Björn Ulvaeus, Chess |
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Khaan
Joined: Aug 02, 2003
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  Posted:
Dec 10, 2007 - 09:29 |
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Has anyone tried intercepting with a no hands player?
I'd envision them jumping up and knocking the ball out of trajectory with a random non-hand bodypart, but never actually catching it. |
_________________ Even small goblins make large dents if provided sufficient thrust.
A well aimed goblin is the second most dangerous thing on a Bloodbowl pitch.
The Boyz |
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Craftnburn
Joined: Jul 29, 2005
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  Posted:
Dec 10, 2007 - 09:38 |
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Khaan wrote: | Has anyone tried intercepting with a no hands player?
I'd envision them jumping up and knocking the ball out of trajectory with a random non-hand bodypart, but never actually catching it. |
You cannot select a No Hands players as an Interceptor. |
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Pirog
Joined: Jul 13, 2006
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  Posted:
Dec 10, 2007 - 09:42 |
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It's actually quite a challenge unselecting them as interceptors unless you know how to do it |
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Aenir
Joined: Jun 07, 2007
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  Posted:
Dec 13, 2007 - 17:34 |
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It would be funny if you try to throw through the bats and its deflected! |
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Craftnburn
Joined: Jul 29, 2005
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  Posted:
Dec 14, 2007 - 14:41 |
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Aenir wrote: | It would be funny if you try to throw through the bats and its deflected! |
Brings this to mind... |
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Aenir
Joined: Jun 07, 2007
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  Posted:
Dec 14, 2007 - 17:03 |
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yeah, only without the puff of feathers |
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